I got both my firebirds armour and shoulders in less than 1000 shards total! Lucky, or standard?
Wizard - Builds/Discussion - Page 265
Forum Index > Diablo 3 |
Cascade
Australia5405 Posts
I got both my firebirds armour and shoulders in less than 1000 shards total! Lucky, or standard? | ||
Sek-Kuar
Czech Republic593 Posts
On September 17 2014 22:27 Cascade wrote: Wow, gambling is imba! :o I got both my firebirds armour and shoulders in less than 1000 shards total! Lucky, or standard? In my experience "gamble rate" is about 1,7% as I kept track for over 3000 gamble attempts. So no, stanard is getting 3-4 random legs for 1000 shards. BTW since you were asking previously... Socket for leg gems is worth both 50CHD or 6CHC on rings, however very few builds are so strongly based on 3 leg gems for it to be worth sacrificing 10CC even less 100CHD on amulets. However, literally every build will benefit from socket instead of mainstat. Most top chars runs around with close to 10k main stat, so 500 on ring or 750 on amu means just about 5-8% DPS loss, and leg gems beat that easily. Perfect amu is Ele/CHC/CHD/sox. You OFC can not sacrafice too much of main stat as it is separate modifier, but generally loss of 1250 main stat in favor of other stats on Amu+Ring (maybe even both rings) easily outweighs DPS loss from main stat. | ||
Sek-Kuar
Czech Republic593 Posts
On September 17 2014 20:32 XenOmega wrote: Just got a ramaldni. Should I socket one of my three weapons? (I'm using a SS right now, but the roll isn't the best. My maximus or Sunkeeper seem more interesting) Some people favor maximus and are saying that fire chains helps a lot dealing with trash mobs - I personally ddont get why ^^ Due to its relatively high attack speed that weapon is actually out DPSed by common Devastator + FB orb. SK is sick roll, wish I had one like that. I only found one decent on season, but as I calculated it would only increase my DPS by mere 5% (and elites only...) compared to my Devastator, so it was not worth using RGift back then... Though now I have 4 RG in stash so maybe I can give it a try. Honestly, if I was in your position, Id simply pick maximus as it is and tried effectives of fire chains in actual combat, and unless its fucking amazingly 5 times better than Apocalypse in DPS, its not worth it, cause maximus has very low average damage for 2H and 20% fire is not enough to do anything about it, even random 2H mace with 1APS will give you higher FB DoT ticks than this sword. Either way your SK is so sick rolled that appart from Furnace you cant expect anything better. So try maximus and unless fire chains are the most OP thing in game, go with SK. | ||
Cascade
Australia5405 Posts
On September 18 2014 23:30 Sek-Kuar wrote: In my experience "gamble rate" is about 1,7% as I kept track for over 3000 gamble attempts. So no, stanard is getting 3-4 random legs for 1000 shards. BTW since you were asking previously... Socket for leg gems is worth both 50CHD or 6CHC on rings, however very few builds are so strongly based on 3 leg gems for it to be worth sacrificing 10CC even less 100CHD on amulets. However, literally every build will benefit from socket instead of mainstat. Most top chars runs around with close to 10k main stat, so 500 on ring or 750 on amu means just about 5-8% DPS loss, and leg gems beat that easily. Perfect amu is Ele/CHC/CHD/sox. You OFC can not sacrafice too much of main stat as it is separate modifier, but generally loss of 1250 main stat in favor of other stats on Amu+Ring (maybe even both rings) easily outweighs DPS loss from main stat. Yes, that is what I've been thinking as well lately. Good to hear you confirm. I changed to socketed rings (a bit of a downgrade, but leg gems make up for it np) but no way I will swap out my int-cc-cd-ele moonlight ward or reroll my 96% cd unless I find the perfect ammy (as you said) or change element. Specially as I don't play huge quantities and thus wont get 3 high-level gems any time soon. | ||
willoc
Canada1530 Posts
1. AS 2. CC 3. Main Stat 4. CHD But maybe you're right that there is a breakpoint after a while where CC is better than main stat. However, my character is Hardcore so maybe it doesn't correlate as much since I can't go pure DPS. Here is my char: http://www.diabloprogress.com/hero/willoc-1564/GungnirV/41162582 Obviously had to keep the AS on my RRoG since it has 2 defaults (LoH and AS) and the Stone of Jordan is rare enough as it is (very happy with mine atm although I wouldn't mind figuring out if the CC would be better than the Int here). Still need to find/craft a better amulet but no luck yet. Moonlight Ward is great but the extra 5% elemental damage and the shitty effect (it's probably good for melee but not ranged) won't match up to a decently rolled Tal Rasha amulet or a Hellfire amulet with Elemental exposure (15-20% boost since I have all 4 elements going constantly - MM, Thunderfury proc, Sparkflint familiar and Blizzard). Not exactly sure which legendary gem I would slot into that either but I would like the stats to be Socket, Int, Elemental, CHD. I guess I should run some calculations to see if 750 int is better than 10CC but I'm guessing it's really close. Also, while I would love to hear opinions about which stats to choose over others, I have no interest in hearing about or playing the boring Apocalypse fire, Archon, Wand of Woh or whatever builds. I always play with skill shots since I love stutter stepping to victory. I do plan to make an Electricity build alt in the future sometime since I have fond memories of chain lightning from Diablo 1. | ||
willoc
Canada1530 Posts
| ||
NEOtheONE
United States2233 Posts
| ||
Duka08
3391 Posts
On September 24 2014 04:18 NEOtheONE wrote: I am running a fun 4 elemental build. I just need one more piece of tal rasha's to really up my damage. http://us.battle.net/d3/en/profile/NateNEO-1724/hero/2875972 Anyone else running a similar build? I've been gearing up my wiz lately and I actually just got a third piece of Tal Rasha's yesterday while searching for my Firebird stuff. For fun, with RoRG, I adjusted my abilities slightly so I had access to all 4 elements and gave the Tal 4p a shot. It's fun. A nice change up from Frozen Orb which I'm getting so tired of. Since I was already running MM/FO (and my gear is re-rolled accordingly) I just switched my Black Hole to blazar rune for fire, picked an arcane rune for MM, and threw on Storm Armor. It's fun to see shit fall, and when they're all off cooldown together it actually does well against elite packs and big groups (opening with the blazar to group them up). A fun set bonus and definitely a personal playstyle choice. No idea if there are any serious builds for it. | ||
Duka08
3391 Posts
| ||
Thezzy
Netherlands2117 Posts
There is a leg gem that grants +25% to primary skills, which include MM so make sure to get that. For a second leg gem I use the 15% chance for holy damage, since each individual missile can proc it. For the secondary, I go for Blazar usually, but Meteor Shower can dish out decent damage as well. I suppose Hydra or Archon with fire rune would work as well. | ||
Duka08
3391 Posts
Good call on that primary damage gem thanks. Haven't thought twice about it because of the nature of my builds lately, but that's a huge buff for this. | ||
Cascade
Australia5405 Posts
| ||
Valiver
Caldeum1976 Posts
On September 26 2014 18:42 Cascade wrote: How does starpact (uses up all your mana, more damage the more mana you have) work together with power hungry (next spell is cast for free). It still empties my mana pool when I cast star pact with power hungry, but does it do more damage? If you use star pact I think it costs 40 arcane power to cast and then takes up the rest of your resources. Power hungry pays that initial 40 arcane power for you, so you get more bonus damage. | ||
Jer99
Canada8157 Posts
| ||
Cascade
Australia5405 Posts
On September 26 2014 23:06 Valiver wrote: If you use star pact I think it costs 40 arcane power to cast and then takes up the rest of your resources. Power hungry pays that initial 40 arcane power for you, so you get more bonus damage. That makes sense, thanks. How did you know? | ||
Frolossus
United States4779 Posts
On September 27 2014 09:15 Jer99 wrote: Replaced my decent sun keeper + decent firebird source for a decent furnace.. furnace is miles ahead of the former. It's insane how much damage i do now, T6 rifts have become a joke sunkeeper + firebird source was used to clear grift 42 should be about equal to a furnace | ||
Valiver
Caldeum1976 Posts
On September 27 2014 09:35 Cascade wrote: That makes sense, thanks. How did you know? I've tried star pact before for fun and I tested it to make sure it works | ||
Cascade
Australia5405 Posts
On September 27 2014 23:47 Valiver wrote: I've tried star pact before for fun and I tested it to make sure it works What build did you use? I got critical hits up to half a billion everything included, but don't think I averaged more damage than my disintegrate build, and certainly less crowd control. But it is fun to one-shot champion packs on t5 rifts with two players. | ||
Valiver
Caldeum1976 Posts
On September 28 2014 01:03 Cascade wrote: What build did you use? I got critical hits up to half a billion everything included, but don't think I averaged more damage than my disintegrate build, and certainly less crowd control. But it is fun to one-shot champion packs on t5 rifts with two players. Yeah it's a terrible build solo, but was fun to try. It's been awhile but I think the build I did was something like - http://us.battle.net/d3/en/calculator/wizard#aPQSjN!ZXTY!aZaZac I also tried this build - http://us.battle.net/d3/en/calculator/wizard#aPYSjN!iaTY!aZcZac to try to get as high a crit as possible but I don't remember what I got to =/ | ||
Cascade
Australia5405 Posts
On September 28 2014 22:47 Valiver wrote: Yeah it's a terrible build solo, but was fun to try. It's been awhile but I think the build I did was something like - http://us.battle.net/d3/en/calculator/wizard#aPQSjN!ZXTY!aZaZac I also tried this build - http://us.battle.net/d3/en/calculator/wizard#aPYSjN!iaTY!aZcZac to try to get as high a crit as possible but I don't remember what I got to =/ Ok, cool. My build was more like your second one. I used the shield giving you higher max energy instead of black hole. Black hole is just annying: I cant use it before meteor as it takes the charges away, and I cant use it after, as my mana is empty... Any spender is taking dps from the metoer. I ended up using slow time or teleport instead. I think a major difference was a two-hander instead of a one-hander. I even found that two-hnader which lowers cost of meteor in the first rift I played with the build which was awesome. It is really crap solo, but in group with tanks it could potentially be comparable with my disintegrate build with optimised gear. I was still running around with a lot of +disintegrate gear, a few ias and so on. Specially for elites. It is clearly worse for cleaning up whites. But yeah, I don't ever see it going beyond a (fun!) messing-around build without major patches. | ||
| ||