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On July 28 2014 20:53 -Kyo- wrote:Show nested quote +On July 28 2014 20:50 Ramiz1989 wrote:Poor Kyo-, he isn't posting anymore, is he the Protoss version of GumBa? This was a beautiful game by Zest. At the very end he made a few bad choices with his army comp and decided to stay in the middle of the map. He more than likely did not count on vipers as he only warped in 1 HT. It happens but that is most certainly heart-breaking for him. The game was so in his favor it was kind of depressing to watch. Of course, you're allowed to think otherwise if you'd like! :D I am just teasing you a little bit, I agree completely. Too bad he had poor engagement.
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On July 28 2014 20:57 Squat wrote:Show nested quote +On July 28 2014 20:53 Faust852 wrote:On July 28 2014 20:53 Squat wrote:On July 28 2014 20:48 Faust852 wrote: Anyway, the more I see them, the more I think Vipers are ridiculous as fuck. Vipers are super binary, they either destroy you or just die to feedback. Basically, if zerg gets ahead early and gets maxed on roach/hydra with a few vipers before toss can get both HT and colossus, the game ends instantly, if you cannot protect your big AOE units from abduct, you're dead. Blinding cloud is more interesting because it can be worked around and forced the opponent to make really hard decisions very quickly. So it's almost as stupid as Vortex in WoL ? D: Kind of, except that with vipers you know it's over before the fight even begins. You can't stop the maxed zerg roach/hydra with the supply you have at that time without colossus, and your colossi are guaranteed to die immediately. The fight is basically a death animation. Vortex was still a gamble all the way up until it was cast, then once you knew how many broods vs archons went in it, you knew who would win.
WTH, can't the Vipers get Feedbacked?
Isn't there such a thing as "Vipers abduct one Colossus but then get Feedbacked, which is less binary than Feedback before any Abducts OR all Abducts go off before Feedback"?
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On July 28 2014 20:55 Ramiz1989 wrote:Show nested quote +On July 28 2014 20:52 GumBa wrote:On July 28 2014 20:50 Ramiz1989 wrote:Poor Kyo-, he isn't posting anymore, is he the Protoss version of GumBa? Wat Well, when Innovation(or some other Terran) loses the game, you usually get depressed, get heartattack, stop posting or just get banned. :D Kyo- was posting minutes ago how Zest is amazing and how it is just a matter of time before Rogue ggs and he is nowhere to be seen now. I don't blame him though, it looked pretty over for Rogue and I would also be pissed if my favorite player made a bunch of mistakes and lose the game that he had in the bag.
edit: Zest is not my favorite player. He is KT after all
Hope to see KT finish it out tomorrow. I want my SKT vs KT finals. qq
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On July 28 2014 20:57 Squat wrote:Show nested quote +On July 28 2014 20:53 Faust852 wrote:On July 28 2014 20:53 Squat wrote:On July 28 2014 20:48 Faust852 wrote: Anyway, the more I see them, the more I think Vipers are ridiculous as fuck. Vipers are super binary, they either destroy you or just die to feedback. Basically, if zerg gets ahead early and gets maxed on roach/hydra with a few vipers before toss can get both HT and colossus, the game ends instantly, if you cannot protect your big AOE units from abduct, you're dead. Blinding cloud is more interesting because it can be worked around and forced the opponent to make really hard decisions very quickly. So it's almost as stupid as Vortex in WoL ? D: Kind of, except that with vipers you know it's over before the fight even begins. You can't stop the maxed zerg roach/hydra with the supply you have at that time without colossus, and your colossi are guaranteed to die immediately. The fight is basically a death animation. Vortex was still a gamble all the way up until it was cast, then once you knew how many broods vs archons went in it, you knew who would win.
Please... in lot of games vipers are feedback or sniped before they do something. I hope P will not start a witchhunt against an unit which not use every game.
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On July 28 2014 20:58 pure.Wasted wrote:Show nested quote +On July 28 2014 20:57 Squat wrote:On July 28 2014 20:53 Faust852 wrote:On July 28 2014 20:53 Squat wrote:On July 28 2014 20:48 Faust852 wrote: Anyway, the more I see them, the more I think Vipers are ridiculous as fuck. Vipers are super binary, they either destroy you or just die to feedback. Basically, if zerg gets ahead early and gets maxed on roach/hydra with a few vipers before toss can get both HT and colossus, the game ends instantly, if you cannot protect your big AOE units from abduct, you're dead. Blinding cloud is more interesting because it can be worked around and forced the opponent to make really hard decisions very quickly. So it's almost as stupid as Vortex in WoL ? D: Kind of, except that with vipers you know it's over before the fight even begins. You can't stop the maxed zerg roach/hydra with the supply you have at that time without colossus, and your colossi are guaranteed to die immediately. The fight is basically a death animation. Vortex was still a gamble all the way up until it was cast, then once you knew how many broods vs archons went in it, you knew who would win. WTH, can't the Vipers get Feedbacked? Isn't there such a thing as "Vipers abduct one Colossus but then get Feedbacked, which is less binary than Feedback before any Abducts OR all Abducts go off before Feedback"? You didn't read the previous post? I was talking about a scenario where zerg gets ahead and gets vipers before toss has both templars and colossi, which happens with some frequency.
Viper can and do get feedbacked a lot, once templars are out in numbers they become more or less dead weight.
Please... in lot of games vipers are feedback or sniped before they do something. I hope P will not start a witchhunt against an unit which not use every game. I'm a zerg player who is marginally more fond of protoss than I am of the bubonic plague. I was talking about how vipers work either amazingly or not at all.
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On July 28 2014 21:02 Squat wrote:Show nested quote +On July 28 2014 20:58 pure.Wasted wrote:On July 28 2014 20:57 Squat wrote:On July 28 2014 20:53 Faust852 wrote:On July 28 2014 20:53 Squat wrote:On July 28 2014 20:48 Faust852 wrote: Anyway, the more I see them, the more I think Vipers are ridiculous as fuck. Vipers are super binary, they either destroy you or just die to feedback. Basically, if zerg gets ahead early and gets maxed on roach/hydra with a few vipers before toss can get both HT and colossus, the game ends instantly, if you cannot protect your big AOE units from abduct, you're dead. Blinding cloud is more interesting because it can be worked around and forced the opponent to make really hard decisions very quickly. So it's almost as stupid as Vortex in WoL ? D: Kind of, except that with vipers you know it's over before the fight even begins. You can't stop the maxed zerg roach/hydra with the supply you have at that time without colossus, and your colossi are guaranteed to die immediately. The fight is basically a death animation. Vortex was still a gamble all the way up until it was cast, then once you knew how many broods vs archons went in it, you knew who would win. WTH, can't the Vipers get Feedbacked? Isn't there such a thing as "Vipers abduct one Colossus but then get Feedbacked, which is less binary than Feedback before any Abducts OR all Abducts go off before Feedback"? You didn't read the previous post? I was talking about a scenario where zerg gets ahead and gets vipers before toss has both templars and colossi, which happens with some frequency. Viper can and do get feedbacked a lot, once templars are out in numbers they become more or less dead weight.
Ah, OK. The comparison to Vortex threw me. Vortex was horrible and absolutely had to go.
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China6323 Posts
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It's not a great concept, but zerg could never beat skytoss or skyterran without it.
Well they could in WOL. It was just blizzard that chose to balance TvZ mech in the worst way possible.
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On July 28 2014 21:42 Hider wrote:Show nested quote +It's not a great concept, but zerg could never beat skytoss or skyterran without it. Well they could in WOL. It was just blizzard that chose to balance TvZ mech in the worst way possible. Yeah, mass raven vs swarm host and viper, so incredibly dynamic and interesting.
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your Country52796 Posts
On July 28 2014 18:37 LoneYoShi wrote: Happy B-Day Zealously ! And thx to The_Templar (if he wakes up), Pandemona (and hungover drunken Lorning) ! ♥ T_T overslept, one alarm was apparently not loud enough and the other didn't go off…
edit: Dammit, did I just miss one of the best days of proleague?
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On July 28 2014 22:20 The_Templar wrote:Show nested quote +On July 28 2014 18:37 LoneYoShi wrote: Happy B-Day Zealously ! And thx to The_Templar (if he wakes up), Pandemona (and hungover drunken Lorning) ! ♥ T_T overslept, one alarm was apparently not loud enough and the other didn't go off… edit: Dammit, did I just miss one of the best days of proleague? Depends how much you enjoy watching Maru dispatch people with ease.
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Pandemona
Charlie Sheens House51431 Posts
Yeah i emphasize ease lol. Sleep was easy mode. Flash was build order win TY was ease Zest was a good game both players playing good Starcraft. Zest vs Rogue was lol xD
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damn 5:0 on ladder so far, now i want to watch the vods :O
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Nooooooo kt
They'll bring it back next time, I hope.
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Fuck yeah, Jin Air bringing it hopw. Prepare your tears KT!
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Bisutopia19137 Posts
Maru's play against Zest was insane, but Zest defending as well as he did was equally amazing. That game was a clinic of mechanical skills.
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Does anyone know when sc2proleague re-broadcasts their Proleague matches on Twitch? YouTube is blocked for me, and I really wanna watch these games!
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Lorning
Belgica34432 Posts
On July 28 2014 23:10 Random_0 wrote: Does anyone know when sc2proleague re-broadcasts their Proleague matches on Twitch? YouTube is blocked for me, and I really wanna watch these games! According to this page http://www.twitch.tv/sc2proleague/ Tuesday, Jul 29 1:00am GMT (GMT+00:00)
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