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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
On June 28 2014 23:05 mygodsnameiskyle wrote: Sorry... this may have been covered by someone else. But I am going through a bunch of Polt's old replays, and he rarely walls off against terran or toss.
I am gold league now, but I always wall off. The first pylon allows you to watch your ramp for probes coming in and denies early scouting from anyone.
So, I know he is a different league, but is there a reason to NOT wall off? Also, totalbiscuit does a weird rax-supply-supply wall off rather than supply-rax-supply. Any thoughts on that? I like it personally because it ensures you don't get a thor trapped in your main. The downside is that I screw it up sometimes where there is a tiny hole.
In TvP, walling off at the ramp can be dangerous because a Stalker / MsC poke will be able to pick off the depots from relative safety. It also helps in scouting any possible Oracles that might be flying into your base.
In TvT, I personally prefer to build depots around my base to spot for possible Reapers / Banshees, but there isn't really a reason to not wall off (and walling off can be extremely useful vs gas first hellion builds when you're opening with marines).
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How do you Engage with Terran?I got to platinum just by macroing and winning,but i always get wrecked in engagements against Z,P deathball and Mass tanks against Bio.
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On June 29 2014 00:38 t0ssboy wrote: How do you Engage with Terran?I got to platinum just by macroing and winning,but i always get wrecked in engagements against Z,P deathball and Mass tanks against Bio.
TvZ: pre-split your units. Split your units during the fight to minimize baneling connections. Fight off-creep as much as possible, constantly pushing the creep back. If you can drop while you engage simultaneously you are in great shape.
TvP: Don't fight templar openings without either widowmines or ghosts. If hes going fast templars, refer to THIS video. Otherwise, just make sure you have enough vikings (3-4) for each colossus. When he adds in templar after a colossus opening, add ghosts and do the whole "Ghost/Templar Tango" where you try and snipe/emp the HTs and he tries to feedback/storm you prior to the main engage. Also, if you have enough ghosts/cloak, scan when you engage and try and kill the observers, rendering the ghosts impossible to target.
TvT: Against mech, try not to engage it straight up at all. Only take a fight against mech if its: unsieged, and you get a nice arc. Otherwise, try to attack where he isn't. Just focus on counterattacks, sieging his production from outside, containing with own tanks and forcing him to attack into you, etc.
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On June 28 2014 07:54 iamcaustic wrote:Show nested quote +On June 28 2014 04:20 yido wrote:On June 26 2014 11:50 iamcaustic wrote:Okay guys I got replays for you. A couple are on Yeonsu because I've been doing this for quite a while. FINAL NOTE: I do not really play efficiently in a single one of those replays, which leaves room for further improvement. On that note, you also don't need perfect execution to reap the benefits. did you ever check out any of Ruff (NA Terran) vods? The only one I've ever remembered that still does it is him and he does it pretty well imo. He cuts scvs just at the optimal time or pulls couple to try to make bunkers instead of throwing down another CC at the natural. Personally I stopped doing that build altogether after HotS. Nope, never really looked to Ruff when it came to studying Terran.
Lol he is probably one of the worst mechanical players but if you are looking for some wonky all-ins that catches most NA ladder players off guard he is a decent source.
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Quick question, a clanmate of mine, zerg, suggest playing pretty much scv/marine/medivacs only (filter) in every MU to learn macro mechanics, and is convinced that can go all the way to master league. I like more meta-pro builds though, reaper expands into different stuff. My macro is way better than my unit control IMO and I have 95-130 apm with some spam. What is the best way forward? Allins for unitcontrol, marines only for macro or just keep doing what I do and adjust my builds to scouting?
Currently platinum EU.
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On June 29 2014 07:52 Slydie wrote: Quick question, a clanmate of mine, zerg, suggest playing pretty much scv/marine/medivacs only (filter) in every MU to learn macro mechanics, and is convinced that can go all the way to master league. I like more meta-pro builds though, reaper expands into different stuff. My macro is way better than my unit control IMO and I have 95-130 apm with some spam. What is the best way forward? Allins for unitcontrol, marines only for macro or just keep doing what I do and adjust my builds to scouting?
Currently platinum EU.
It's true that you can just go basic units and beat everyone up till mid diamond, but as you said your micro isn't that good so i certainly wouldn't recommend a strat like pure marine. Also, basic units include more than just marines and medivacs, if you did that in tvt vs mech or marine-tank you'd get wrecked, if you go pure marine vs colossus or storm you will get wrecked too. If your macro is your strength, play to that, play standard.
EX: banshee opening tvt into marine tank, reaper opening into fast ebay into bio tvp, and either biomine or bio/thor/hellbat tvz. I actually strongly recommend against something like pure marine because you do not learn MU-specific mechanics like tankpushing, banshee control, ghost/templar dance, etc.
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On June 26 2014 11:50 iamcaustic wrote:Okay guys I got replays for you. A couple are on Yeonsu because I've been doing this for quite a while. DISCLAIMER: Masters Terrans, I claim no responsibility for time wasted. View at your own peril and/or if you think you could build something more practical out of it. Diamond and below, have at 'er. 5rax vs. a DT expand5rax vs. proxy gate into oracle cheese5rax vs. oracle FE5rax delayed production vs. phoenixProbably the best replay to study transitions and what to do when Protoss holds5rax beats 4gate guysAdditional notes:Basic Requirements:- Don't get supply blocked or you're probably done - Scout EVERYWHERE with your wall SCV and your first marine. If they're doing a proxy, you need to know about it and shut it down before it begins. Economic Details:- Constant SCV production. We do not cut corners on this, as we need to burst forward economically with a saturated natural if Protoss holds on 1 base. We've already put ourselves behind in a number of ways by cutting out gas. - Make a CC at your natural when you can support constant 5 marines + SCV production and still have 400 minerals to spare - Add 2 gas at your main right after CC and immediately start mining from them, as you'll need to play catch up tech-wise What to do against Photon Overcharge:Just wait and continue to produce marines. By the time PO runs out, your army will be even bigger while the Protoss cannot have scaled in the same manner (if they could, they wouldn't have needed PO to save them). FINAL NOTE: I do not really play efficiently in a single one of those replays, which leaves room for further improvement. On that note, you also don't need perfect execution to reap the benefits. BTW guys, here's a game I just played against Masters Protoss doing a FE into blink build on Merry Go Round. Yes, this dumb 5rax thing also wins against that.
5rax vs. Masters FE into Blink
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On June 29 2014 07:52 Slydie wrote: Quick question, a clanmate of mine, zerg, suggest playing pretty much scv/marine/medivacs only (filter) in every MU to learn macro mechanics, and is convinced that can go all the way to master league. I like more meta-pro builds though, reaper expands into different stuff. My macro is way better than my unit control IMO and I have 95-130 apm with some spam. What is the best way forward? Allins for unitcontrol, marines only for macro or just keep doing what I do and adjust my builds to scouting?
Currently platinum EU.
I think the greatest improvement will come from improving your weakest aspects. In other words try mixing in very aggressive builds that force you to engage well, micro and multitask.
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On June 29 2014 15:15 iamcaustic wrote:Show nested quote +On June 26 2014 11:50 iamcaustic wrote:Okay guys I got replays for you. A couple are on Yeonsu because I've been doing this for quite a while. DISCLAIMER: Masters Terrans, I claim no responsibility for time wasted. View at your own peril and/or if you think you could build something more practical out of it. Diamond and below, have at 'er. 5rax vs. a DT expand5rax vs. proxy gate into oracle cheese5rax vs. oracle FE5rax delayed production vs. phoenixProbably the best replay to study transitions and what to do when Protoss holds5rax beats 4gate guysAdditional notes:Basic Requirements:- Don't get supply blocked or you're probably done - Scout EVERYWHERE with your wall SCV and your first marine. If they're doing a proxy, you need to know about it and shut it down before it begins. Economic Details:- Constant SCV production. We do not cut corners on this, as we need to burst forward economically with a saturated natural if Protoss holds on 1 base. We've already put ourselves behind in a number of ways by cutting out gas. - Make a CC at your natural when you can support constant 5 marines + SCV production and still have 400 minerals to spare - Add 2 gas at your main right after CC and immediately start mining from them, as you'll need to play catch up tech-wise What to do against Photon Overcharge:Just wait and continue to produce marines. By the time PO runs out, your army will be even bigger while the Protoss cannot have scaled in the same manner (if they could, they wouldn't have needed PO to save them). FINAL NOTE: I do not really play efficiently in a single one of those replays, which leaves room for further improvement. On that note, you also don't need perfect execution to reap the benefits. BTW guys, here's a game I just played against Masters Protoss doing a FE into blink build on Merry Go Round. Yes, this dumb 5rax thing also wins against that. 5rax vs. Masters FE into Blink
thanks a lot for the answers. great build to "skip" this awful match up, working quite ok for me
edit : lolz epic win there 5 rax vs Msc FE fast colossus
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TvP is the only matchup I can win nowadays.
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On June 30 2014 07:26 KingofGods wrote: TvP is the only matchup I can win nowadays. For me it's TvZ. Even if Zerg's econ gets out of control, it is always so straightforward and if I macro and micro well I almost always win. I can't say the same for TvT or TvP.
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If I survive the first 10 minutes without losing to some combination of roach/ling/bane all in then I can usually do well against zerg. My success against protoss is just having more stuff than protoss, macroing and splitting against storms. I do Polt's style of no ghosts. TvT is just so damn random lol.
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It's either TvZ or TvP I play well at at time T_T.
Having Trouble winning TvP figured out that making more bases and stuff, while always play a Oracle/Gateway/Immo/Blink/DT opening style (bunkers in front, turrets everywhere, scans saved, late starport for more anti-Blink army.
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Are the go-to strategies in the OP from the 26th of November still viable?
Gonna learn terran even if I have to go to Bronze for it.
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I have a problem in that i hotkey all my barracks if i go bio and factories if i go mech in in the same place and what happens is that if i want to produce hellbats then i find myself producing hellbats in my tech lab factories as well and i have to manually remove them but when i watch other players play i think they only hotkeyed in one location aswell but didnt seem to have this issue. how do i prevent it? use 2 hotkeys? and does anyone know what number i should use for what?
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What am I supposed to be doing versus Zerg?
Right now I'm running Innovation's 3CC Hellbat pressure build which goes something like:
10 Depot 12 Rax 12 Gas @100% Rax, OC -> Depot + 2 Reapers 20 CC @natural @100 gas, Factory @2 Reapers, Reactor 3rd CC @400 minerals before swapping the Factory @100% Reactor + Factory, swap and begin TL on Rax Constant Hellions to 8 @100% TL, Stim and constant Marines @4 Hellions, begin Armory Push @ the Zerg third or creep with the Armory completion, pull back if no third/too many Roaches
Transition into standard bio play by going 2 additional Barracks + 2 Ebays behind the Hellion/Reaper/Marine hit squad that can transform at need.
Only problem is that I'm getting roasted no matter what adaptations I try.
Here's my go-to reactions:
If I scout 2 base Muta, I put one Turret in each mineral line, keep the Marines coming, and delay landing my third until I have enough Marines to be effective. Here I generally die because he hits me with about 40 Banelings by 15:00, OR I get wrecked by trying to take the third and getting hit with Mutalisks one place while 60 Zerglings run in somewhere else.
If I scout standard play with adequate defenses for Hellbats, I pull back, take my third, and try to play out a normal macro game with Bio+Hellbat/Thor. Here I have a decent chance, but I keep getting rolled by extremely high Baneling counts.
It I scout Roaches, I put down extra Bunkers, and again try to delay the third until I can push out safely. If the 2-2 Hydra bust doesn't kill me (doubtful), then I tend to die to a 3-base Roach/Baneling attack.
I feel completely lost in TvZ right now, and have no idea how I'm supposed to be concentrating on improving my macro when I can't survive a simple a-moved mass Baneling attack.
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On July 01 2014 07:01 Varroth wrote: I have a problem in that i hotkey all my barracks if i go bio and factories if i go mech in in the same place and what happens is that if i want to produce hellbats then i find myself producing hellbats in my tech lab factories as well and i have to manually remove them but when i watch other players play i think they only hotkeyed in one location aswell but didnt seem to have this issue. how do i prevent it? use 2 hotkeys? and does anyone know what number i should use for what?
My hotkeys for terran have always been the same: (perhaps it helps)
1 bio (marine, marauder) hellbats (when playing mech) 2 ghosts (vs protoss) mines (vs zerg) tanks (vs terran) and when not attacking a medivac making drops, and even before that an scv scouting 3 vikings & ravens (vs P and T) different bio around the map (vs Z and sometimes P) 4 Command Center(s) 5 raxes 6 factories 7 starports 8 engi bays 9 armory(s) 0 (never use it actually apart from perhaps a ghost going for a nuke late game) or a mine blocking an expansion)
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On July 01 2014 07:01 Varroth wrote: I have a problem in that i hotkey all my barracks if i go bio and factories if i go mech in in the same place and what happens is that if i want to produce hellbats then i find myself producing hellbats in my tech lab factories as well and i have to manually remove them but when i watch other players play i think they only hotkeyed in one location aswell but didnt seem to have this issue. how do i prevent it? use 2 hotkeys? and does anyone know what number i should use for what?
If you have say 5 factories, 4 with tech lab and 1 with reactor, hotkeyed to the same control group and want to produce 4 tanks and 2 hellbats + que 2 more hellbats, make sure you produce the tanks (or any tech lab exclusive unit) first and then produce hellbats (Or any reactor-able units). This will ensure that you always produce as many tech lab units as possible, and then only whatever tech lab factories you can't afford to produce tech lab units with will produce hellbats.
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A couple of quick questions regarding TvZ:
How can I tell if a baneling nest is just a safety precaution or whether they plan to use that aggressively? I guess if he has made it blindly it is most likely for aggression, but sometime I find myself building bunkers for no bust.
How many lings off 2 base is a tell for a bust or a lot of aggression? I understand speedlings are pretty good for map control but normally after I see like 10/12 together I assume they're going to get aggressive with them and go for some kind of bane bust.
Is there a tell with regards to gas timings/drones on gas for a bane bust?
As you might be able to tell I still have trouble reading bane busts until they blow down my front door...
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On July 02 2014 02:49 Marathi wrote: A couple of quick questions regarding TvZ:
How can I tell if a baneling nest is just a safety precaution or whether they plan to use that aggressively? I guess if he has made it blindly it is most likely for aggression, but sometime I find myself building bunkers for no bust.
How many lings off 2 base is a tell for a bust or a lot of aggression? I understand speedlings are pretty good for map control but normally after I see like 10/12 together I assume they're going to get aggressive with them and go for some kind of bane bust.
Is there a tell with regards to gas timings/drones on gas for a bane bust?
As you might be able to tell I still have trouble reading bane busts until they blow down my front door... 10/12 lings isn't a tell for a bust, that's a fairly standard amount many players create to defend reaper/hellion harass along with queens. 20+ may be suspect, but even 20 aggressive lings don't mean a bust is coming, they can just be used to defend hellions, harass your 3rd etc. while droning behind it
as for the baneling nest, if it's built before lair and you're not doing a push which he's trying to defend with said banelings (this includes hellbat timings), that's almost certainly either a bust or a bad build. most players throw it down with the first 50 gas after lair, because it's a nice safe time and the lair finishing lines up with baneling speed research starting
some people say if zerg mines gas past 100 then you should strongly suspect a bust - i disagree with this, a lot of players leave 1-3 drones in gas or simply forget to pull off gas at the right time. as a zerg player i would advocate tons of map vision with hellions as the #1 way to defend busts. if you watch pro terrans doing macro tvz you'll often see the hellions poke toward the third and out in front of the natural to scout for hidden lings and morphing banes. continue sending your reaper(s) into the main for tech info and just be super active with hellions at all times
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