Classic proved himself the better player, that's all. Blame it on protoss or David Kim or whatever you want, Maru got outplayed.
Classic defeats Maru 4-2, reaches Code S finals - Page 3
Forum Index > SC2 General |
Emerson_H
United States460 Posts
Classic proved himself the better player, that's all. Blame it on protoss or David Kim or whatever you want, Maru got outplayed. | ||
Darkhorse
United States23455 Posts
On June 19 2014 14:47 Vindicare605 wrote: It's going to be really silly when WCS Korea is only going to be able to send a couple players to Blizzcon while the majority of the players make it through racking up foreign tournament kills. I'm worried we're going to get another repeat of 2012 where the Korean reps just stomp through everyone. I hope that doesn't happen. Yeah plus Koreans used to dominate the season global finals which got them more points, but now that those are gone it is harder than ever for players in that region to get WCS points | ||
Ragnarork
France9034 Posts
On June 19 2014 19:42 Rollora wrote: the game is balanced, don't know what you are talking about ...long before semifinals btw Ragnarok I was just kidding, ofc i know what you mean. Warning, here comes some balance thoughts (again), if you don't wanna read it, then don't : + Show Spoiler + But there are so many things that need to be looked at again by blizzard, that I don't balance whine anymore. No I don't mean the game is inbalanced in so many ways, but that some mechanics are clearly just stupid. Free Units(SH, BL), Warpin across the map (why not change the warpgate time to be longer then normal gateway time or so if you want to keep warpin in the game blizzard), the ammount of micro/macro and multiharass that is needed for the T compared to the deathball that marches towards the terran base, while toss just needs 2 templars for feedbacks and storms at home - the rest will be deald with by the warping in chargelots (talking mid/lategame here ofc). The tons of aggressive, easy to use but hard to defend openers (blink, oracle etc) a terran has to blindly prepare for because you can hide tech... and is then behind. Or the widow mine mechanics... Every(!) race has some stupidity and I don't say ALL of the above is to be changed at once or so, but should be altered a bit. Also, but this is because I am no Korean Pro, I'd like to see a sort of delay before storm. A small red dot or aerea at the area where the storms will hit just a fracture of a second before it hits just like you see the fungals incoming or the EMPs. Also I don't get why there aren't more players using banelingdrops or more stormdrops. They can do crazy ammount of damage. And why we never see some drop harass by zerg or toss and load back in units. Not worth it I guess. Where do you see anything related to balance in my post :3 ? I don't. I only say things that are factually true and never left to interpretation | ||
Jj_82
Swaziland419 Posts
| ||
Axxis
United States133 Posts
| ||
havok55
United States276 Posts
| ||
MysterySC
Andorra109 Posts
| ||
Kyir
United States1047 Posts
| ||
Steelo_Rivers
United States1968 Posts
| ||
Stress
United States980 Posts
On June 19 2014 20:59 Salient wrote: HerO tried it against Taeja and lost a bunch of high energy HTs to a viking. He lost the game soon after that. A few storms would have saved him if he had kept the templar for the main army. That is what happens when you fly the warp prism into the Terran army. Hero was so sloppy. | ||
DuduSC
Afghanistan193 Posts
On June 19 2014 19:42 Rollora wrote: Also I don't get why there aren't more players using banelingdrops or more stormdrops. They can do crazy ammount of damage. And why we never see some drop harass by zerg or toss and load back in units. Not worth it I guess. why would anyone ever baneling drop? Even diamond players know that baneling drop is not worth it. It costs so fucking much, it's never cost effective. In order for it to be worth you have to wipe at least 2full mineral lines, and that's considering they can be scouted with nearly anything protoss/terran has, even a random medivac may spot it. If the opponent is watching the minimap he will not lose anything as well. Also if you do baneling drops and the opponent moves across the map at any random time you just lose, because you can't have enough units by spending so much into this worthless tech. Even if he's playing in an economic manner, he can still just walk the map and kill you because of a failed bane drop. Baneling drop is just as worthless as nydus. Nydus is only useful in ZvZ in very very specific situations and it's still considered cheese. Against other races you don't even need to scout it to defend, just need vision in the high ground and pull SCVs/probes and you can destroy a 250/300 tech and fuckload of units investment. As you said every race has its bullshit: terran: don't need any strategy. (just go marine/bio/something and trade everything to death with good mechanics). There's no positional play anymore. (maybe tatics yes, but strategy def not) protoss: easier to play, way too many a-move units (void rays, colossus, immortal), has strongest all-ins and strongest late-game and that makes people very mad. zerg: have to defend everything during the first 10-15mins, can't do anything else, there's no room or way to harass; you gotta scout and defend the whole time. Always have to win the game because of economy. Also some units with terrible design (SH was supposed to be a siege unit, but you can't siege anything with it, its completely the other way arround, you have to stay defensive for the rest of the game). Corruptors, nydus and overlord drops are very bad as well. | ||
Baroninthetree
United States473 Posts
On June 19 2014 17:02 Geschan wrote: Time for them to venture out of Korea for the easy WCS Points. Easy? It's not like they haven't been sent out. They just can't perform in these "easy" tournament. Remember classic in IEM? He was there, just barely noticeable. Maybe it's too "hard" for them, who knows | ||
ssregitoss
Turkey241 Posts
| ||
Ragnarork
France9034 Posts
On June 20 2014 03:18 Baroninthetree wrote: Easy? It's not like they haven't been sent out. They just can't perform in these "easy" tournament. Remember classic in IEM? He was there, just barely noticeable. Maybe it's too "hard" for them, who knows I'd not take Classic as an example here. He is improving, at a constant rate. At those IEM, he was sent out by Polt, who's quite known for being insanely good. (Yes, even by the almighty godly korea standards). I'd rather consider that there's a true difference between planned series and weekend rush tournaments. And there really are two kinds of players, with a few actually really good in both format, but clearly not the norm. Though the Sandisk invitational let us see that some proleague players are actually really good too at those shorter, faster tournaments.... | ||
nottapro
202 Posts
| ||
RookUK
United Kingdom283 Posts
| ||
Rollora
2450 Posts
On June 19 2014 22:11 Karpfen wrote: Because you pay 200/200 for the worst dropping mechanism in the game. you already have the overloard so what does there cost so much if you save the unit... (beside banelings :D ) Only a moron would not react on time against a slow dropship carrying 4 supply of lings/banes. Could be a late scout as well, and how do I see that there are banelings inside? On June 20 2014 02:41 DuduSC wrote: why would anyone ever baneling drop? Even diamond players know that baneling drop is not worth it. It costs so fucking much, it's never cost effective. In order for it to be worth you have to wipe at least 2full mineral lines, ??? How is the investment of 2-4 banelings per overload that you drop on a mineral line and propably kill like 6-10 scvs not worth it? Strange argument "not worth it", when I have so much success with it, especially in ZvZ but it works in every matchup. Also: did you ever count how many banelings you waste because of non-perfect micro in battles? you can always spare a few ones for harass. On June 20 2014 02:41 DuduSC wrote: and that's considering they can be scouted with nearly anything protoss/terran has, even a random medivac may spot it. If the opponent is watching the minimap he will not lose anything as well. Also if you do baneling drops and the opponent moves across the map at any random time you just lose, because you can't have enough units by spending so much into this worthless tech. Even if he's playing in an economic manner, he can still just walk the map and kill you because of a failed bane drop. . what you say can happen to ANY drop. Who says you need to load in in the main and send the overload all over the map. Just use the one that is already at the natural of the opponent.... On June 20 2014 02:41 DuduSC wrote: As you said every race has its bullshit: terran: don't need any strategy. (just go marine/bio/something and trade everything to death with good mechanics). There's no positional play anymore. (maybe tatics yes, but strategy def not). yeah, it's been a while since we saw TvT On June 20 2014 02:41 DuduSC wrote: protoss: easier to play, way too many a-move units (void rays, colossus, immortal), has strongest all-ins and strongest late-game and that makes people very mad. this, and that every below GM player who wins with a-moves (there are good toss players out there, I know that, I am strictly refering to the ones that get the ez wins), seems to really believe he played better... And as a player of it, it is the most boring race to play of all 3. On June 20 2014 02:41 DuduSC wrote: zerg: have to defend everything during the first 10-15mins, can't do anything else, there's no room or way to harass; you gotta scout and defend the whole time. This is because of the current meta and also a balance problem: as Zerg-Opponent you HAVE to attack the whole time, or his eco will outrun yours and then the switching game begins... And if you don't have the apm to constantly harass, micro, macro, outmultitask your opponent... Zerg wins. On June 20 2014 02:41 DuduSC wrote: Always have to win the game because of economy. Also some units with terrible design (SH was supposed to be a siege unit, but you can't siege anything with it, its completely the other way arround, you have to stay defensive for the rest of the game). Corruptors, nydus and overlord drops are very bad as well. Hmmm I think Zerg has tons of options to be agressive, not only Hive-Tech-Units. | ||
pichoo
Australia123 Posts
While HT may kill scv faster, it only takes a number of marines to kill it. More over toss rather dump mineral than gas. Zealot harrass a number of times everytime terran goes out for an attack, it pulls them back so slightly until toss get enough army and upgrades. This was what Classic did againts maru most of the time to buy time.1st, 5th, and last game were good example. Most of the time when this harass works, Classic won the game. All in all i think the series is a lot closer than it looks with the exception of game 5. | ||
DuduSC
Afghanistan193 Posts
[QUOTE]On June 19 2014 22:11 Karpfen wrote: Because you pay 200/200 for the worst dropping mechanism in the game. [/QUOTE] you already have the overloard so what does there cost so much if you save the unit... (beside banelings :D ) [QUOTE] Only a moron would not react on time against a slow dropship carrying 4 supply of lings/banes.[/QUOTE] Could be a late scout as well, and how do I see that there are banelings inside?[QUOTE][B]On June 20 2014 02:41 DuduSC [/QUOTE] You know its baneling inside if the overlord doesnt drop before reaching the mineral line. You don't even need to know that there are banelings inside, because you will pull the workers way anyway. The difference is that unlike terran drops, you can not get way with the overlords or just pick up and leave, you will lose everything 90% of the time, we don't have boost or stim or anything to get way. Also, unlike terran, we have to get way too many upgrades way too early in other to use drops effectively. In order to drop early enough we have to skip a lot of tech, drones, upgrades and defensive units. There's no point in dropping the terran late game, they will always have tons of turrets, it's just better to use mutalisks. Against protoss the timings are so strict that if we spend with banelings, OV speed, OV drop, bane nest we would just die to any decent timing. It would be suicidal. I would say that even against terrans the timings are strict.. imagine any pro trying to bane drop Taeja with his crazy fast 2/2 timing. Maybe baneling drops would work in a very late ZvT game scenario in big maps with very late drops on expos and such (so you can harass expos with Planetary Fortress).. but even then I would not risk so much into it. There are other small differences as well. For instance, in order to bane drop we need to make extra overlords !before! dropping, instead of remaking them later (like terrans remake the medivacs after they lose), this cripples the economy even more. Oh, and yes we lose banes to bad splash, but that's the only way to deal with the current compositions that terrans are making. We can't slowly engage firebats, we have to commit everything, it's the best way to engage (small engagements favor hellbats a lot more as they can tank well enough when there aren't enough banes and can be healed). Small engagements before the big fights are only good when the opponent makes too many widow mines. But yeah I do think it's good to harass with small pack of banes/lings.. I am just saying it's not worth to invest into overlord drops. ZvT can be so tricky that sometimes you would rather not spend banelings killing SCVs. I haven't tried much but I think bane drops in ZvZ are really bad. The higher you get in ranked matches, the more strict ZvZ becomes, at some point you can not even deviate anything otherwise you will just die to normal mass roach pushouts. I don't know the players you are playing against so I will not comment on that. PM me if you wanna say anything. | ||
Ottoman042
United States35 Posts
| ||
| ||