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Classic defeats Maru 4-2, reaches Code S finals - Page 4

Forum Index > SC2 General
61 CommentsPost a Reply
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NKexquisite
Profile Joined January 2009
United States911 Posts
June 21 2014 02:30 GMT
#61
Classic took the game to the late-game where Protoss shines the most against Terran.. Congrats to him.
Whattttt Upppppppp Im Nesteaaaaaa!!
Deleted User 261926
Profile Joined April 2012
960 Posts
Last Edited: 2014-06-23 17:55:07
June 23 2014 17:50 GMT
#62
On June 20 2014 08:26 Rollora wrote:
Show nested quote +
On June 19 2014 22:11 Karpfen wrote:
Because you pay 200/200 for the worst dropping mechanism in the game.

you already have the overlord so what does there cost so much if you save the unit... (beside banelings :D )
Show nested quote +

Only a moron would not react on time against a slow dropship carrying 4 supply of lings/banes.

Could be a late scout as well, and how do I see that there are banelings inside?
Show nested quote +
On June 20 2014 02:41 DuduSC wrote:
On June 19 2014 19:42 Rollora wrote:

Also I don't get why there aren't more players using banelingdrops or more stormdrops. They can do crazy ammount of damage. And why we never see some drop harass by zerg or toss and load back in units. Not worth it I guess.


why would anyone ever baneling drop? Even diamond players know that baneling drop is not worth it. It costs so fucking much, it's never cost effective. In order for it to be worth you have to wipe at least 2full mineral lines,

???
How is the investment of 2-4 banelings per overload that you drop on a mineral line and propably kill like 6-10 scvs not worth it? Strange argument "not worth it", when I have so much success with it, especially in ZvZ but it works in every matchup.
Also: did you ever count how many banelings you waste because of non-perfect micro in battles? you can always spare a few ones for harass.


Then drops are supergood and you are the Zerg Messiah who just discovered it while everyone thinks they are shit and gave you reasons.
200/200 (same price as a spire) is not low at all. Why the fuck would I want "HURR DURR DROPS" when I have mutas already? if an ovy can go unnoticed and drop banes in then sure as hell 4ms units can deal the same amount of damage with no losses and actually be useful for other things.
Now, if you want to go on discussing you must tell me what benefits do drops add over mutas in a standard bio vs Z situation. I want to hear.

Edit: another brick in your already demolished argument: you can fool the terran once and get like 8 SCVs but then what? How is he going to get fooled again? Will he think I am constantly scouting his mineral line despite the damage he recieved? So it's 200/200 for drops, 100/100 for banes in exchange of 8 SCVs which are not THAT worthy because of mules. The main problem is that drop tech has no other uses. Medivacs heal but what do ovies do? Don't even try with the supply thing.
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