Classic defeats Maru 4-2, reaches Code S finals - Page 4
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NKexquisite
United States911 Posts
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Deleted User 261926
960 Posts
On June 20 2014 08:26 Rollora wrote: you already have the overlord so what does there cost so much if you save the unit... (beside banelings :D ) Could be a late scout as well, and how do I see that there are banelings inside? ??? How is the investment of 2-4 banelings per overload that you drop on a mineral line and propably kill like 6-10 scvs not worth it? Strange argument "not worth it", when I have so much success with it, especially in ZvZ but it works in every matchup. Also: did you ever count how many banelings you waste because of non-perfect micro in battles? you can always spare a few ones for harass. Then drops are supergood and you are the Zerg Messiah who just discovered it while everyone thinks they are shit and gave you reasons. 200/200 (same price as a spire) is not low at all. Why the fuck would I want "HURR DURR DROPS" when I have mutas already? if an ovy can go unnoticed and drop banes in then sure as hell 4ms units can deal the same amount of damage with no losses and actually be useful for other things. Now, if you want to go on discussing you must tell me what benefits do drops add over mutas in a standard bio vs Z situation. I want to hear. Edit: another brick in your already demolished argument: you can fool the terran once and get like 8 SCVs but then what? How is he going to get fooled again? Will he think I am constantly scouting his mineral line despite the damage he recieved? So it's 200/200 for drops, 100/100 for banes in exchange of 8 SCVs which are not THAT worthy because of mules. The main problem is that drop tech has no other uses. Medivacs heal but what do ovies do? Don't even try with the supply thing. | ||
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