tl;dr HotStorm seems to be like LoL and have only a few, rotating heroes available for free, the rest you have to buy or grind!
What are you thoughts about that? I dislike this idea/system! Makes it more difficult for people to get competitive if they have to pay for the important heroes!
It depends on game design. They have that in practically every game now and I don't think it's necessarily bad. First of all, it either forces you to use different heroes, thus expanding your overall game knowledge, or making you play the same hero a lot (the one you bought and are grinding for another one) which makes you understand the hero a lot better. Of course, you then have BLC, where you have 30 different heroes, standard rotation + grind to get permanent unlocks but there are no "better" heroes or hero "tiers" for that matter so you can simply unlock what you like and not worry about not being competitive. But that depends on how well Blizzard can balance their game (so far every moba fails at this and there are always preferred heroes).
so people who are using the b.net client should have seen this already. if you preordered diablo 3 ros, you will unlock demon hunter in heroes of the storm (but the preorder will not give you a spot in heroes of the storm alpha or beta)
so looks like they will be doing some additional unlocks by buying their future games, which imo is fine as long as I can unlock them later. I don't play WoW and if there is a special hero unlockable later on when pre ordering their WoW expansion packs, I will be disappointed
We're called Town Hall and we are going live tonight at 9PM EST (6PM PST) on http://twitch.tv/zoiatv
Tonight will be Episode 2 for us, but if you want to catch up and listen to Episode 1:
We generally are going to talk about state of the game, news released, propose an idea for a hero per show, and whatever else may come! We also have some BIG plans for the future so follow us on twitter: https://twitter.com/TownHallShow
On February 26 2014 03:54 Sn0_Man wrote: TBH it feels kinda too soon to be doing stuff like a periodic podcast but maybe thats just me.
We try to bring up new ideas and stuff we'd like to see. Our first episode we talked about just champions we'd like to see and how we'd like to see them played. This one is a little more structured talking about recent news and how we feel about it! And still more hypothesizing.
A bit early? Maybe, but we have fun doing it so we try to bring that to people
Do you guys know when is it coming out for Open Beta? I heard some rumors that it's coming out after the summer, but I think they'll try to opt it out as soon as possible.
I got into beta a little over a month ago and wasn't having to much fun with it initially. Fast forward to now and I have warmed up to the game a lot. I think apart of that has been me and a buddy duo-ing together a couple hours every day for the past two weeks. I like the UI update, the heroes feel pretty good and varied, I like the fact that the games don't usually go over a half hour in length and I like the game modes that are in right now(Dragon Shire being my favorite).
Anyways, can't wait for open beta so I can finally do full teams of 5. That will definitely boost the talk in the thread as well.
Edit: Going to get caught up on these podcast too!
I've been in for a couple months myself and I'm just not as interested in it as I thought it was. With the amount of time and effort I've put into other mobas I just find Hots lacking. If your team is not as organized as the other team it's so much harder to win than in any other moba. I like the idea there, but I'm a solo kinda player. I don't have many friends who play games with me. It's disappointing to have to make friends to play the game with to have a chance to win more often than you lose.
Course that's just my impression of it. It's a very polished game otherwise, and I'm glad Blizzard is making it. Just doesn't feel like it's for me. I usually boot it up every couple of weeks just to see if my opinion of it has changed. No luck yet /shrug.
On June 19 2014 03:45 Noobity wrote: I've been in for a couple months myself and I'm just not as interested in it as I thought it was. With the amount of time and effort I've put into other mobas I just find Hots lacking. If your team is not as organized as the other team it's so much harder to win than in any other moba. I like the idea there, but I'm a solo kinda player. I don't have many friends who play games with me. It's disappointing to have to make friends to play the game with to have a chance to win more often than you lose
While this is true, I feel it is a LOT easier to work as a team with random pugs in this game. Sure, sometimes you get the people who are just pants on head retarded that there is no helping, but there have been plenty of games where we came back or were coming back when the game ended just from a few pings and a couple of lines of text. It is a lot harder to get caught out of position in this game with the mounts, making it easier for pugs to work together. Of course there is a hidden mmr and this seems to have gotten better, working as a team, over time so that could be another factor if you just haven't played many games yet you're still playing with many people who probably haven't even touched a moba before.
Just as other mobas you win as a team and you lose as a team, but in HotS there are very few games where I thought I played well and my team lost(and those are generally games that are super close); whereas that happened all the time in league. And that is probably what I like most about HotS, that it seems like how well I play directly relates to my odds of winning the game, my success helps my whole team; and I just can't say that about lol, even if I stomp my lane, I'm just one man.
Another reason I started playing more hots is because of the casualness. A couple of weeks ago I watched some lcs and it gave me an itch to play a competitive games so I logged in for the first time in about a year and realized I really didn't feel like learning the new meta/champs/builds, to play the game at anything at a silver lvl or above you need to study the game and I don't know if I want to put in that much effort anymore.
On June 19 2014 03:45 Noobity wrote: I've been in for a couple months myself and I'm just not as interested in it as I thought it was. With the amount of time and effort I've put into other mobas I just find Hots lacking. If your team is not as organized as the other team it's so much harder to win than in any other moba. I like the idea there, but I'm a solo kinda player. I don't have many friends who play games with me. It's disappointing to have to make friends to play the game with to have a chance to win more often than you lose.
Course that's just my impression of it. It's a very polished game otherwise, and I'm glad Blizzard is making it. Just doesn't feel like it's for me. I usually boot it up every couple of weeks just to see if my opinion of it has changed. No luck yet /shrug.
I really feel the biggest thing for HotS at the moment would be for a team lobby before entering the game - right now I feel the success of playing solo is based heavily on what team comp/map/enemy team comp you happen to draw.. and I really don't like my games being dependent on RNG -.-
On June 19 2014 03:45 Noobity wrote: I've been in for a couple months myself and I'm just not as interested in it as I thought it was. With the amount of time and effort I've put into other mobas I just find Hots lacking. If your team is not as organized as the other team it's so much harder to win than in any other moba. I like the idea there, but I'm a solo kinda player. I don't have many friends who play games with me. It's disappointing to have to make friends to play the game with to have a chance to win more often than you lose.
Course that's just my impression of it. It's a very polished game otherwise, and I'm glad Blizzard is making it. Just doesn't feel like it's for me. I usually boot it up every couple of weeks just to see if my opinion of it has changed. No luck yet /shrug.
I really feel the biggest thing for HotS at the moment would be for a team lobby before entering the game - right now I feel the success of playing solo is based heavily on what team comp/map/enemy team comp you happen to draw.. and I really don't like my games being dependent on RNG -.-
Playing solo in this game will be a nightmare. In Dota you can solo and duo queue and just focus on farming and not making mistakes for 15-20 minutes and then carry your team through the mid game.
In HotS the 5 on 5 fights come so soon that all it takes is one dude who's not communicating or ignoring the team to screw up the whole game. And people talked a lot in the first days of the beta about the community being less aggressive and whatnot, but all it took were a few more days of people figuring out the game for the heavy flaming to begin.
I feel Blizzard was aiming to design a MOBA with only the "good parts" in, but it has been very hit and miss so far.
On June 19 2014 03:45 Noobity wrote: I've been in for a couple months myself and I'm just not as interested in it as I thought it was. With the amount of time and effort I've put into other mobas I just find Hots lacking. If your team is not as organized as the other team it's so much harder to win than in any other moba. I like the idea there, but I'm a solo kinda player. I don't have many friends who play games with me. It's disappointing to have to make friends to play the game with to have a chance to win more often than you lose.
Course that's just my impression of it. It's a very polished game otherwise, and I'm glad Blizzard is making it. Just doesn't feel like it's for me. I usually boot it up every couple of weeks just to see if my opinion of it has changed. No luck yet /shrug.
I really feel the biggest thing for HotS at the moment would be for a team lobby before entering the game - right now I feel the success of playing solo is based heavily on what team comp/map/enemy team comp you happen to draw.. and I really don't like my games being dependent on RNG -.-
Playing solo in this game will be a nightmare. In Dota you can solo and duo queue and just focus on farming and not making mistakes for 15-20 minutes and then carry your team through the mid game.
In HotS the 5 on 5 fights come so soon that all it takes is one dude who's not communicating or ignoring the team to screw up the whole game. And people talked a lot in the first days of the beta about the community being less aggressive and whatnot, but all it took were a few more days of people figuring out the game for the heavy flaming to begin.
I feel Blizzard was aiming to design a MOBA with only the "good parts" in, but it has been very hit and miss so far.
I can agree with that, while I didn't play as much dota2 as I would have liked - I did play league up until plat 4~2 And while I wasn't very good, I definitely felt like I had more control on the outcome of my games compared to the current HotS - while I do think trying to call plays and call out objectives seems to help it ultimately comes down to playing as a team. I can argue it has its pros but also its cons (esp for solo play)
Carefoot #1482 over 600 games played in beta was plat in Alpha former Dota 1 Cal-I, and tournament SC2 player looking to form a competitive team or join an existing house.