My question is, when leveling past level 10, is there a chance of getting a card or is it just for show?
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Kipsate
Netherlands45349 Posts
My question is, when leveling past level 10, is there a chance of getting a card or is it just for show? | ||
Marcury
Canada141 Posts
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sob3k
United States7572 Posts
Is this cardset what the game will be released with? seems pretty small. Is there an expansion schedule yet? | ||
Triggi
79 Posts
On a less serious note (because I am dead serious about the key), Ancient Mage. It is the only card that says +1 to minions that I could find. Which minions would benefit from it and would spells in hand be affected? (I'm guessing no on the last part) | ||
Kisra
United Kingdom466 Posts
On September 10 2013 06:06 Triggi wrote: Can I have a key? On a less serious note (because I am dead serious about the key), Ancient Mage. It is the only card that says +1 to minions that I could find. Which minions would benefit from it and would spells in hand be affected? (I'm guessing no on the last part) You might be overthinking him a bit. He's like any card you play which has buffs for adjacents; he arrives, he gives the buff to adjacent targets. Similiar to the Wolf Alpha or Flametongue Totem. So you have: [ A ] [AncientMage] [ B ] Before, A and B can be anything. Totems. Legendaries. Anything. Now they gain +1 spellpower. Spellpower then goes on to buff the flat damage/healing numbers on your spells. | ||
Enox
Germany1667 Posts
On September 09 2013 14:28 sob3k wrote: How many wins in arena do you need to go infinite on average? Is this cardset what the game will be released with? seems pretty small. Is there an expansion schedule yet? you need 7 wins to get 150g. if you are unlucky (like me) you even get only 150g for 9 wins. got a lot of dust though. no expansion shedule yet. would be kinda early since the game isnt even released | ||
Triggi
79 Posts
On September 10 2013 06:13 Kisra wrote: You might be overthinking him a bit. He's like any card you play which has buffs for adjacents; he arrives, he gives the buff to adjacent targets. Similiar to the Wolf Alpha or Flametongue Totem. So you have: [ A ] [AncientMage] [ B ] Before, A and B can be anything. Totems. Legendaries. Anything. Now they gain +1 spellpower. Spellpower then goes on to buff the flat damage/healing numbers on your spells. Oh, so he can give out +2 SP if placed correctly with regards to other minions. Thanks, finally cleared that up for me. It's a good card then. | ||
prodiG
Canada2016 Posts
On September 10 2013 06:20 Triggi wrote: Oh, so he can give out +2 SP if placed correctly with regards to other minions. Thanks, finally cleared that up for me. It's a good card then. Ancient mage cannot give +1 Spellpower to minions that already have +1 Spellpower. I tried it the other day in my Spellpower Rogue deck thinking "aw hell yeah my Dalaran Mage and my Azure Drake will be +2 Spellpower" and then... no change. Same way you can't give Charge to something with Charge or Taunt to something that already has Taunt I guess. Makes him sort of questionable in Spellpower based decks where most if not all of your minion base already has +Spellpower. (Makes a bit more sense in a Shaman deck where you're constantly summoning totems that have other effects, but not so much in Rogue for example) He can give +2 SP if you have two minions next to him that DON'T already have +1 Spellpower, though. On September 09 2013 14:28 sob3k wrote: How many wins in arena do you need to go infinite on average? Is this cardset what the game will be released with? seems pretty small. Is there an expansion schedule yet? You need seven wins in Arena to break even. | ||
HaRuHi
1220 Posts
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TheTenthDoc
United States9561 Posts
If so there's a pretty fun infinite combo out there. Have two little Brewmasters, a knife juggler, and any one creature on board with two shadowsteps in hand->gg. Edit: A google search disabused me of this notion. Damn. Would have actually been interesting. | ||
Zelniq
United States7166 Posts
"Choose One - Give your minions +1/+1; or Summon a 3/2 Panther." if all it did was give +1/+1 i'm assuming it would give +2/+2, but summoning a 4/3 panther is questionable | ||
willoc
Canada1530 Posts
On September 25 2013 00:20 Zelniq wrote: Is Power of the Wild affected by Spell Power? "Choose One - Give your minions +1/+1; or Summon a 3/2 Panther." if all it did was give +1/+1 i'm assuming it would give +2/+2, but summoning a 4/3 panther is questionable Spell power only affects damage from spells. | ||
Kazeyonoma
United States2912 Posts
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willoc
Canada1530 Posts
On September 25 2013 02:14 Kazeyonoma wrote: well, technically, damage/healing right? Nope. Only damage. I'm guessing you said "technically" because that's how spellpower worked in WoW. | ||
ptbl
United States6074 Posts
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PushDown
Italy208 Posts
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PandaCore
Germany553 Posts
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skyR
Canada13817 Posts
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InfCereal
Canada1756 Posts
On October 21 2013 07:24 skyR wrote: Until you reach diamond than it takes a bit to rank up. I've been stuck in plat forever. =[ | ||
Reere
Taiwan127 Posts
How many wins in arena do you need to go infinite on average? In the big patch where Rogue was nerfed, the loot for 5/6 wins was significantly increased. There were a few times at 6 wins that I made more than 150 gold, whereas with my 7 wins I've never gotten more than 150. tl;dr 6-7 wins on average should be sufficient to for a infinite run. | ||
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