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Simple Questions and Answers - Page 2

Forum Index > Hearthstone General
Post a Reply
Prev 1 2 3 4 5 160 161 162 Next
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 21 2013 15:56 GMT
#21
When you use faceless manipulator, does it copy the current minions hp or does copy the original amount of hp?
WriterXiao8~~
Cixah
Profile Joined July 2010
United States11285 Posts
Last Edited: 2013-10-21 16:01:00
October 21 2013 16:00 GMT
#22
I wish I had a more concrete answer because it seems to be different depending on the card.

I've faceless'd a rogue's 20/20 Van Cleef, and got a 2/2. I've faceless'd my own Argent Commander without a shield, and gotten one WITH a shield. I've faceless'd a silenced rag and gotten an unsilenced one. I've faceless'd THE SAME silenced rag, and gotten a silenced one.

The card feels VERY buggy, but the general way I've seen it work is that it copies the card exactly as is when the effect occurs.
Hug The Goat! Hug the Goat! Hug the Goat!
synapse
Profile Blog Joined January 2009
China13814 Posts
October 22 2013 05:05 GMT
#23
when should i start playing vs other people? i dont really have any cards (just played my first like 20 practice games), do i keep playing practice games to get all the basic cards first?
:)
skyR
Profile Joined July 2009
Canada13817 Posts
October 22 2013 05:12 GMT
#24
On October 22 2013 14:05 synapse wrote:
when should i start playing vs other people? i dont really have any cards (just played my first like 20 practice games), do i keep playing practice games to get all the basic cards first?


Whenever you feel like it I guess. You get more exp from playing versus others I think.
Reere
Profile Blog Joined May 2011
Taiwan127 Posts
October 22 2013 05:18 GMT
#25
On October 22 2013 14:05 synapse wrote:
when should i start playing vs other people? i dont really have any cards (just played my first like 20 practice games), do i keep playing practice games to get all the basic cards first?

You should have a good fighting chance once you get your heroes to level 10 where you'll have all the hero's basic cards. If you're worried about rank and such, there's unranked mode for you to mess around with as well~
http://twitter.com/ReereSC |SC2 GM Zerg| Hearthstone M3/GM |Founder of loothoarder.com
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
October 22 2013 06:26 GMT
#26
On October 22 2013 14:05 synapse wrote:
when should i start playing vs other people? i dont really have any cards (just played my first like 20 practice games), do i keep playing practice games to get all the basic cards first?

After you get level 10 on a hero, you don't gain all that much from leveling them anymore, it goes from new cards every second level to cards every 5th level etc. So yeah, take your favorite class to lvl 10, then you can start playing vs real players with it. People with great cards will stomp you, but there's no getting around that.

Should be noted that outside of daily quests, I don't think you gain much from playing against others. You get 1g per win, so outside of daily quests, you're really not gaining much.
Liquid`Savjz
Profile Joined September 2013
Finland22 Posts
October 22 2013 06:51 GMT
#27
On October 22 2013 00:56 Kipsate wrote:
When you use faceless manipulator, does it copy the current minions hp or does copy the original amount of hp?


It copies the current amount of hp.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
October 22 2013 07:08 GMT
#28
On October 22 2013 15:26 Tobberoth wrote:
Show nested quote +
On October 22 2013 14:05 synapse wrote:
when should i start playing vs other people? i dont really have any cards (just played my first like 20 practice games), do i keep playing practice games to get all the basic cards first?

After you get level 10 on a hero, you don't gain all that much from leveling them anymore, it goes from new cards every second level to cards every 5th level etc. So yeah, take your favorite class to lvl 10, then you can start playing vs real players with it. People with great cards will stomp you, but there's no getting around that.

Should be noted that outside of daily quests, I don't think you gain much from playing against others. You get 1g per win, so outside of daily quests, you're really not gaining much.


You get 3.33 gold per win (10g per 3 wins), not 1.

Every 5 levels you get golden versions of existing cards, so you do not gain any play advantage.

People with great cards have an advantage theoretically, but it's a far cry from being stomped. The cards are relatively balanced.
aka Siyko
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
October 22 2013 07:10 GMT
#29
On October 22 2013 16:08 fdsdfg wrote:
Show nested quote +
On October 22 2013 15:26 Tobberoth wrote:
On October 22 2013 14:05 synapse wrote:
when should i start playing vs other people? i dont really have any cards (just played my first like 20 practice games), do i keep playing practice games to get all the basic cards first?

After you get level 10 on a hero, you don't gain all that much from leveling them anymore, it goes from new cards every second level to cards every 5th level etc. So yeah, take your favorite class to lvl 10, then you can start playing vs real players with it. People with great cards will stomp you, but there's no getting around that.

Should be noted that outside of daily quests, I don't think you gain much from playing against others. You get 1g per win, so outside of daily quests, you're really not gaining much.


You get 3.33 gold per win (10g per 3 wins), not 1.

Every 5 levels you get golden versions of existing cards, so you do not gain any play advantage.

People with great cards have an advantage theoretically, but it's a far cry from being stomped. The cards are relatively balanced.

When was that changed? It used to be 5g for 5 wins.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2013-10-22 07:41:22
October 22 2013 07:40 GMT
#30
On October 22 2013 16:10 Tobberoth wrote:
Show nested quote +
On October 22 2013 16:08 fdsdfg wrote:
On October 22 2013 15:26 Tobberoth wrote:
On October 22 2013 14:05 synapse wrote:
when should i start playing vs other people? i dont really have any cards (just played my first like 20 practice games), do i keep playing practice games to get all the basic cards first?

After you get level 10 on a hero, you don't gain all that much from leveling them anymore, it goes from new cards every second level to cards every 5th level etc. So yeah, take your favorite class to lvl 10, then you can start playing vs real players with it. People with great cards will stomp you, but there's no getting around that.

Should be noted that outside of daily quests, I don't think you gain much from playing against others. You get 1g per win, so outside of daily quests, you're really not gaining much.


You get 3.33 gold per win (10g per 3 wins), not 1.

Every 5 levels you get golden versions of existing cards, so you do not gain any play advantage.

People with great cards have an advantage theoretically, but it's a far cry from being stomped. The cards are relatively balanced.

When was that changed? It used to be 5g for 5 wins.

i just got 10g for 3 unranked wins so yeah

what do golden versions of cards do?
:)
Reere
Profile Blog Joined May 2011
Taiwan127 Posts
October 22 2013 08:00 GMT
#31

When was that changed? It used to be 5g for 5 wins.

Earlier this month. Same patch as nerf to rogues~
http://twitter.com/ReereSC |SC2 GM Zerg| Hearthstone M3/GM |Founder of loothoarder.com
skyR
Profile Joined July 2009
Canada13817 Posts
October 22 2013 08:02 GMT
#32
On October 22 2013 16:40 synapse wrote:
Show nested quote +
On October 22 2013 16:10 Tobberoth wrote:
On October 22 2013 16:08 fdsdfg wrote:
On October 22 2013 15:26 Tobberoth wrote:
On October 22 2013 14:05 synapse wrote:
when should i start playing vs other people? i dont really have any cards (just played my first like 20 practice games), do i keep playing practice games to get all the basic cards first?

After you get level 10 on a hero, you don't gain all that much from leveling them anymore, it goes from new cards every second level to cards every 5th level etc. So yeah, take your favorite class to lvl 10, then you can start playing vs real players with it. People with great cards will stomp you, but there's no getting around that.

Should be noted that outside of daily quests, I don't think you gain much from playing against others. You get 1g per win, so outside of daily quests, you're really not gaining much.


You get 3.33 gold per win (10g per 3 wins), not 1.

Every 5 levels you get golden versions of existing cards, so you do not gain any play advantage.

People with great cards have an advantage theoretically, but it's a far cry from being stomped. The cards are relatively balanced.

When was that changed? It used to be 5g for 5 wins.

i just got 10g for 3 unranked wins so yeah

what do golden versions of cards do?


They look cool
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
October 22 2013 10:13 GMT
#33
After looking at good people play, such as Trump, I've come to the conclusion that there's a pretty big focus on card advantage, Trump often seems to try to minimaly counter his opponents move and then beat them in the end with a card advantage. Considering this, I have a question of priority:

Let's say my opponent has a big minion which I need to counter and I have 6 mana. I use polymorph for 4 mana on the opponent and I now have a Bloodfen Raptor on my hand. What's the best move in this case? Use the hero power to kill the sheep, or place the Bloodfen Raptor on the board? I mean, putting down a minion gives you the potential to do damage next turn and gives an extra target for your opponent to worry about, on the other hand, using your power spends no cards while putting down the raptor spends a card.

The thing is, the sheep is obviously not a threat since it only does 1 damage, but is card advantage (even though putting the bloodfen raptor down later probably won't be a big play) valuable enough that killing the sheep is the better move?
Big G
Profile Joined April 2011
Italy835 Posts
October 22 2013 10:35 GMT
#34
Well, it depends... half the heroes can kill the Raptor with sheep + hero ability. Against Paladins you usually want to clear the field as much as possible, otherwise that 1/1 may become a 5/5 giant sheep of doom that easily kills your Raptor.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
October 22 2013 10:40 GMT
#35
Its usually a good idea to clear the board, especially against shamans, priests and paladins.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
October 22 2013 11:26 GMT
#36
On October 22 2013 19:13 Tobberoth wrote:
After looking at good people play, such as Trump, I've come to the conclusion that there's a pretty big focus on card advantage, Trump often seems to try to minimaly counter his opponents move and then beat them in the end with a card advantage. Considering this, I have a question of priority:

Let's say my opponent has a big minion which I need to counter and I have 6 mana. I use polymorph for 4 mana on the opponent and I now have a Bloodfen Raptor on my hand. What's the best move in this case? Use the hero power to kill the sheep, or place the Bloodfen Raptor on the board? I mean, putting down a minion gives you the potential to do damage next turn and gives an extra target for your opponent to worry about, on the other hand, using your power spends no cards while putting down the raptor spends a card.

The thing is, the sheep is obviously not a threat since it only does 1 damage, but is card advantage (even though putting the bloodfen raptor down later probably won't be a big play) valuable enough that killing the sheep is the better move?


Most of the time I think killing the sheep is better, but there are a lot of factors to consider.

# of cards in hand is very important as well. If his hand is empty, let the sheep live because worst case he topdecks a buff to it.

It's doubtful he'd blow a Hunters Mark, Polymorph, or Execute on the raptor in order to trade with the sheep, but he may trade and play one of the 'one damage + draw' cards (druid, warlock, rogue), or trade and hero power as a rogue, druid, or mage.

If you have a lot of cards in your hand, you want to spend them quickly, so playing the raptor also becomes stronger.

If he has very little life, raptor becomes stronger again as it's something he actually needs to answer.

Card advantage is very very important, but so is tempo, and hero power is bad tempo.
aka Siyko
DW-Unrec
Profile Blog Joined August 2011
492 Posts
October 23 2013 05:07 GMT
#37
how come there's no chat in this game? who makes a multiplayer game with no chat?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
October 23 2013 06:24 GMT
#38
On October 23 2013 14:07 DW-Unrec wrote:
how come there's no chat in this game? who makes a multiplayer game with no chat?

There is a chat, just not with your opponent. Personally I think it's nice to get rid of all the BM, it's not like you ever have a meaningful conversation with an opponent anyway. Though I guess some people like to chat BS, so they should probably add that option.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
October 23 2013 07:03 GMT
#39
Do minions keep buffs when they get returned to ur hand? (like the blessing of kings on a minion, but then it gets returned by idk something like the panda dude, does the minion keep the +4/+4 buff...i dont think so but i wanna check here
Also apart from A/hp buffs do any other buffs stay on, i know that freezing trap on allows a change in card that gets returned to ur hand. Any others like it?
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
dae
Profile Joined June 2010
Canada1600 Posts
October 23 2013 07:06 GMT
#40
On October 23 2013 16:03 Shock710 wrote:
Do minions keep buffs when they get returned to ur hand? (like the blessing of kings on a minion, but then it gets returned by idk something like the panda dude, does the minion keep the +4/+4 buff...i dont think so but i wanna check here
Also apart from A/hp buffs do any other buffs stay on, i know that freezing trap on allows a change in card that gets returned to ur hand. Any others like it?


I think the only things that affect cards that return to your hand are placement costs (- for shadowstep, + for freezing trap).

Everything else gets reset to like your playing the card for the first time.
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