Simple Questions and Answers - Page 3
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DW-Unrec
492 Posts
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JazVM
Germany1196 Posts
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Big G
Italy835 Posts
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Harajuku
150 Posts
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Cixah
United States11285 Posts
On October 23 2013 20:49 JazVM wrote: What is the best 1st legendary you can craft? I am no expert on constructed, so what does typically go into a lot of different decks? Most likely Ragnaros or your class legendary. Ragnaros is used in most decks as a finisher. On October 23 2013 21:24 Harajuku wrote: Are there separate betas for EU and NA? Or is it regionless like the HotS beta? Yes, there are separate betas. | ||
willoc
Canada1530 Posts
On October 23 2013 21:27 Cixah wrote: Most likely Ragnaros or your class legendary. Ragnaros is used in most decks as a finisher. Good call. Ragnaros is usually the main finisher for most people. Ysera might be better for some control decks. King Crush is great for aggressive Hunter decks. Lord Jaraxxus for many Warlock decks. Prophet Velen is highly effective and probably my favorite legendary but is priest only. Tyrion Fordring/Archmage Antonidas/Cenarius are also good for paladin/mage/druid respectively. If you want some lower mana cost legendaries then you can consider Hogger, Illidan Stormrage, Sylvannas Windrunner and Cairne Bloodhoof as well. Those are all the top general-use legendaries I believe but I might have missed some. | ||
Slaughter
United States20254 Posts
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Tobberoth
Sweden6375 Posts
On October 24 2013 01:42 Slaughter wrote: What's an infinite run? I tried the arena while expecting to use my own deck Lol. Ended up choosing one of 3 classes that I never played. Infinite is when you make more from arena than you lose, so you can do it continuously without spending anything, the gains from one arena run pays for the next, ad ifinitum. I don't know if it's even possible to do unless you get at least 8 or 9 wins every arena run. | ||
willoc
Canada1530 Posts
On October 24 2013 01:46 Tobberoth wrote: Infinite is when you make more from arena than you lose, so you can do it continuously without spending anything, the gains from one arena run pays for the next, ad ifinitum. I don't know if it's even possible to do unless you get at least 8 or 9 wins every arena run. Supposedly it is possible with 5-6+. | ||
mishimaBeef
Canada2259 Posts
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Cixah
United States11285 Posts
Since the swap is considered a bonus effect, the card resets to a 4/2 and then since your 2 damage was done to the now missing "Bonus" hp, it is just taken off of the character. | ||
mishimaBeef
Canada2259 Posts
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serum321
United States606 Posts
#3 Due to the way buffs effecting health work, that is, adding 0/+1 increases both maximum and current health by 1 and subtracting 0/-1 only decreases maximum health by 1. Damage amounts equal to or less than the buff amount essentially are not applied if you then remove the buff. Examples: A) Silencing a (toughness) buffed minion that has taken damge, but not below its base health will not carry damage over to its unbuffed health. For instance, say I have a 4/4 that has blessing of kings on it and it becomes an 8/8. Say that 8/8 takes 2 damage, becomes 8/6, then I silence it. It will go back to being a 4/4 with no damage on it. B) Your opponent has a stormwind champion(6/6 +1/+1 to your other minions) and a bloodfin raptor (3/2) now buffed to a (4/3). You are playing a mage and have 6 mana. You anticipate killing the stormwind champion with a fireball and ping the raptor with your champion ability for 1 bringing it to 4/2 assuming you'll be able to remove it with your ability next turn. But you fireball the stormwind champion and the raptor becomes a 3/2. (Obviously you should fireball then ping, just trying to create an example.) | ||
mishimaBeef
Canada2259 Posts
On October 24 2013 03:06 serum321 wrote: Sadly its not considered a bug, just the way it works in hearthstone. #3 Due to the way buffs effecting health work, that is, adding 0/+1 increases both maximum and current health by 1 and subtracting 0/-1 only decreases maximum health by 1. Damage amounts equal to or less than the buff amount essentially are not applied if you then remove the buff. Examples: A) Silencing a (toughness) buffed minion that has taken damge, but not below its base health will not carry damage over to its unbuffed health. For instance, say I have a 4/4 that has blessing of kings on it and it becomes an 8/8. Say that 8/8 takes 2 damage, becomes 8/6, then I silence it. It will go back to being a 4/4 with no damage on it. B) Your opponent has a stormwind champion(6/6 +1/+1 to your other minions) and a bloodfin raptor (3/2) now buffed to a (4/3). You are playing a mage and have 6 mana. You anticipate killing the stormwind champion with a fireball and ping the raptor with your champion ability for 1 bringing it to 4/2 assuming you'll be able to remove it with your ability next turn. But you fireball the stormwind champion and the raptor becomes a 3/2. (Obviously you should fireball then ping, just trying to create an example.) Thanks for the detailed reply, where can I find this info? | ||
serum321
United States606 Posts
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garbanzo
United States4046 Posts
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skyR
Canada13817 Posts
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willoc
Canada1530 Posts
On September 26 2013 16:46 PushDown wrote: Is there a page where I can see all the known achievements? (mainly those that give gold). Long overdue answer to this question: http://www.reddit.com/r/hearthstone/comments/1no3x0/1time_achievements_a_guide_to_earning_gold/ | ||
miicah
Australia2470 Posts
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Oxslow
United Kingdom42 Posts
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