! [G] Dark Templar vs Mines - Page 2
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IntoTheWow
is awesome32269 Posts
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Ilikestarcraft
Korea (South)17719 Posts
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Chill
Calgary25955 Posts
On September 28 2007 12:51 Kwark wrote: Wanna put it in the recommended with the rest of the guides or is it not worthy? I think given the effort put into that paint thing it deserves it. I'm not going to bother because I'm rebuilding the Recommended Threads thread from scratch. It'll be in the updated version. | ||
CharlieMurphy
United States22895 Posts
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oddeye
Canada716 Posts
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PePe QuiCoSE
Argentina1204 Posts
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KwarK
United States41671 Posts
On September 29 2007 09:39 PePe QuiCoSE wrote: err... doesn't this also work with patrol? No. As I feel I've stressed multiple times the dark needs to stop directly in front of the mine. Patrol causes a face full of explosion unless you get a lucky mine ai bugging angle. Unless you have some method I've not seen before in which case please explain how it can be done with patrol. | ||
Myrmidon
United States9452 Posts
edit: If I understand correctly, the key is that the DT should stop moving at a position where the mine is in swipe range but far enough so that the mine needs to pop up and move to be able to explode. Attack move or patrol makes the DT go past the critical point and thus run into the mine pretty often. Holding immediately after the mine pops (assuming no latency) doesn't work either because then the mine won't be in range? | ||
Snet
United States3573 Posts
>_> | ||
KwarK
United States41671 Posts
On September 29 2007 13:32 Myrmidon wrote: So in a progame, someone would be able to coast through a minefield by using hold position as soon as a mine triggers (of course, triggering multiple mines is still a problem)? Sick. edit: If I understand correctly, the key is that the DT should stop moving at a position where the mine is in swipe range but far enough so that the mine needs to pop up and move to be able to explode. Attack move or patrol makes the DT go past the critical point and thus run into the mine pretty often. Holding immediately after the mine pops (assuming no latency) doesn't work either because then the mine won't be in range? Precisely. The dt needs to be walking towards the mine too because otherwise, unless you have amazing reactions, it won't be able to close the distance and swipe before the mine starts moving. | ||
CharlieMurphy
United States22895 Posts
On September 29 2007 13:32 Myrmidon wrote: So in a progame, someone would be able to coast through a minefield by using hold position as soon as a mine triggers (of course, triggering multiple mines is still a problem)? Sick. Nope, Pros will counter with multiple mines next to each other or even Iris floating barracks over mines. | ||
-orb-
United States5770 Posts
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