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I watched parts of this broadcast as I ate my breakfast this morning. It was surprisingly pleasant. I find that Tastosis really bring back my love of the game. Cheers boys, keep on fuckin
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On February 06 2014 09:47 Kyhol wrote: I watched parts of this broadcast as I ate my breakfast this morning. It was surprisingly pleasant. I find that Tastosis really bring back my love of the game. Cheers boys, keep on fuckin
best typo 2014
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So they went back to the model where you actually have to pay to watch GSL again and not have it be free like it was with WCS last year? Can't say I disapprove, even though I've always been a free loading bastard .
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On February 06 2014 05:01 ArTiFaKs wrote:Show nested quote +On February 06 2014 04:50 Fjodorov wrote:On February 06 2014 04:47 ArTiFaKs wrote:On February 06 2014 02:52 Swiipii wrote:On February 06 2014 02:29 ArTiFaKs wrote: Honestly any Protoss that takes a 3rd base in ZvP should just gg immediately, because there is no point playing a 3 hour game at that point. If you aren't doing some kind of 2base all-in against Zerg right now just quit. And yet Rain and herO advanced by playing macro games. How funny is that? DRG in game 3 made some major mistakes, and obviously doesn't have as much experience playing SH style. Heavy Rain is also not the greatest map for SH because of all the different paths one can take to attack. But because he overmade roaches instead of just making a wall of static defense, and the creep spread was really really weak, he lost important tech to some obvious warp prism harass that really shouldn't have done that much damage. And even playing terribly he still almost won the game in the end. People don't understand how much of an advantage having FREE units that cost no supply, and no resources to produce, is in the late game. In the stage of the game where resources and cost effectiveness is so so important, having a free siege unit is incredibly advantageous, while at the same time requiring less expansions to keep up resource intake, and requiring less workers to produce the same amount of units. If you play properly you won't lose a single SH during the entire game, which makes them super cheap and cost effective, and there is literally no downside to producing them whatsoever. No shit you can't just remove a unit from the game, but honestly the design is just that bad. It's fucking terrible anyway you look at it. Almost every Zerg (besides Stephano) you ask says the same thing, that SH style is so incredibly boring to play, and from a viewer and fan perspective, it's extremely boring. Blizzard is making a huge mistake leaving SH how it is. *sigh* Because of guys like you, people hate Protoss and consider them as "only fucking op cheese" race.
How does that make Protoss "op cheese race"? Why would anybody risk probably the most important tournament of their careers in GSL Code S by letting the Zerg get up to a composition that gives them an enormous advantage over them? That just isn't smart whatever way you look at it. If anytime you go for a macro game in PvZ you have to go against swarm host, there is absolutely every incentive to just end the game before that happens. And that's in no way good for the viewers, the players, or the game as a whole. Those are 3 key things that should be taken into account when designing a unit, and Blizzard obviously didn't do that, and the refuse to do that even now. Your description of SH is pretty much how I feel about the protoss race. lol OK that's fine, and Terran's all bitched and complained for 4 months straight and finally Blizzard addressed the issues in PvT. So now when there's another issue that doesn't involve Terran's they won't say shit. So now it's our turn to complain so maybe they will fix this issue as well. And honestly whatever your problem is with Protoss, it doesn't even compare in the slightest to SH in PvZ, so don't even try to argue that it is.
Lol, except that Blizzard has said they are looking into it and were trying out tempest changes? Whereas they claimed PvT was fine after watching week 2 of pro league.
I love your argument that SH is the biggest problem in the game just because it negatively affects Protoss.
As for SH, they are a bad design, but Zergs need it against Protoss right now or they just get run over by the death ball in the late game. It is like how Protoss say photon overcharge is needed for early game PvP. Yeah, it is a stupid mechanic but it is needed unless the matchup is changed. How else can late game Zerg compete with late game Protoss.
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On February 06 2014 10:20 vthree wrote:Show nested quote +On February 06 2014 05:01 ArTiFaKs wrote:On February 06 2014 04:50 Fjodorov wrote:On February 06 2014 04:47 ArTiFaKs wrote:On February 06 2014 02:52 Swiipii wrote:On February 06 2014 02:29 ArTiFaKs wrote: Honestly any Protoss that takes a 3rd base in ZvP should just gg immediately, because there is no point playing a 3 hour game at that point. If you aren't doing some kind of 2base all-in against Zerg right now just quit. And yet Rain and herO advanced by playing macro games. How funny is that? DRG in game 3 made some major mistakes, and obviously doesn't have as much experience playing SH style. Heavy Rain is also not the greatest map for SH because of all the different paths one can take to attack. But because he overmade roaches instead of just making a wall of static defense, and the creep spread was really really weak, he lost important tech to some obvious warp prism harass that really shouldn't have done that much damage. And even playing terribly he still almost won the game in the end. People don't understand how much of an advantage having FREE units that cost no supply, and no resources to produce, is in the late game. In the stage of the game where resources and cost effectiveness is so so important, having a free siege unit is incredibly advantageous, while at the same time requiring less expansions to keep up resource intake, and requiring less workers to produce the same amount of units. If you play properly you won't lose a single SH during the entire game, which makes them super cheap and cost effective, and there is literally no downside to producing them whatsoever. No shit you can't just remove a unit from the game, but honestly the design is just that bad. It's fucking terrible anyway you look at it. Almost every Zerg (besides Stephano) you ask says the same thing, that SH style is so incredibly boring to play, and from a viewer and fan perspective, it's extremely boring. Blizzard is making a huge mistake leaving SH how it is. *sigh* Because of guys like you, people hate Protoss and consider them as "only fucking op cheese" race.
How does that make Protoss "op cheese race"? Why would anybody risk probably the most important tournament of their careers in GSL Code S by letting the Zerg get up to a composition that gives them an enormous advantage over them? That just isn't smart whatever way you look at it. If anytime you go for a macro game in PvZ you have to go against swarm host, there is absolutely every incentive to just end the game before that happens. And that's in no way good for the viewers, the players, or the game as a whole. Those are 3 key things that should be taken into account when designing a unit, and Blizzard obviously didn't do that, and the refuse to do that even now. Your description of SH is pretty much how I feel about the protoss race. lol OK that's fine, and Terran's all bitched and complained for 4 months straight and finally Blizzard addressed the issues in PvT. So now when there's another issue that doesn't involve Terran's they won't say shit. So now it's our turn to complain so maybe they will fix this issue as well. And honestly whatever your problem is with Protoss, it doesn't even compare in the slightest to SH in PvZ, so don't even try to argue that it is. Lol, except that Blizzard has said they are looking into it and were trying out tempest changes? Whereas they claimed PvT was fine after watching week 2 of pro league. I love your argument that SH is the biggest problem in the game just because it negatively affects Protoss. As for SH, they are a bad design, but Zergs need it against Protoss right now or they just get run over by the death ball in the late game. It is like how Protoss say photon overcharge is needed for early game PvP. Yeah, it is a stupid mechanic but it is needed unless the matchup is changed. How else can late game Zerg compete with late game Protoss.
Did he say that PvT was fine? I thought he said PvT was protoss favored at all levels and they would look into fixing that, but not as unwinnable as the community made it out to be. A pretty fair statement, if you ask me.
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Awesome to see Tastosis again casting My life is now back in its happy place!
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On February 06 2014 10:33 Nebuchad wrote:Show nested quote +On February 06 2014 10:20 vthree wrote:On February 06 2014 05:01 ArTiFaKs wrote:On February 06 2014 04:50 Fjodorov wrote:On February 06 2014 04:47 ArTiFaKs wrote:On February 06 2014 02:52 Swiipii wrote:On February 06 2014 02:29 ArTiFaKs wrote: Honestly any Protoss that takes a 3rd base in ZvP should just gg immediately, because there is no point playing a 3 hour game at that point. If you aren't doing some kind of 2base all-in against Zerg right now just quit. And yet Rain and herO advanced by playing macro games. How funny is that? DRG in game 3 made some major mistakes, and obviously doesn't have as much experience playing SH style. Heavy Rain is also not the greatest map for SH because of all the different paths one can take to attack. But because he overmade roaches instead of just making a wall of static defense, and the creep spread was really really weak, he lost important tech to some obvious warp prism harass that really shouldn't have done that much damage. And even playing terribly he still almost won the game in the end. People don't understand how much of an advantage having FREE units that cost no supply, and no resources to produce, is in the late game. In the stage of the game where resources and cost effectiveness is so so important, having a free siege unit is incredibly advantageous, while at the same time requiring less expansions to keep up resource intake, and requiring less workers to produce the same amount of units. If you play properly you won't lose a single SH during the entire game, which makes them super cheap and cost effective, and there is literally no downside to producing them whatsoever. No shit you can't just remove a unit from the game, but honestly the design is just that bad. It's fucking terrible anyway you look at it. Almost every Zerg (besides Stephano) you ask says the same thing, that SH style is so incredibly boring to play, and from a viewer and fan perspective, it's extremely boring. Blizzard is making a huge mistake leaving SH how it is. *sigh* Because of guys like you, people hate Protoss and consider them as "only fucking op cheese" race.
How does that make Protoss "op cheese race"? Why would anybody risk probably the most important tournament of their careers in GSL Code S by letting the Zerg get up to a composition that gives them an enormous advantage over them? That just isn't smart whatever way you look at it. If anytime you go for a macro game in PvZ you have to go against swarm host, there is absolutely every incentive to just end the game before that happens. And that's in no way good for the viewers, the players, or the game as a whole. Those are 3 key things that should be taken into account when designing a unit, and Blizzard obviously didn't do that, and the refuse to do that even now. Your description of SH is pretty much how I feel about the protoss race. lol OK that's fine, and Terran's all bitched and complained for 4 months straight and finally Blizzard addressed the issues in PvT. So now when there's another issue that doesn't involve Terran's they won't say shit. So now it's our turn to complain so maybe they will fix this issue as well. And honestly whatever your problem is with Protoss, it doesn't even compare in the slightest to SH in PvZ, so don't even try to argue that it is. Lol, except that Blizzard has said they are looking into it and were trying out tempest changes? Whereas they claimed PvT was fine after watching week 2 of pro league. I love your argument that SH is the biggest problem in the game just because it negatively affects Protoss. As for SH, they are a bad design, but Zergs need it against Protoss right now or they just get run over by the death ball in the late game. It is like how Protoss say photon overcharge is needed for early game PvP. Yeah, it is a stupid mechanic but it is needed unless the matchup is changed. How else can late game Zerg compete with late game Protoss. Did he say that PvT was fine? I thought he said PvT was protoss favored at all levels and they would look into fixing that, but not as unwinnable as the community made it out to be. A pretty fair statement, if you ask me.
The fact that he delayed the changes for so long... actions speak louder than words...
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waitaminute right here. there's no code s tonight??? this is just cruel.
or wait.. was it still technically only played "today" in korea world? fuck time zones.
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Great games today. I watched every one except games 2 & 3 of herO vs DRG (thanks Twitch for skipping to the part where herO won the series! /end sarcasm).
Also, give Tastosis a raise. They're leagues above any other casters!
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On February 06 2014 10:33 Nebuchad wrote:Show nested quote +On February 06 2014 10:20 vthree wrote:On February 06 2014 05:01 ArTiFaKs wrote:On February 06 2014 04:50 Fjodorov wrote:On February 06 2014 04:47 ArTiFaKs wrote:On February 06 2014 02:52 Swiipii wrote:On February 06 2014 02:29 ArTiFaKs wrote: Honestly any Protoss that takes a 3rd base in ZvP should just gg immediately, because there is no point playing a 3 hour game at that point. If you aren't doing some kind of 2base all-in against Zerg right now just quit. And yet Rain and herO advanced by playing macro games. How funny is that? DRG in game 3 made some major mistakes, and obviously doesn't have as much experience playing SH style. Heavy Rain is also not the greatest map for SH because of all the different paths one can take to attack. But because he overmade roaches instead of just making a wall of static defense, and the creep spread was really really weak, he lost important tech to some obvious warp prism harass that really shouldn't have done that much damage. And even playing terribly he still almost won the game in the end. People don't understand how much of an advantage having FREE units that cost no supply, and no resources to produce, is in the late game. In the stage of the game where resources and cost effectiveness is so so important, having a free siege unit is incredibly advantageous, while at the same time requiring less expansions to keep up resource intake, and requiring less workers to produce the same amount of units. If you play properly you won't lose a single SH during the entire game, which makes them super cheap and cost effective, and there is literally no downside to producing them whatsoever. No shit you can't just remove a unit from the game, but honestly the design is just that bad. It's fucking terrible anyway you look at it. Almost every Zerg (besides Stephano) you ask says the same thing, that SH style is so incredibly boring to play, and from a viewer and fan perspective, it's extremely boring. Blizzard is making a huge mistake leaving SH how it is. *sigh* Because of guys like you, people hate Protoss and consider them as "only fucking op cheese" race.
How does that make Protoss "op cheese race"? Why would anybody risk probably the most important tournament of their careers in GSL Code S by letting the Zerg get up to a composition that gives them an enormous advantage over them? That just isn't smart whatever way you look at it. If anytime you go for a macro game in PvZ you have to go against swarm host, there is absolutely every incentive to just end the game before that happens. And that's in no way good for the viewers, the players, or the game as a whole. Those are 3 key things that should be taken into account when designing a unit, and Blizzard obviously didn't do that, and the refuse to do that even now. Your description of SH is pretty much how I feel about the protoss race. lol OK that's fine, and Terran's all bitched and complained for 4 months straight and finally Blizzard addressed the issues in PvT. So now when there's another issue that doesn't involve Terran's they won't say shit. So now it's our turn to complain so maybe they will fix this issue as well. And honestly whatever your problem is with Protoss, it doesn't even compare in the slightest to SH in PvZ, so don't even try to argue that it is. Lol, except that Blizzard has said they are looking into it and were trying out tempest changes? Whereas they claimed PvT was fine after watching week 2 of pro league. I love your argument that SH is the biggest problem in the game just because it negatively affects Protoss. As for SH, they are a bad design, but Zergs need it against Protoss right now or they just get run over by the death ball in the late game. It is like how Protoss say photon overcharge is needed for early game PvP. Yeah, it is a stupid mechanic but it is needed unless the matchup is changed. How else can late game Zerg compete with late game Protoss. Did he say that PvT was fine? I thought he said PvT was protoss favored at all levels and they would look into fixing that, but not as unwinnable as the community made it out to be. A pretty fair statement, if you ask me.
It sure was literraly unwinnable for code A terrans.
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