[SPL] SKT T1 vs KT - Round 1 2014 - Page 32
Forum Index > StarCraft 2 Tournaments |
Fusilero
United Kingdom50293 Posts
| ||
Ketch
Netherlands7285 Posts
| ||
FFW_Rude
France10201 Posts
On January 12 2014 21:46 Fusilero wrote: So turns out KT was what TY needed to make true stride in SC2. We still need zergs | ||
stuchiu
Fiddler's Green42661 Posts
On January 12 2014 21:46 Fusilero wrote: So turns out KT was what TY needed to make true stride in SC2. Just like | ||
Dark.Carnival
United States5095 Posts
| ||
Zealously
East Gorteau22261 Posts
| ||
jekku
Canada1640 Posts
| ||
Squat
Sweden7978 Posts
On January 12 2014 21:44 Fusilero wrote: IEM qualifiers is like a black hole of skill though, anything can happen in an IEM qualifier. And for players too apparently. | ||
ViperPL
Poland1775 Posts
| ||
XiaoJoyce-
China2908 Posts
The siege tank being so bastard | ||
Tchado
Jordan1831 Posts
On January 12 2014 21:32 Tchado wrote: I hope I get the quote myself soon , but DIE SK DIE DIE DIE !!!!!! seems like I get to quote myself | ||
Aphid
Australia87 Posts
| ||
stuchiu
Fiddler's Green42661 Posts
You need overlords and 3 spines. Send overlords to spread creep and root spines to kill them off. With that formation of turrets, I don't think they can move back. | ||
Fuchsteufelswild
Australia2028 Posts
| ||
stuchiu
Fiddler's Green42661 Posts
| ||
tar
Germany991 Posts
On January 12 2014 21:47 jekku wrote: Wolf hypes map as best and most balanced. TY proceeds to make map looks ridiculously broken lol. yah maybe it looks that way, yet it all has it roots in the early 2 rax bunker rush. | ||
LimitSEA
Australia9580 Posts
| ||
DJHelium
Sweden13480 Posts
| ||
THELEHGOTERRAN
United States1837 Posts
| ||
Mintie
Australia563 Posts
| ||
| ||