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Russian Federation30 Posts
I dont get it why so many people complain about the game not being copy of dota 2/lol. Well if you like those, play em. Its like saying - I dont like snowboard, because it is different, that skiing. No lasthit/items means more focus on teamplay/strategy.
Some people here are saying weird stuff like if u remove last hit/activates on items it will make game very casual. Whats casual in chess, in which u dont do anything mechanical other than move your fingers once in a while? Chess is not LOL and HoS is not lol either.
Needless to say last hitting is the worst looking skill you can imagine. It is fun to do, when u play the game, but it is like dividing your workers in sc2. If you remove lasthitting, would that make a game less interesting? It is one of those skills anyone can learn in under an hour. Its not something that pro dont do. And when everyone does it, its not that good looking. Its not marine control vs banelings. Its more like workers split (that anyone can learn in under an hour), or walking on the ground (something we all learned how to do when we were kids).
I'd rather watch different maps with different objectives / strategy than watch for 10 minutes a bunch of guys last hitting creeps. As if it is something that requires SUPERB skill to do. Guys, comon. Solving integrals, playing the piano, swimming fast requires more skill than last hitting.
I would love to congratulate blizzard for a wise decision of not competing lol/dota but rather make their own version that will be quite different and definitely wont be casual. Its not last hits that make u good in dota. Its brains, experience and good teamplay.
Also I dont see a problem with no store. Why not make certain heroes that will scan/place wards/teleport etc? No items doesn't mean there wont be heroes with abilities that u can buy in a store in other games
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Well, I feel sad with the lack of a shop to buy items, the items makes the game interesting, they allow you to evolve you character in a different way from one mach to another (pure damage <-> tank <-> Armor/magic pen <-> speed <->....).
But there are other things that sounds interesting like the new maps mechanics, I m looking forward to this game.
PD: will the game feature a lack of toxic players like flammers?
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Furion insta-pick, especially if his skill summons Treants.
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On November 11 2013 17:43 prOxi.swAMi wrote:Show nested quote +On November 11 2013 17:08 Acnologia wrote: I wonder what the pricing will be like for this game....or is there some info on that out already? I'm quite sure they've said it'll be F2P with microtransactions for skins etc like LoL They've said it'll definitely be f2p with an unlock system similar to lol: you can pay to unlock heroes or grind to get them for free, and on top of that you have skins that you can only buy with real money. They were also considering providing alternative abilities for heroes to unlock. Overall i feel that it's great that they are trying to do something completly different, but I hate their proposed business model, it's one of the biggest reason I could not enjoy playing lol over dota2.
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On November 11 2013 19:38 mynhauzen wrote: Needless to say last hitting is the worst looking skill you can imagine. It is fun to do, when u play the game, but it is like dividing your workers in sc2. If you remove lasthitting, would that make a game less interesting? It is one of those skills anyone can learn in under an hour. Its not something that pro dont do. And when everyone does it, its not that good looking. Its not marine control vs banelings. Its more like workers split (that anyone can learn in under an hour), or walking on the ground (something we all learned how to do when we were kids).
I agree that last hitting is not a spectacular display of skill for the viewer, but people don't learn proper last hitting in an hour and it's not as easy as worker split. In fact, pros train last hitting allll the time and due to attack animations / attack speed / dmg dealt, every hero has different timings you need to remember. An example that comes closer to last hitting imo is building supply depots/pylons/overlords in time. Not exactly amazing to watch, but a skill that takes some amount of training. I wouldn't want supply to be removed from sc2 - and that skill is even more trivial than lasthitting is in mobas. So, while it's not a fun thing to watch, it is one of the skills that differentiates a good from a bad player in dota2/LoL. And when you want to look at a game in terms of eSports, I think it has to have several areas where good players can excel over newbies. Not saying Heroes of the Storm doesn't have those. I sure haven't seen enough of the game to judge it and I don't get the community backalsh either.
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On November 11 2013 20:58 Jetaap wrote:Show nested quote +On November 11 2013 17:43 prOxi.swAMi wrote:On November 11 2013 17:08 Acnologia wrote: I wonder what the pricing will be like for this game....or is there some info on that out already? I'm quite sure they've said it'll be F2P with microtransactions for skins etc like LoL They've said it'll definitely be f2p with an unlock system similar to lol: you can pay to unlock heroes or grind to get them for free, and on top of that you have skins that you can only buy with real money. They were also considering providing alternative abilities for heroes to unlock. Overall i feel that it's great that they are trying to do something completly different, but I hate their proposed business model, it's one of the biggest reason I could not enjoy playing lol over dota2. And to be clear, all those skins look really cool.
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On November 11 2013 20:16 Ciryandor wrote: Furion insta-pick, especially if his skill summons Treants. i will fight u with my Abathur spawning lings and locusts!!
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On November 11 2013 19:38 mynhauzen wrote: I dont get it why so many people complain about the game not being copy of dota 2/lol. Well if you like those, play em. Its like saying - I dont like snowboard, because it is different, that skiing. No lasthit/items means more focus on teamplay/strategy.
Might have to do with the game literally being called Blizzard DotA not too long ago, so this isn't quite what people were expecting me included.
Personally I'm fine with this though, I will at least give the game a chance. It might end up being a casual game I can play on the side of DotA 2 when I'm not up for that.
Would have been interesting if they made actual commander units and added some RTS aspect in it but probably not going to happen, I'm not exactly sure what the deal with Abathur is but probably nothing as big like that.
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I can't believe people are complaining this game is too casual. Like most people here, I've been playing DotA for what, at least 10 years now, and with a minimum of objectivity, DotA has some design flaws that go from ''terrible'' to ''abysmal''.
If there's anything this genre needs, it's a more casual approach to it, and less ''20 minutes of babysitting a carry that ends up being terrible with a support hero on which you will barely get any item'', or ''fighting on who buys the wards and the chicken'', or even ''the game is already over but let's all waste another 15 minutes until we can all leave''. And I can't imagine how confusing the item system must be for a new player. In many ways, this is pretty much one of the most hardcore games out there.
We ignore or accept all those terrible gameplay aspects in DotA simply because we got used to it, and because the good overcomes the bad, the heroes are so much fun. But come on, after 10 years, we should expect more from games we put countless of hours into.
Also, every hero having a ''good skin'' and an ''evil skin'', depending on which team you're on, that's just amazing.
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Can't wait for this game
To me it is more a combination of LoL, Super smash bros and mario party and that's super fun and okay to me
Great move blizz!
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On November 11 2013 16:12 Tobberoth wrote:Show nested quote +On November 11 2013 05:51 PetitCrabe wrote: ITT: people who are obsessed with being the new Jaedong.
It`s called a game guys, why does it absolutely need to have depth and a pro scene... So many people here trying hard to appear pro and hardcore... It's not about being the new jaedong, it's about games which challenge you. Games where you can see the big difference between good players and bad players, and go from bad to good by practicing and learning about the game. When games are casualized on a huge scale like this, this difference becomes isignificant and hard to spot. I don't care if a game doesn't have a pro scene, but if the game has no real skill difference and it's all about mashing buttons, I don't see the point in playing the game at all. Eh, all games have their place. CoD has millions of players... and the skill ceiling is really low (unlike some other FPS).
I think I'll enjoy it, but take it for what it is: a casual version of Dota. Given that we already have Dota 2 (or LoL if that's your poison) for all the strategic depth you could want, I don't see a casual game as a problem at all. No need to play 150 games to start to understand it. No, jump in and kill shit. Maybe you can't differentiate yourself as much if you are highly skilled, which will cause it to not become an eSport (just as CoD isn't). But not all games have to be like that.
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Russian Federation30 Posts
On November 12 2013 00:28 Acrofales wrote: But not all games have to be like that. In fact majority of players are casuals. Farmville is a prime example. Game with no graphics, no depth, no mechanics at all is one the most popular games in the history.
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Pretty cool that they used Diablo 2 appearance for Diablo and Tyrael. I think they looked way better there. Now I just wish they used Death Knight Arthas rather than Lich King. Still, looks like a really fun game.
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If people are wondering about how carries can "farm", Kerrigan can gather shield when attacking an opponent, Sonia can attack to gain "rage" points, which can be used for her abilities, and Valla can increase her attack and movement speed when attacking. I just hope Blizzard incorporates that "build-up" mechanic for most of these assassins to make them more like carries!
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On November 11 2013 21:10 Mandalor wrote:Show nested quote +On November 11 2013 19:38 mynhauzen wrote: Needless to say last hitting is the worst looking skill you can imagine. It is fun to do, when u play the game, but it is like dividing your workers in sc2. If you remove lasthitting, would that make a game less interesting? It is one of those skills anyone can learn in under an hour. Its not something that pro dont do. And when everyone does it, its not that good looking. Its not marine control vs banelings. Its more like workers split (that anyone can learn in under an hour), or walking on the ground (something we all learned how to do when we were kids).
I agree that last hitting is not a spectacular display of skill for the viewer, but people don't learn proper last hitting in an hour and it's not as easy as worker split. In fact, pros train last hitting allll the time and due to attack animations / attack speed / dmg dealt, every hero has different timings you need to remember. An example that comes closer to last hitting imo is building supply depots/pylons/overlords in time. Not exactly amazing to watch, but a skill that takes some amount of training. I wouldn't want supply to be removed from sc2 - and that skill is even more trivial than lasthitting is in mobas. So, while it's not a fun thing to watch, it is one of the skills that differentiates a good from a bad player in dota2/LoL. And when you want to look at a game in terms of eSports, I think it has to have several areas where good players can excel over newbies. Not saying Heroes of the Storm doesn't have those. I sure haven't seen enough of the game to judge it and I don't get the community backalsh either.
Well, people just love to jump conclusions before giving Blizzard a chance. Also, what sucks is the community is pretty harsh towards Blizzard, even if Blizzard is trying very hard to interact with the forum (you should check the WCS Q&A and see how much smack the eSports director, Kim Phan, got, even though she did not do anything wrong on David Kim's level; I still won't forget how poorly he responded to the depth of micro video).
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is it f2p ? otherwise it will be a huge fail
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On November 12 2013 04:40 bypLy wrote: is it f2p ? otherwise it will be a huge fail
Yes it is. It says in OP I believe.
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On November 12 2013 04:40 bypLy wrote: is it f2p ? otherwise it will be a huge fail
To imply that people wouldn't pay $50 for a Blizzard game is absurd, but yes it's f2p.
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