Not that there's anything inherently wrong with that, of course, just not something I'm interested in.
Heroes of the Storm Info and Impressions - Page 9
Forum Index > Heroes of the Storm |
FuzzyJAM
Scotland9300 Posts
Not that there's anything inherently wrong with that, of course, just not something I'm interested in. | ||
Taguchi
Greece1575 Posts
Pass on this. If they integrate this one's launcher with one of their actual games I could see many people giving it a try (and more). | ||
Acrofales
Spain17749 Posts
On November 10 2013 09:59 Taguchi wrote: Well, it always kind of seemed weird that Blizzard would go after LoL and Dota 2 so late. That they will not, after all, makes perfect sense. They know what happens when copies go after the thriving original, they own WoW :p Pass on this. If they integrate this one's launcher with one of their actual games I could see many people giving it a try (and more). WoW isn't the original. Ultima Online is... and Everquest was the one that popularized it. WoW blew everything else out of the market (and grew the market at least 100-fold in the process). | ||
Shelke14
Canada6655 Posts
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Miss_Foxy
Singapore109 Posts
Kudos to Blizzard for expanding their game franchise. | ||
spacemonkeyy
Australia477 Posts
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Darkren
Canada1841 Posts
On November 10 2013 11:47 spacemonkeyy wrote: Seems confusing to have SC2 characters outside of the SC2 universe- not a fan. You can imagine a black hole opening near mar sara, This black hole sucked in the wc3 heros and the diablo heros inside. Now they all poped out in the sc universe. Alliances are made and wars start being waged to see who has the biggest dick Problem solved | ||
Infernal_dream
United States2359 Posts
On November 10 2013 11:47 spacemonkeyy wrote: Seems confusing to have SC2 characters outside of the SC2 universe- not a fan. It's also confusing to have "dire" and "radiant" heroes on the same team in Dota. Why are they killing the ancient? Where do the infinity minions spawn, etc. If you're going to look at this game from a storyline point of view then you're going to have a bad time. | ||
hansonslee
United States2027 Posts
One game that comes to mind with a relatively high skill floor was Team Fortress 2. It was a very good game with a lot of strategic elements, builds, etc. However, the game was hard to play for a semi-casual like me. So, it's good to play it safe and work your way up like LoL did! Right now, Blizzard wants the community to define the game first before making the next step, and I think that's a very smart move. Again, remember that this is the alpha stage, so there's still a lot more for growth (if you look at how Blizzard develops its games, you will know that alpha stage is usually nothing compared to the final product). I am pretty sure that Blizzard does have the eSports image in mind but wants the game to develop organically along with the gamers before making its statement as an eSports game. | ||
Kingkosi
United States1215 Posts
On November 10 2013 18:57 hansonslee wrote: I don't understand why people are bashing this game right now. Blizzard usually takes its long ass time to develop these games. It's good to start the skill floor to the approach level to recruit more people to test out the game. If more people are interested, then Blizzard will find another way to make the game more competitive, if possible. One game that comes to mind with a relatively high skill floor was Team Fortress 2. It was a very good game with a lot of strategic elements, builds, etc. However, the game was hard to play for a semi-casual like me. So, it's good to play it safe and work your way up like LoL did! Right now, Blizzard wants the community to define the game first before making the next step, and I think that's a very smart move. Again, remember that this is the alpha stage, so there's still a lot more for growth (if you look at how Blizzard develops its games, you will know that alpha stage is usually nothing compared to the final product). I am pretty sure that Blizzard does have the eSports image in mind but wants the game to develop organically along with the gamers before making its statement as an eSports game. Couldn't of said it better myself. Blizzard is first and fore most trying to make the game FUN. Which it should firstly cause it is a game. Give the community the tools to maybe take it a little further and see where it goes from there. They did this perfectly with Hearthstone. Game is easy to get into but not only that it's fun to play. As you can see with that game, if it's fun the community will try and take it to the next step. 100k views for an online card game... in Blizzard I trust! | ||
BananaJunkie
Denmark119 Posts
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S1eth
Austria221 Posts
On November 10 2013 21:12 BananaJunkie wrote: if only blizzard would use their time on the games they already released instead of copying other games... but it seems to work for them.. Recipe for instant failure: Work on games you've already released instead of developing new games. | ||
BananaJunkie
Denmark119 Posts
On November 11 2013 00:14 S1eth wrote: Recipe for instant failure: Work on games you've already released instead of developing new games. More like fixing the games released way to early =) | ||
boxerfred
Germany8360 Posts
On November 09 2013 14:13 LoLAdriankat wrote: If it was still called Blizzard All-Stars, the acronym for it would be BallS All I really see this as is a coffee break Dota. Not deep but it'll be fun to play here and there when my friends aren't up for some Dota. Hopefully unlocking new heroes doesn't require a grind as huge as LoL's, because that would conflict with what I want out of this game. Haha good one | ||
mango_destroyer
Canada3914 Posts
Also keeping in mind this game is in alpha phase, there is a lot of time to improve and the polish will be there in the final product. I currently don`t see it replacing Dota as my "go to" game, but I would definitely try this with friends. | ||
Infernal_dream
United States2359 Posts
On November 11 2013 02:36 mango_destroyer wrote: Obviously going to take the wait and see approach, but I am really interested in their approach. I know most people don`t agree, but I actually like them removing the whole last hit and creep farming mechanic. That laning/farming phase is boring for me in Dota. Not sure how I feel about the shared global exp though. As for lack of items, that may limit diversity greatly, but I am hopeful the talent tree can help fill that gap (still not entirely sure how it works). Also keeping in mind this game is in alpha phase, there is a lot of time to improve and the polish will be there in the final product. I currently don`t see it replacing Dota as my "go to" game, but I would definitely try this with friends. The laning in phase in dota is as boring as you make it. You can go extremely aggressive from -30 seconds and keep the pace if you want. Or you can sit back and afk burning farm. Something this game lacks. | ||
NapkinBox
United States314 Posts
On November 11 2013 02:58 Infernal_dream wrote: The laning in phase in dota is as boring as you make it. You can go extremely aggressive from -30 seconds and keep the pace if you want. Or you can sit back and afk burning farm. Something this game lacks. Gonna see Korean doto evolve into lvl 1 5-man push. | ||
fezvez
France3021 Posts
Inna, Natalya, Zunimassa, Tal Rasha and Immortal King. And Stitches should have been The Butcher | ||
Cyro
United Kingdom20270 Posts
Pass on this. If they integrate this one's launcher with one of their actual games I could see many people giving it a try (and more). B.net desktop client. They won't be tying it's launcher to one of their games, they'll be tying it to ALL of them And Stitches should have been The Butcher Stitches is a WoW monster from duskwood questline.. was super fun back in the day | ||
VirtuallyJesse
United States398 Posts
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