imagine if that nuke on VA had been real
how baller would I have looked then
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strongandbig
United States4858 Posts
imagine if that nuke on VA had been real how baller would I have looked then | ||
marvellosity
United Kingdom36156 Posts
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raynpelikoneet
Finland43179 Posts
On November 10 2013 08:44 strongandbig wrote: huh imagine if that nuke on VA had been real how baller would I have looked then THEBEST! and you got nuked for it... thrice. lol. | ||
raynpelikoneet
Finland43179 Posts
On November 10 2013 08:47 marvellosity wrote: rayn <3 OKAY NOW FINALS! THEN TALK! ;D | ||
WaveofShadow
Canada31494 Posts
Also yeah koshi I probably shouldn't say this cause I'm sure it'll backfire somehow somegame, but I've learned that you REALLY need to be dealt with as town by a scumteam. GG. | ||
Crossfire99
United States1529 Posts
On November 10 2013 08:32 syllogism wrote: Too many powerful blues for such a small game, especially since the decent mafia powers relied on town cooperation. Mafia should have had a power that allows them to mess with the public ## mechanics. Also that ninja power probably should have been an unblockable shot. Alternatively the mafia ## power ups should have been cumulative. That is to say, all the ##s their team received would have been added up and then they could purchase night actions based on the cumulative total. Eh, maybe a little too strong. I felt that the blues were more balanced by the fact that they were outed immediately and could be roleblocked with 100% certainty, scum pretty much knew all their powers because I told them in Bieber's role pm, they also could screw it up with rayn's in thread actions like cloister or what not. Maybe I should have made rayn's abilities pm abilities, but I didn't just want to make scum have all secret actions because then it's kinda *obvious* who scum are. I also felt the blues were balanced by the fact that you couldn't use your abilities on whoever you wanted to, there were restrictions which scum didn't have. | ||
Koshi
Belgium38797 Posts
On November 06 2013 20:25 Koshi wrote: Show nested quote + On November 06 2013 20:24 marvellosity wrote: I bet you my TL signature that the setup isn't 9-4, I bet everything I know of mafia and the universe. ALRIGHT. ALRIGHT. Noted down. In return I will give you town MVP if we finish before D5 ends. | ||
gonzaw
Uruguay4911 Posts
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Koshi
Belgium38797 Posts
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gonzaw
Uruguay4911 Posts
So this game you'd trust him 57%. I'm disappointed in you marv, I expected 97 pages of filter at the very least. | ||
Crossfire99
United States1529 Posts
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marvellosity
United Kingdom36156 Posts
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Crossfire99
United States1529 Posts
On November 10 2013 08:36 raynpelikoneet wrote: Show nested quote + On November 10 2013 08:32 syllogism wrote: Too many powerful blues for such a small game, especially since the decent mafia powers relied on town cooperation. Mafia should have had a power that allows them to mess with the public ## mechanics. Also that ninja power probably should have been an unblockable shot. It does not even matter if the blues are powerful or not. As long as noone has a way to silently screw with the town nocando. I assumed on N1 "if Koshi has doc from 4 updates this game is lost, so ##yolo hit marv, only chance" I sorta understand where you are coming from, but like I said earlier I didn't want scum to only have out of thread powers and be able to game the setup so *obviously* like that. I figured that having a silent roleblocker, godfather, and vote modifier wasn't too shabby. Additionally, whatever VA decided to use if he got charged up was silent and no one knew what it was. The only truly non-silent ability was yours and I went back and forth on it. Originally it was silent, and Seuss/Onegu's was in thread (except for the rb), but I wasn't sure about that and switched it. I figured it would be easier for your ability to be used less *obviously* scummy than Seuss's. One of the things I intended for you to be able to do was to increase the vote power of Weiner and decrease the cost of Bieber's abilities. You could play this off many ways, plus no one knew what cloister did. I figured this was easier to do than the voting stuff. Also night 1 you could have easily determined that Koshi had a jail. Seuss actually went through and tried to figure it out but missed jail costing 4. + Show Spoiler + If we work under the assumption that Koshi, marv, and Prom are essentially identical to VA, the most any of them can do is track/ninja. Rayn's power increases marv's costs so he can't medic himself. Whatever Koshi was planning to do he's been put off it. The concerning one here is actually Oats. He got 7 Refudiates. However, his power is apparently permanent, so it's reasonable to assume it's not like the others. Thanks for your thoughts, though! Just a general question for you. Can scum ever have non-silent abilities to use? Or is the fact that they're scum mean that almost all of their abilities must be silent? | ||
Koshi
Belgium38797 Posts
btw, the Endgame post is a bit fucked up with VA being in the spoilers and stuff. | ||
Crossfire99
United States1529 Posts
On November 10 2013 11:35 Koshi wrote: Yeah, it is kinda funny that VA had all our skills. btw, the Endgame post is a bit fucked up with VA being in the spoilers and stuff. Yeah, I guess I'll fix that. I intended to do that because I was writing the post to trick people into thinking that s&b was the last scum because they saw that it was an endgame post, but VA had go and concede nicely in thread and ruin my surprise | ||
gonzaw
Uruguay4911 Posts
lol what a dick | ||
Crossfire99
United States1529 Posts
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WaveofShadow
Canada31494 Posts
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OOHCHILD
United States570 Posts
proest fucking reads this game (except for marv) And my flavor theory about oats was so right. | ||
Onegu
United States9695 Posts
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