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Anyone else disappointed with the lack of newer arcade games? Most of the arcade games are a re-hash of past games ( not that their bad just get bored).
Good news is that the top rated games are getting love by their developers though, it seems the new system has bought back some life in regards to the top rated games.(I see new patches for the top games) however, i feel the system kills the games that are good but just aren't played (silver medalists?)
=/
Alot of the games get buried in the arcade and due to the lack of people interested its hard to get a full room when the games are actually good.
On that note, anyone wish to form an arcade surfing club/clan?
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That's a major reason why I quit sc2. It just doesn't have the same community feeling as wc3 did.
Back in wc3, you could build a game yourself, then just go on battle.net and host it, and a bunch of people would just join to see what it was. If they liked it enough that they wanted to host it, then it started to spread. Otherwise it'd just stay as a file in ~10 people's folders.
Contrast to sc2: If you make a new game, good luck getting anyone other than your irl friends to help you test multiplayer.
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The UMS definitely needs reworked like we've told them going on years now, also it feels lonely just constantly pressing "Find Match". I get more interaction through ICCUP during the off peak hours.
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You got me. I came to this blog thinking you were ranting about laddering, racial imbalances etc.
I rarely play arcade games so it doesn't really bother me, but I've noticed the recent decline in the amount of variety in popular arcade games.
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iv'e played since sc2 launched and iv'e never even looked in the arcade tab
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On November 05 2013 04:42 igay wrote: iv'e played since sc2 launched and iv'e never even looked in the arcade tab You're not missing much. You're not missing anything, in fact, because it's shit. It's incredibly hard for a certain map to be discovered and played consistently. Blizzard absolutely needs to go back to the system where you could choose a UMS based on a name.
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Man, I've only recently started playing arcade games. In the past I've played a few... but all older games. Red Circle TD, Left 2 Die, Special Forces Elite, Phantom Mode.
A newbie friend started playing with me last month, but he's super bad at the real game so we mostly stick to UMS. We've played all those I just listed, another TD called EnderCraft, and Nexus Wars. Sometimes we'll 2v2 but I basically do everything, which is fine sometimes but it gets a little old.
igay has a point too. You might just start playing 1v1. The game never gets old.
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It is unfortunate but true that the new Bnet layout vastly discourages new mapmakers. There’s a smaller pool of potential mapmakers to begin with since the SC2 Editor is prohibitively difficult to use (if it weren’t for SC2mapster I bet there wouldn’t be any games around at all!).
To add to that, though, I think Blizzard’s Bnet team made just about every incorrect decision possible. I remember when the game first came out and there weren’t chat channels or an open games list! Just try and imagine what it was like to get a new game noticed back then.
It’s gotten better since, but it’s very telling that despite Blizzard’s direct effort to promote new games (spotlighting, Up&Coming, Fun or Not, free games with the Starter Edition, their new spotlight-ish thing, etc.) the same ones generally tend to stay at the top.
I’d love to write extensively about what I think the problems are, but the honest truth is that unless they’re willing to scrap every aspect of the Arcade’s Bnet UI, things aren’t going to change in any significant way. (It happened with the Diablo III auction house--maybe it could happen here!)
I hope they do, though, and I try to be optimistic about it. At the very least, things haven’t gotten worse since the start of Bnet 2.0.
Best of luck with finding a group to try out new Arcade games! I know SC2Mapster does game nights occasionally so that might be a good place to start.
rut
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On November 04 2013 20:40 jrkirby wrote: That's a major reason why I quit sc2. It just doesn't have the same community feeling as wc3 did.
Back in wc3, you could build a game yourself, then just go on battle.net and host it, and a bunch of people would just join to see what it was. If they liked it enough that they wanted to host it, then it started to spread. Otherwise it'd just stay as a file in ~10 people's folders.
Contrast to sc2: If you make a new game, good luck getting anyone other than your irl friends to help you test multiplayer.
It was like that for BW and shit people even got UMS communities together meh. "We v-tecers were doing that for years!"
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it's only fun if you play with friends, it's pretty stupid when you play with random people
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I only play Aeon of Storms; better than LoL
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