GoT Mafia: Lords and Liars - Page 4
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Onegu
United States9695 Posts
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Keirathi
United States4679 Posts
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johnnywup
United States3858 Posts
I've read all the books and I'm totally obsessed with the lore and really want to play :D I just met the grrm himself | ||
s0Lstice
United States1832 Posts
On July 30 2013 04:19 johnnywup wrote: /in if its not too late D: D: D: D: I've read all the books and I'm totally obsessed with the lore and really want to play :D I just met the grrm himself When I met him, I asked him if syrio forel could beat gregor clegane 1 on 1. He was like 'psh easy.' Did you get some books signed? | ||
johnnywup
United States3858 Posts
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gumshoe
Canada3602 Posts
fuck, your in this game to? I was looking forward to actually playing, now I have to lurk... | ||
gumshoe
Canada3602 Posts
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DrParnassus
Afghanistan565 Posts
This is a GoT themed game. It's impossible to make a GoT themed game without referencing the source material of GoT. Even if I were to make the flavor as non-canonical as possible, the most anal of critics could still find something they deem to be a spoiler. There will be references to things introduced into the series as late as book 5, and as early as the Dunk and Egg novellas. However, I will not be spoiling the story of any ASOIAF material. If you consider learning that the character Victarion Greyjoy exists to be tmi, then I recommend reading the game with your eyes closed as to avoid any "spoilers." tldr: The flavor will use names of stuff from asoiaf, but will not reveal any spoiling information about what role they play in the story. As stated in the OP, spoiling stuff from the show/books is against the rules. Use common sense. You can talk about asoiaf all you want as long as you don't ruin the fun for others. Seeing as how this game will be starting on thursday with a silent n0 making the first day of thread discussion start on friday, would anyone rather this game be delayed till monday in order to avoid a weekend start? I'm also considering adding 6 more spots, so there'd be an extra player in each house. The signup list is full so if enough people come in saying they want to play I might open up some more slots if I can make sure the game stays balanced. | ||
Paperscraps
United States639 Posts
On July 30 2013 09:57 DrParnassus wrote: regarding spoilers and flavor..... This is a GoT themed game. It's impossible to make a GoT themed game without referencing the source material of GoT. Even if I were to make the flavor as non-canonical as possible, the most anal of critics could still find something they deem to be a spoiler. There will be references to things introduced into the series as late as book 5, and as early as the Dunk and Egg novellas. However, I will not be spoiling the story of any ASOIAF material. If you consider learning that the character Victarion Greyjoy exists to be tmi, then I recommend reading the game with your eyes closed as to avoid any "spoilers." tldr: The flavor will use names of stuff from asoiaf, but will not reveal any spoiling information about what role they play in the story. As stated in the OP, spoiling stuff from the show/books is against the rules. Use common sense. You can talk about asoiaf all you want as long as you don't ruin the fun for others. Seeing as how this game will be starting on thursday with a silent n0 making the first day of thread discussion start on friday, would anyone rather this game be delayed till monday in order to avoid a weekend start? I'm also considering adding 6 more spots, so there'd be an extra player in each house. The signup list is full so if enough people come in saying they want to play I might open up some more slots if I can make sure the game stays balanced. All of this sounds good to me. I don't mind the delay. | ||
Chromatically
United States1700 Posts
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FirmTofu
United States1956 Posts
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s0Lstice
United States1832 Posts
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iamperfection
United States9635 Posts
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Onegu
United States9695 Posts
On July 30 2013 11:43 s0Lstice wrote: My 2 cents: I like the size and the start date as it stands now Agree | ||
Xatalos
Finland9673 Posts
On July 30 2013 08:30 gumshoe wrote: fuck, your in this game to? I was looking forward to actually playing, now I have to lurk... What have I done to you? | ||
Ace
United States16096 Posts
interesting mechanics | ||
yamato77
11589 Posts
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Dandel Ion
Austria17960 Posts
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DrParnassus
Afghanistan565 Posts
On July 29 2013 22:25 Oberyn wrote: Would it make more sense to break ties randomly, rather than the first person to send in their vote? I imagine there will be a lot of 1-1 ties (or even 1-1-1) and rewarding a player based on being in a favorable time zone to send their vote in first seems a bit unfair. Yes, I will update the OP with this later. I've been debating on whether I should do it that way or the original way. This is partially why I'm open to the idea of having more players, because it seems like that'd make ties happen less often. I'm not going to have internet for the next couple days so I'll see you all then. As soon as I get online I'll look through the suggestions and decide on the start date. | ||
Xatalos
Finland9673 Posts
On July 30 2013 19:51 DrParnassus wrote: Yes, I will update the OP with this later. I've been debating on whether I should do it that way or the original way. This is partially why I'm open to the idea of having more players, because it seems like that'd make ties happen less often. I'm not going to have internet for the next couple days so I'll see you all then. As soon as I get online I'll look through the suggestions and decide on the start date. Does the player permanently become a Lord after becoming the last remaining player of his House? I think this system works fine as long there are 3+ players in a House. Once there are only 2 players, it gets kind of ridiculous (basically an automatic 1-1 situation unless the other player is confirmed town). When there's only 1 player left, well... It pretty much defeats the purpose of this system (no matter if he permanently becomes a Lord or loses his way of becoming a Lord). I feel like something major should be changed in order to make this system more functional. Here are some ideas: 1) Making 5 Houses with 4 players (adding 2 new players, for example the replacements or other new players) - increasing the amount of time where the voting system mostly remains "working as intended" 2) Giving players different "vote values" with their roles - this would resolve the tie issue (these "vote values" could be balanced with the rest of balance-changing role factors) 3) Making the *requirement* for becoming a Lord to receive majority votes (2-0, 2-1 or 3-1 depending on the remaining players) - this solution would also resolve the tie issue - you'd have to decide between no Lord at all or someone else than you being Lord Thoughts? | ||
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