Map Jam & Challenge #7 - Page 4
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InfCereal
Canada1756 Posts
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RFDaemoniac
United States544 Posts
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Fatam
1986 Posts
For instance we could have all the submitted topics laid out in a poll a couple days before the jam starts and the top 2 vote receivers are the topics we use. I guess the only risk of that is if a couple topics are "pulling away" after the first day then people could get an extra 24 hours to work on their maps.. but idk if that is really a huge deal. | ||
RFDaemoniac
United States544 Posts
I support running a poll for a couple days before, though. I would encourage people to vote for things that are interesting challenging while still being reasonable, but to each their own. | ||
-NegativeZero-
United States2140 Posts
Once everyone sends in their topic submissions, post all the topics and create a poll for each one, asking whether it is an "appropriate" map jam topic. Then, pick only the ones which get more "Yes" votes than "No" votes and put those into the random number generator. | ||
Fatam
1986 Posts
On July 23 2013 14:15 -NegativeZero- wrote: Another idea, which is more complicated but still keeps the element of randomness: Once everyone sends in their topic submissions, post all the topics and create a poll for each one, asking whether it is an "appropriate" map jam topic. Then, pick only the ones which get more "Yes" votes than "No" votes and put those into the random number generator. That's pretty good. Still keeps the "surprise" factor for the most part. | ||
moskonia
Israel1448 Posts
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EatThePath
United States3943 Posts
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The_Templar
your Country52796 Posts
On July 24 2013 06:29 EatThePath wrote: The topics should be totally random and self-policed by submitters, otherwise the purpose of the map jam as an extemporaneous exercise is defeated. Just because we had one topic that was objectionable to some people doesn't mean we need to redo the system which has worked well every time. In fact we had the penis topic before and I thought that was pretty stupid but it's not like it ruined the map jam, which after all will always have a "next time" anyway. sorry for contentless post but this is exactly what I think, to the letter. | ||
Samro225am
Germany982 Posts
On July 24 2013 07:39 The_Templar wrote: sorry for contentless post but this is exactly what I think, to the letter. as the initiator - not that this is of any importance really as I meant it to be a community thing and to evolve and change - I think the idea of submitting very random topics works best as long as they name a concrete yet generally map or game feature. 3p map, backdoor, lowground main and similar features just blend in with pretty much anything and one can come up with intersting ideas within these two parameters. submitting topics should be simple and be explained within one very short sentence maximum. Otherwise it just gets to complicated to administrate and we know how poll driven things end up, somewhere in the endless lands of grey. keep it simple and hf. On July 24 2013 06:29 EatThePath wrote: Just because we had one topic that was objectionable to some people doesn't mean we need to redo the system which has worked well every time. may i add that the MTG topic could have been dismissed by the admin? If something is too big/open feel free to tell the poersn who submitted and scrap it off the list... i think the MTG topic is fine for itself, but more on the level of a challenge that is autonomous, like the Better Than Blizzard Challenge. | ||
EatThePath
United States3943 Posts
On July 25 2013 00:13 Samro225am wrote: may i add that the MTG topic could have been dismissed by the admin? If something is too big/open feel free to tell the poersn who submitted and scrap it off the list... i think the MTG topic is fine for itself, but more on the level of a challenge that is autonomous, like the Better Than Blizzard Challenge. Yeah I agree, should have mentioned that (as per original idea right?) admin can throw out topics if they choose which is as it should be. | ||
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