On July 13 2013 21:24 The_Templar wrote:
-Based on a Magic the Gathering card
-Based on a Magic the Gathering card
Good to see it's a topic everyone can participate in. Oh wait...
Forum Index > SC2 Maps & Custom Games |
Yonnua
United Kingdom2331 Posts
On July 13 2013 21:24 The_Templar wrote: -Based on a Magic the Gathering card Good to see it's a topic everyone can participate in. Oh wait... | ||
Samro225am
Germany982 Posts
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moskonia
Israel1448 Posts
On July 13 2013 22:36 algue wrote: Show nested quote + On July 13 2013 21:58 moskonia wrote: -Based on a Magic the Gathering card What. The. Fuck. I never played Magic, can the one who sent the topic link what he means and how to base the maps on it? I never played Magic myself but I guess the guy who had this idea was thinking about the lands : http://mtg.wikia.com/wiki/Basic_Land http://mtg.wikia.com/wiki/List_of_Nonbasic_Lands (However I don't see how you can base a map on it except for the textures) Sadly I'm not using my computer, I won't make a map. I'll try for the map jam #8. Too Bad, I have a plan of a map with xel naga towers in the main base That was my topic I think it has much potential. I think it would be most used for close spawns by air, but there are many more uses for a tower in the main. Anyways after looking at the cards I won't participate too since its basically a 1 topic jam, maybe have an option for the operator of the jam to remove silly topics like this? | ||
RFDaemoniac
United States544 Posts
It's incredibly flexible and I don't think it should preclude anybody from participating. You could use the name of a card as inspiration for an aesthetic theme if you're not familiar with the game. Go to this page and click on "Random Card" several times until you see something that you like. If you're only going for an aesthetic inspiration I recommend limiting yourself to Lands with the advanced search. Find a Magic the Gathering card and base a map around it. You can take inspiration from the name, the mechanics of the game, the lore, etc, but it must be explicitly mentioned. For example: Bog Wraith has swampwalk. Perhaps you have a backdoor in each main that can only be entered with small units, and is covered in creep. Another example: Words of Waste causes other players to discard cards. Perhaps you make a trigger that whenever anybody mines minerals from a few certain mineral patches, instead of gaining minerals, the mineral patches on their opponents half of the field lose some value. A third example: Peat Bog is a land that gives a lot of mana quickly and then runs out. Perhaps some of the expansions are gold with many mineral patches but very low resource count. A fourth example: Wall of Water could inspire you to make a beach map with a tsunami coming in on one side. Etc. | ||
RFDaemoniac
United States544 Posts
But I really do encourage people to try. There's a lot to be had in the game that isn't the mechanics, and the mechanics are incredibly interesting to pull into starcraft. Also I think it's entirely fair for an operator to remove things that they deem silly... | ||
moskonia
Israel1448 Posts
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Fen1kz
Russian Federation216 Posts
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RFDaemoniac
United States544 Posts
More examples for people who don't play. Many of these are pretty extreme, just a disclaimer. I also went through many cards that didn't inspire me in any way. Wrath of God destroys every creature. You could have all non-worker units that aren't in a safe area destroyed every X minutes. Ornithopter is a free flying unit with no attack. Perhaps you make a very large map with many start locations but give each player an observer at the start of the game. Ashnod's Altar allows you to sacrifice a creature to gain mana. Perhaps you have an area where you can salvage units for 75% of their resource cost. Cryoclasm allows you to destroy a land. Perhaps there are collapsible rock towers near mineral lines at expansions (if they still remove the patches from the game then perhaps make them respawn after 2:00 minutes or something). Quicksand makes certain creatures weak. Perhaps you put areas on the map that give units in them -1 armor and -1 attack upgrade. Everglades replaces a land with a better land. Perhaps you can destroy a building to make a vespene geyser high yield. | ||
Fen1kz
Russian Federation216 Posts
though im not MTG player, but this one seems pretty peaceful village | ||
EatThePath
United States3943 Posts
Yeah it's kind of a goofy topic. I love mtg and I'm still ambivalent about trying to base a map on a card, which can mean whatever you want it to. XNT in main is interesting enough that it'd be worth making maps with that just to see what people do. I'll just use Reliquary Tower and increase the supply cap. | ||
EatThePath
United States3943 Posts
On July 14 2013 04:27 Fen1kz wrote: im thinking of daru encampment though im not MTG player, but this one seems pretty peaceful village You could use a trigger that buffs a tier 1 unit for every player into a hero with double stats. (Going on the +1/+1 soldier ability.) :D Like: Whenever any unit is created If it is a zergling OR a marine OR a zealot AND there is no hero for current player Replace last created unit with hero version Maybe it should work for roaches marauders stalkers sentries as well idk | ||
Fen1kz
Russian Federation216 Posts
On July 14 2013 04:31 EatThePath wrote: Show nested quote + On July 14 2013 04:27 Fen1kz wrote: im thinking of daru encampment though im not MTG player, but this one seems pretty peaceful village You could use a trigger that buffs a tier 1 unit for every player into a hero with double stats. (Going on the +1/+1 soldier ability.) :D Like: Whenever any unit is created If it is a zergling OR a marine OR a zealot AND there is no hero for current player Replace last created unit with hero version Maybe it should work for roaches marauders stalkers sentries as well idk nice idea, i'll think about it btw and i should place xelnaga tower in the main, right? | ||
EatThePath
United States3943 Posts
On July 14 2013 04:52 Fen1kz wrote: Show nested quote + On July 14 2013 04:31 EatThePath wrote: On July 14 2013 04:27 Fen1kz wrote: im thinking of daru encampment though im not MTG player, but this one seems pretty peaceful village You could use a trigger that buffs a tier 1 unit for every player into a hero with double stats. (Going on the +1/+1 soldier ability.) :D Like: Whenever any unit is created If it is a zergling OR a marine OR a zealot AND there is no hero for current player Replace last created unit with hero version Maybe it should work for roaches marauders stalkers sentries as well idk nice idea, i'll think about it btw and i should place xelnaga tower in the main, right? Yeah that's the other topic you must use | ||
maltenp
Sweden15 Posts
Shivian Oasis - Uploaded on all servers. + Show Spoiler + Mapanalyser overview: + Show Spoiler + Sadly I've to work tomorrow so I wont have time to embellish it further but I will do it after the competition. Anyway its based on the game card : Shivian Oasis. + Show Spoiler + Play it! (I'd very much like replays) EDIT: Changed lightnings: (not sure when the contest ends so I put 'Spoiler' on my previous version.) | ||
EatThePath
United States3943 Posts
Very pretty and it looks quite fun too! | ||
WedRine
Denmark64 Posts
Oh btw here's the MTG logo for reference + Show Spoiler + My map: The Gathering 160x160 DO YOU THINK THE CONCEPT HAS POTENTIAL? | ||
Fatam
1986 Posts
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NewSunshine
United States5938 Posts
1) Translating an effect from MtG into a map mechanic is not something I feel comfortable with, it doesn't seem easy or natural, with the standards I like to set for myself. 2) Seeing as I've been moving away from using XNT's altogether, as are others, putting one in the main is not within the realm of things I'd like to do. Not that it ever was, though. So 2 sources of that thing called cognitive dissonance. I probably won't submit. I did make 1 attempt, but it didn't pan out, and I'm not feeling the topics so much as previously. | ||
-NegativeZero-
United States2140 Posts
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TheFish7
United States2824 Posts
Based on: + Show Spoiler + Screenshots: + Show Spoiler +. Gotta say I would also have preferred topics that have an impact on how to do the layout. If the map has to be based on a magic card, then we are changing the focus to aesthetics, and it takes a lot more time to do a theme map the right way. Trying a low ground main here, the tower in your main is activated by your mining workers right off the bat, hopefully this is enough to overcome some of the pvp difficulties that a lowground main brings (?). You can wall at the top of the main ramp with one pylon+ one gate. The nat choke is also on the small side, the nat nat is about 40. | ||
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