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Map Jam & Challenge #7

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-07-13 12:25:50
July 06 2013 16:36 GMT
#1
Map Jam & Challenge #7


From
Saturday, Jul 13 3:00pm GMT (GMT+00:00)
To
Sunday, Jul 14 3:00pm GMT (GMT+00:00)


Begins in




Rules:

  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • Combine the two randomly selected topics (tba) in one map.
  • Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours.
  • Poll decides on winner with participants having one additional vote.


Winner is determined
Tuesday, Jul 16 4:00pm GMT (GMT+00:00)

+ Show Spoiler [Submissions] +



No poll yet.




Previous Topics

                                                                              + Show Spoiler +

  • Map Jam #1
    • 2v2
    • Desert Oasis Style Mains

  • Map Jam #2
    • Extreme chokes and open spaces
    • Use of hostile units

  • Map Jam #3
    • 3 player
    • multiple Xel'Naga Towers

  • Map Jam #4
    • Area < 16900
    • Forward high ground

  • Map Jam #5
    • No ramps
    • Maximum playable width of 116

  • Map Jam #6
    • Gold Bases
    • Contains at least 11 ramps per player





Topics:


Based on a Magic the Gathering card

Xel'Naga tower in main




Process
Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



FAQ:


What is the Map Jam & Challenge?
The Map Jam & Challenge is a format by and for the community.
The Map Jam & Challenge is a regular map making competition.
The Map Jam & Challenge wants you to be creative and quick.
The Map Jam & Challenge provokes thinking outside the box.

This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

Why do this?
It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no give aways, no tshirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

How does it work?
  • Runs monthly.
  • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
  • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
  • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
  • Win = Fun & Fame


Map Jam & Challenge #7
The Map Jam & Challenge starts Saturday, Jul 13 3:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

Topics will be announced in this thread.

The previous events were administrated by Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 06 2013 16:37 GMT
#2
It's currently unclear whether I will be able to maintain the OP during this map jam, as I will be going on vacation some time next week.

Also remember to message me topics!
ModeratorI am still alive, somehow
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 07 2013 01:02 GMT
#3
Oh I hope my topic gets picked, its one of those concepts everyone says they want to try but no one ever does
~ ~ <°)))><~ ~ ~
Samro225am
Profile Joined August 2010
Germany982 Posts
July 08 2013 16:01 GMT
#4
topic sent (:
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 08 2013 16:13 GMT
#5
Some of the sent topics are overlapping
ModeratorI am still alive, somehow
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
July 08 2013 16:34 GMT
#6
On July 09 2013 01:13 The_Templar wrote:
Some of the sent topics are overlapping

I dont see that as a problem, just count it as normal and if u get both u reroll on one of them.
Fatam
Profile Joined June 2012
1986 Posts
July 08 2013 19:08 GMT
#7
Wish I could remember some of the topics I sent in the earlier map jams, I had some good ones. Will try to think of something cool
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 08 2013 19:28 GMT
#8
You can look through your PM history, yeah? And we did agree to publish all of the previous topics that we've sent in... I'll get that out by the end of this week.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 08 2013 19:30 GMT
#9
Map Jam 6 Topics
ModeratorI am still alive, somehow
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
July 08 2013 20:31 GMT
#10
On July 09 2013 04:28 RFDaemoniac wrote:
You can look through your PM history, yeah? And we did agree to publish all of the previous topics that we've sent in... I'll get that out by the end of this week.


true, didnt think of that. Now I don't have to think of anything

looked @ the map jam 6 topics, "Inspired by a WC3 map" could have been interesting to see what people do. Would you go as far as to put some neutral creeps? or just loosely base it on the shape of the map.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
moskonia
Profile Joined January 2011
Israel1448 Posts
July 08 2013 20:35 GMT
#11
I think basing it on W3 would be incredible, I would love to see how people do it, although it would probably turn out pretty bad. Personally I would use creeps because that is a cool mechanic to make expanding harder.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
July 08 2013 21:24 GMT
#12
On July 09 2013 05:31 Fatam wrote:
Show nested quote +
On July 09 2013 04:28 RFDaemoniac wrote:
You can look through your PM history, yeah? And we did agree to publish all of the previous topics that we've sent in... I'll get that out by the end of this week.


true, didnt think of that. Now I don't have to think of anything

looked @ the map jam 6 topics, "Inspired by a WC3 map" could have been interesting to see what people do. Would you go as far as to put some neutral creeps? or just loosely base it on the shape of the map.

I think this topic could actually work very well. I'd leave out WC3-specific mechanics such as shops and neutral creeps though. Doesn't make a lot of sense in starcraft.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2013-07-08 23:37:08
July 08 2013 23:36 GMT
#13
You could totally have health and energy shrines though

I always thought that an energy shrine was a great way to give a defender's advantage.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 11 2013 02:35 GMT
#14
It turns out I'm going on vacation starting around 8-9 saturday morning and it's a long drive so I'll have to start this thing a bit early. I'll still be able to update the OP and we can still finish at the same time. Hopefully this will be ok with everybody.
ModeratorI am still alive, somehow
TL+ Member
maltenp
Profile Joined May 2013
Sweden15 Posts
July 11 2013 06:15 GMT
#15
Did you change the timer?
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 12 2013 01:43 GMT
#16
The timer has not been changed. It is still set for 11:00 am, so the actual event will start when the timer says 2 or 3 hours. Hopefully it doesn't make too much of a difference for people.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 13 2013 12:24 GMT
#17
Topics chosen:
-Based on a Magic the Gathering card
-Xel'Naga tower in main

Topics submitted:

+ Show Spoiler +
1. Long, thin bridges
2. Mineral fields must contain 1000 or fewer resources, and vesper geysers must contain 1750 or fewer.
3. Modeled after a land in Magic the Gathering
4. Based on a Magic the Gathering card
5. Non-symmetrical. No copy+pasting terrain and bonus points for non-symmetrical base layouts.
6. Use of bases with at most 6 mineral fields and 1 gas geyser
7. 2 entrances into main base (Note: inbase expansions don't count, unless there's an outside entrance into that base as well)
8. Use of neutral or hostile buildings
9. Three optional thirds
10. Use of bridges
11. Xel'Naga tower in main.
12. Extremely defensible mains
ModeratorI am still alive, somehow
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
July 13 2013 12:58 GMT
#18
-Based on a Magic the Gathering card

What. The. Fuck.

I never played Magic, can the one who sent the topic link what he means and how to base the maps on it?
Samro225am
Profile Joined August 2010
Germany982 Posts
July 13 2013 13:28 GMT
#19
i am out.
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-07-13 13:41:06
July 13 2013 13:36 GMT
#20
On July 13 2013 21:58 moskonia wrote:
Show nested quote +
-Based on a Magic the Gathering card

What. The. Fuck.

I never played Magic, can the one who sent the topic link what he means and how to base the maps on it?


I never played Magic myself but I guess the guy who had this idea was thinking about the lands : http://mtg.wikia.com/wiki/Basic_Land
http://mtg.wikia.com/wiki/List_of_Nonbasic_Lands
(However I don't see how you can base a map on it except for the textures)
Sadly I'm not using my computer, I won't make a map. I'll try for the map jam #8. Too Bad, I have a plan of a map with xel naga towers in the main base
rly ?
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