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Map Jam & Challenge #7 - Page 4

Forum Index > SC2 Maps & Custom Games
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InfCereal
Profile Joined December 2011
Canada1759 Posts
July 19 2013 12:17 GMT
#61
That fog map looks really fun for customs with friends. I neeeed to try that out.
Cereal
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 23 2013 02:35 GMT
#62
This is a few days late but I just wanted to post my concession: the MTG was too big/amorphous for a weekly jam. If anybody wants to administer the next one PM me otherwise I will.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-07-23 04:22:30
July 23 2013 04:21 GMT
#63
We could always just switch our topic-acquiring method (since we've been getting topics that scare people off).

For instance we could have all the submitted topics laid out in a poll a couple days before the jam starts and the top 2 vote receivers are the topics we use. I guess the only risk of that is if a couple topics are "pulling away" after the first day then people could get an extra 24 hours to work on their maps.. but idk if that is really a huge deal.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 23 2013 04:36 GMT
#64
I think if we try and do things that don't scare anybody off then we're not going to have very interesting topics...

I support running a poll for a couple days before, though. I would encourage people to vote for things that are interesting challenging while still being reasonable, but to each their own.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-07-23 05:16:53
July 23 2013 05:15 GMT
#65
Another idea, which is more complicated but still keeps the element of randomness:

Once everyone sends in their topic submissions, post all the topics and create a poll for each one, asking whether it is an "appropriate" map jam topic. Then, pick only the ones which get more "Yes" votes than "No" votes and put those into the random number generator.
vibeo gane,
Fatam
Profile Joined June 2012
1986 Posts
July 23 2013 05:43 GMT
#66
On July 23 2013 14:15 -NegativeZero- wrote:
Another idea, which is more complicated but still keeps the element of randomness:

Once everyone sends in their topic submissions, post all the topics and create a poll for each one, asking whether it is an "appropriate" map jam topic. Then, pick only the ones which get more "Yes" votes than "No" votes and put those into the random number generator.


That's pretty good. Still keeps the "surprise" factor for the most part.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
moskonia
Profile Joined January 2011
Israel1448 Posts
July 23 2013 20:35 GMT
#67
I think the idea of negative is the best, although it would require people actually voting on each topic if its OK, hopefully people will, but you can never know.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 23 2013 21:29 GMT
#68
The topics should be totally random and self-policed by submitters, otherwise the purpose of the map jam as an extemporaneous exercise is defeated. Just because we had one topic that was objectionable to some people doesn't mean we need to redo the system which has worked well every time. In fact we had the penis topic before and I thought that was pretty stupid but it's not like it ruined the map jam, which after all will always have a "next time" anyway.
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-07-23 22:40:15
July 23 2013 22:39 GMT
#69
On July 24 2013 06:29 EatThePath wrote:
The topics should be totally random and self-policed by submitters, otherwise the purpose of the map jam as an extemporaneous exercise is defeated. Just because we had one topic that was objectionable to some people doesn't mean we need to redo the system which has worked well every time. In fact we had the penis topic before and I thought that was pretty stupid but it's not like it ruined the map jam, which after all will always have a "next time" anyway.

sorry for contentless post but this is exactly what I think, to the letter.
Moderatorshe/her
TL+ Member
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-07-24 15:18:06
July 24 2013 15:13 GMT
#70
On July 24 2013 07:39 The_Templar wrote:
Show nested quote +
On July 24 2013 06:29 EatThePath wrote:
The topics should be totally random and self-policed by submitters, otherwise the purpose of the map jam as an extemporaneous exercise is defeated. Just because we had one topic that was objectionable to some people doesn't mean we need to redo the system which has worked well every time. In fact we had the penis topic before and I thought that was pretty stupid but it's not like it ruined the map jam, which after all will always have a "next time" anyway.

sorry for contentless post but this is exactly what I think, to the letter.


as the initiator - not that this is of any importance really as I meant it to be a community thing and to evolve and change - I think the idea of submitting very random topics works best as long as they name a concrete yet generally map or game feature. 3p map, backdoor, lowground main and similar features just blend in with pretty much anything and one can come up with intersting ideas within these two parameters. submitting topics should be simple and be explained within one very short sentence maximum.

Otherwise it just gets to complicated to administrate and we know how poll driven things end up, somewhere in the endless lands of grey.

keep it simple and hf.



On July 24 2013 06:29 EatThePath wrote:
Just because we had one topic that was objectionable to some people doesn't mean we need to redo the system which has worked well every time.


may i add that the MTG topic could have been dismissed by the admin? If something is too big/open feel free to tell the poersn who submitted and scrap it off the list... i think the MTG topic is fine for itself, but more on the level of a challenge that is autonomous, like the Better Than Blizzard Challenge.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 25 2013 00:08 GMT
#71
On July 25 2013 00:13 Samro225am wrote:
Show nested quote +
On July 24 2013 06:29 EatThePath wrote:
Just because we had one topic that was objectionable to some people doesn't mean we need to redo the system which has worked well every time.


may i add that the MTG topic could have been dismissed by the admin? If something is too big/open feel free to tell the poersn who submitted and scrap it off the list... i think the MTG topic is fine for itself, but more on the level of a challenge that is autonomous, like the Better Than Blizzard Challenge.

Yeah I agree, should have mentioned that (as per original idea right?) admin can throw out topics if they choose which is as it should be.
Comprehensive strategic intention: DNE
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