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I was looking through StarCraft pics trying to find some hints of what new techs and units might be hiddenin the screen shots. Unfortuanatly I wasn't able to find anything good. But I did come accross this...
Original Pic: http://www.starcraft2.com/images/screenshots/ss4-hires.jpg
It shows a tank above the first and second level at a third level. If their are more than two levels in SC2 it would definatly make for more strategies and diversify the game even more.
Good/Bad.. why? Discuss.
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Russian Federation4235 Posts
StarCraft already has multilevels. Low dirt, high dirt and high temple on jungle tileset are all different levels, so I don't see anything radically new to discuss here.
Anyway, there's true multileveling (up to 16, afaik) in WarCraft III and it doesn't have a significant impact on the game.
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On June 09 2007 12:23 BluzMan wrote: StarCraft already has multilevels. Low dirt, high dirt and high temple on jungle tileset are all different levels, so I don't see anything radically new to discuss here.
Anyway, there's true multileveling (up to 16, afaik) in WarCraft III and it doesn't have a significant impact on the game.
I've never played on maps using all three levels. >.<
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Russian Federation4235 Posts
Sure you did, it is just really insignificant with SC mechanics. Being 2 levels above gives the same advantage as being 1 level above.
Since they've already changing high ground concepts (units firing from high ground no longer give vision) they might also change the mechanics, but since we know exactly nothing about it this thread could only become pure speculation.
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woah.. didn't notice that but after reading what bluzman wrote i kind of have to side with him XP
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the question to the thread is... how the hell can the tank get multi layer without dropship (or lifting the factory)??
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Uh, did it ever say that there wasn't a dropship? No.
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Belgium6753 Posts
On June 09 2007 12:59 anch wrote: the question to the thread is... how the hell can the tank get multi layer without dropship (or lifting the factory)??
rofl are you serious
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I think if they made range increase as the ground level increase, that'll be rly cool. Say a Siegue tanque can fire rly rly far on a cliff, that'll be TOTOAL DOMINATION!
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On June 09 2007 12:27 BuGzlToOnl wrote:Show nested quote +On June 09 2007 12:23 BluzMan wrote: StarCraft already has multilevels. Low dirt, high dirt and high temple on jungle tileset are all different levels, so I don't see anything radically new to discuss here.
Anyway, there's true multileveling (up to 16, afaik) in WarCraft III and it doesn't have a significant impact on the game. I've never played on maps using all three levels. >.<
RoV?
first one that came to my mind =\\
i'm sure there's been plenty more though
in wc3 it didn't have a significant impact because the terrain advantages weren't as important as in starcraft
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Belgium6753 Posts
Also that screenshot has a thing saying "real men drill deep" at the top
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Russian Federation4235 Posts
On June 09 2007 14:29 Locked wrote:Show nested quote +On June 09 2007 12:27 BuGzlToOnl wrote:On June 09 2007 12:23 BluzMan wrote: StarCraft already has multilevels. Low dirt, high dirt and high temple on jungle tileset are all different levels, so I don't see anything radically new to discuss here.
Anyway, there's true multileveling (up to 16, afaik) in WarCraft III and it doesn't have a significant impact on the game. I've never played on maps using all three levels. >.< RoV? first one that came to my mind =\\ i'm sure there's been plenty more though in wc3 it didn't have a significant impact because the terrain advantages weren't as important as in starcraft
Actually, the system for high ground in War3 is exactly the same as SC. High ground means less in War3 just because generic "ground" has less value. War3 is unit-driven whereas SC is more territory-driven. The mechanics, however, are exactly the same in both games.
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Germany1298 Posts
Starcraft already has 5 levels, guess you need not less and not more.
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United States7166 Posts
what the heck is that thing on the top of that 100m spire
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On June 09 2007 17:16 Raist wrote: what the heck is that thing on the top of that 100m spire
A siege tank, duh! It's pretty obvious he tried to recreate the graphic from the demo, so it sucks ;P
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Lost temple, islands are level-3 height
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On June 09 2007 14:59 Xeofreestyler wrote: Also that screenshot has a thing saying "real men drill deep" at the top
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There are 3 levels of terrain in SC1 but there was not 3 level cliff sides or even 2 level cliff sides like you see in the SC2 screenshot or you have in Warcraft 3. That is a huge difference considering we have units that can walk/jump up or off cliffs to reach lower or higher ground levels.
My guess would be you cannot walk up any cliffs that are higher than 1 level with collosus like units or jump up (but you can jump off) with reapers. So a map creator can decide how effective collosus or reaper type units would be for base raid assaults without a drop ship of some sort.
Btw in warcraft high ground did play a huge role on certain maps like twisted meadows. Fighting at the bottom of a hill with ranged units at a choke point is really stupid. It however is true that multi leveling didn't play much of a role in warcraft 3 (although it does on some maps) just not enough like SC1.
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On June 09 2007 15:09 BluzMan wrote:Show nested quote +On June 09 2007 14:29 Locked wrote:On June 09 2007 12:27 BuGzlToOnl wrote:On June 09 2007 12:23 BluzMan wrote: StarCraft already has multilevels. Low dirt, high dirt and high temple on jungle tileset are all different levels, so I don't see anything radically new to discuss here.
Anyway, there's true multileveling (up to 16, afaik) in WarCraft III and it doesn't have a significant impact on the game. I've never played on maps using all three levels. >.< RoV? first one that came to my mind =\\ i'm sure there's been plenty more though in wc3 it didn't have a significant impact because the terrain advantages weren't as important as in starcraft Actually, the system for high ground in War3 is exactly the same as SC. High ground means less in War3 just because generic "ground" has less value. War3 is unit-driven whereas SC is more territory-driven. The mechanics, however, are exactly the same in both games.
that's why i said it wasn't as important
of course it wasn't meaningless (like the above example on twisted meadows)
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gorky island has 3 levels, but no maps of sc have more than 2 levels THIS close to each other
[edit] 4 lol
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