If there really are to be 5+ different levels, than 2 lvls up are walker in accessible, yet 1 level is. Perhaps the zerglings can only jump down 1 level, not 2+? This makes terrain 10x more strategic.
Multie Level Playing Field - Page 2
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treckin
United States85 Posts
If there really are to be 5+ different levels, than 2 lvls up are walker in accessible, yet 1 level is. Perhaps the zerglings can only jump down 1 level, not 2+? This makes terrain 10x more strategic. | ||
SoMuchBetter
Australia10606 Posts
On June 09 2007 19:53 Raidern wrote: gorky island has 3 levels, but no maps of sc have more than 2 levels THIS close to each other [edit] 4 lol jungle story | ||
Dendra
Croatia801 Posts
dont even mention that imba map :D gorky pwned though | ||
ChaosKnight
United States819 Posts
On June 09 2007 19:28 AC3 wrote: | ||
Chosi
Germany1298 Posts
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Doctorasul
Romania1145 Posts
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Chosi
Germany1298 Posts
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SnoopySnacks
Tarsonis903 Posts
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Lord.of.Nukes
United Kingdom226 Posts
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SoMuchBetter
Australia10606 Posts
On June 10 2007 09:07 Lord.of.Nukes wrote: Two is irrelevant because it gives no terrain advantages over one, It acts as normal ground that looks a little higher. Walk a ground unit on normal terrain and it can see and fire on what's on two without issue, it just can't walk up there. ... which is exactly why it gives a terrain advantage over 1 | ||
lololol
5198 Posts
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treckin
United States85 Posts
walkers cant go up two levels, zerglings cant go down more than one... Therefor, terrain is even more important to maximize in SC2 | ||
Doctorasul
Romania1145 Posts
On June 10 2007 13:38 treckin wrote: I think my comment was ignored for some reason. THE NEW WALKER UNITS ARE GOING TO BE MORE IMPORTANT THAN YOU ARE GIVING THEM CREDIT FOR.... walkers cant go up two levels, zerglings cant go down more than one... Therefor, terrain is even more important to maximize in SC2 Precisely where are you getting this information, pray tell? Details such as zerglings going "down" would be news, but you seem to know that they can't go down more than one level and that walkers as you call them, can't go up 2 levels. I won't insult you by assuming that this is pure speculation and ask you instead: Are you some sort of ninja saboteur that broke into Blizzards' HQ? Please send me a PM if this is the case, I will strive to keep your identity a secret as long as you provide us with this sort of tips and updates regularly. You must be one of those guys that also had insider information in 1999 that they are working on SC2 and is now proudly proclaiming to have been the first to inform us of the project but we just wouldn't listen. Well, I've learned my lesson! From now on I'll give credence to all wild speculation any snotty spoiled pubescent kids' imagination blurts out, however unsubstantiated by any reliable source other than their own wet dreams of becoming a modern-day Nostradamus. And your post doesn't even rhyme. | ||
paper
13196 Posts
On June 10 2007 09:33 SoMuchBetter wrote: ... which is exactly why it gives a terrain advantage over 1 ...which gives neither an advantage and 3 = 4 :D | ||
artofmagic
United States1951 Posts
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treckin
United States85 Posts
I also was proposing that the lings are able to jump down cliffs as an idea. The man in the vid says that the zerg have continued to evolve... the lings have wings now... I was giving examples of things that could utilize the environmental levels to their advantage. we already have seen Terrain and Protoss hopping cliffs.... it would be asinine tothink that blizz would ignore the zerg. BTW I am a ninja, but im too busy sneaking into LA county jail and consoling Paris Hilton to perform any magic B&E at Blizzard... | ||
SpiritAshura
United States1271 Posts
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Doctorasul
Romania1145 Posts
In the video, the zerg evolution he is referring to is the "baneling" mutation, but you do make a valid point about the IK system and the wings make it reasonable to assume zerglings will be able to fly small distances over obstacles. If that is the case, the zerg would have a mainstream unit able to hop cliffs. (Unless zerglings won't be mainstream, which is unlikely). Reapers and stalkers are specialist units that presumably will be built specifically because they have this rare ability, whereas the zerglings have the potential to be present in the game in great numbers serving other purposes alltoghether. A restriction on zerglings to only jump to lower levels would therefore make sense and we are again in agreement. | ||
treckin
United States85 Posts
What I was envisioning for the lings was something akin to a fluttering hop down a level... It was proposed (although badly represented) that higher level could equal greater ranged attack. IMO this would detract from what is great about BW... IMO what makes SC great, of which exquisite balance is but a component, is the parallel to chess; SC has very few options. There are only so many things that one can do. That is IMO why they are going to attempt to stick to the same unit counts in SC2. The limited amount and effect of the special abilities allowing for massing army's and assistance from abilities. The more things they add the more the game will fall apart. This is why I think that allowing players to change the camera view angle is a faulty idea; it lends to many varibles to a single scenario. Perhaps one player has a different view angle than another and misses a crucial element of a battle for that reason (lame example, i know, bear with me)? SC battles should not be won or lost based on these factors (view angle, super powers etc). I think at the least they should have the camera angle be a lockable feature in the server setup options, somewhat like counterstrike. | ||
Lord.of.Nukes
United Kingdom226 Posts
On June 10 2007 09:33 SoMuchBetter wrote: The units on Raised Jungle can't walk down onto the normal terrain either. There's effectively just a small wall which doesn't affect vision or attacking at all.... which is exactly why it gives a terrain advantage over 1 | ||
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