On June 10 2007 04:18 Chosi wrote:
5 Levels ...
5 Levels ...
3 = 4, id say. and if we're taking vision into consideration here, 2 = 1.5
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useLess
United States4781 Posts
On June 10 2007 04:18 Chosi wrote: 5 Levels ... 3 = 4, id say. and if we're taking vision into consideration here, 2 = 1.5 | ||
treckin
United States85 Posts
I believe we will see a zerg unit that either jumps, hops, walks etc up/down levels. The terrains have the reapers, toss has the Colossus, and IMO the lings will be able to jump down the cliffs w/ upgrade (however no up, making what you jump down MUCH more important). If you can imagine, selecting a defensible position that is 2 levels down from the surrounding terrain on one side, and 1 level higher than the terrain on the other... you would have to take serious precautions as toss to make sure that nothing (siege tanks!?) get place on that high ground, as your colossus cannot reach it, while the other side of your base is open to attacks by reapers. Add a third side only 1 level down from the surrounding terrain.... open to a zergling stampede... I think this would make geography 10 times more important than it is now (if thats possible) | ||
paper
13196 Posts
On June 10 2007 18:31 useless wrote: 3 = 4, id say. and if we're taking vision into consideration here, 2 = 1.5 1 = 2 in terms of vision and advantageous terrain :d 2 is basically another copy of 1 | ||
treckin
United States85 Posts
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ShcShc
Canada912 Posts
On June 10 2007 21:10 treckin wrote: right. we've established that vanilla had more than 2 layers... The question is how will multiple levels affect game play in SC2. My theory is that it will be hugely impacted by the walker units/jumping units. I believe we will see a zerg unit that either jumps, hops, walks etc up/down levels. The terrains have the reapers, toss has the Colossus, and IMO the lings will be able to jump down the cliffs w/ upgrade (however no up, making what you jump down MUCH more important). If you can imagine, selecting a defensible position that is 2 levels down from the surrounding terrain on one side, and 1 level higher than the terrain on the other... you would have to take serious precautions as toss to make sure that nothing (siege tanks!?) get place on that high ground, as your colossus cannot reach it, while the other side of your base is open to attacks by reapers. Add a third side only 1 level down from the surrounding terrain.... open to a zergling stampede... I think this would make geography 10 times more important than it is now (if thats possible) I hope | ||
treckin
United States85 Posts
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caution.slip
United States775 Posts
so why go assuming that there will be 2 story cliffs that connect land to land? | ||
InfeSteD
United States4658 Posts
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treckin
United States85 Posts
???????????? | ||
jtan
Sweden5891 Posts
On June 10 2007 21:30 treckin wrote: 2 is not 1... 3=4 though 2=1, you have vision up there and your shots never miss | ||
treckin
United States85 Posts
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BluzMan
Russian Federation4235 Posts
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404.Nintu
Canada1723 Posts
We're talking about the strategic value of the elevation and how it effects BW, in comparison to how it MAY effect SC2. 2 is the same as 1. Shots don't miss, and there is no line of sight issues. What is the ONLY factor that makes you consider it another tier of elevation? Because it looks like damn elevation. Sure, people can't get from 1 to 2 without a ramp, but neither can people get from 2 to 1 without a ramp. My argument is as follows; If it has the exact same properties as 1, and is literally no different than a line of impassable doodads creating a walled off section of terrain, then maybe we should not consider it a level of elevation, and simply consider it a different tileset with a natural buffer. Figure it out guy. | ||
treckin
United States85 Posts
While the terrain effects you discuss are important, they are no more or less important than what I was strategically referring to- The walker units in SC2, and how many LEVELS they will be able to walk up/down, as well as the reapers and possibly Lings. I suppose I was saying that we are both right | ||
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