On June 02 2013 07:16 Kashll wrote:
True genius is often under-appreciated in its time
True genius is often under-appreciated in its time
I like him too. He makes me think of that Hitman monkey. That's a funny picture.
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AlternativeEgo
Sweden17309 Posts
June 01 2013 22:19 GMT
#1581
On June 02 2013 07:16 Kashll wrote: Show nested quote + On June 02 2013 07:15 Lukeeze[zR] wrote: Alive doesn't have many fans, in fact he only has one at a time, but always a very vocal one. True genius is often under-appreciated in its time I like him too. He makes me think of that Hitman monkey. That's a funny picture. | ||
Bojas
Netherlands2397 Posts
June 01 2013 22:19 GMT
#1582
Also if I tried to pick off collosi like he does I would see my marines get chopped in half by psi blades :D. | ||
kju
6143 Posts
June 01 2013 22:19 GMT
#1583
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sitromit
7051 Posts
June 01 2013 22:20 GMT
#1584
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Kashll
United States1117 Posts
June 01 2013 22:20 GMT
#1585
On June 02 2013 07:19 Bojas wrote: I'm very impressed with how Alive picks his fights also he always backs of at the exact right moment.. As i said his army movement is just absolutely immaculate. It's always been his strongest point. He moves around the map like broodwar players. | ||
Shellshock
United States97274 Posts
June 01 2013 22:21 GMT
#1586
On June 02 2013 07:17 Shellshock1122 wrote: Show nested quote + On June 02 2013 07:14 Shellshock1122 wrote: On June 02 2013 07:10 Shellshock1122 wrote: On June 02 2013 07:07 Shellshock1122 wrote: 0:00 CranK spawns in the top left aLive spawns in the bottom right 1:30 gas first for aLive rax for aLive gate for Crank 2:00 double gas for CranK reaper for aLive 3:00 Cybernetics core for CranK zealot for CranK proxy factory behind the 3rd base mineral line of CranK mothership core for CranK stalker for CranK 4:00 bunker for aLive in his natural zealot of CranK scouts the proxy factory right as it finishes widow mine started for aLive Robo for CranK 5:00 reaper kills the zealot first widow mine runs up the main ramp but is blocked by a stalker it is killed before it can burrow 2nd gate for CranK probe blocks CC from building in the natural of aLive Nexus for CranK 6:00 observer ofr CranK ebay for aLive CC on the high ground for aLive 2nd widow mine of aLive is killed with no kills 2 more rax for aLive +1 attack started for aLive forge for CranK 7:00 38 vs 39 marines and a widow mine move intot he natural of CranK reaper in the main of CranK natural nexus finishes and CranK uses photon overcharge to push the marines away +1 armor started for CranK 8:00 44 vs 44 observer of CranK is killed in aLive's main CranK kills the proxy factory Starport started right before the factory dies combat shields for aLive stim research for aLive widow mine makes it into the main but is killed by a stalker Marauders started for aLive 9:00 56 vs 54 another widow mine is picked off by it gets a stalker marines and a widow mine move into the natural and kills some sentries a stalker and an observer medivacs started for aLive Robo bay forCranK 10:00 59 vs 62 +1 armor for aLive +1 attack for CranK 2 more gates for CranK Colossus production started for CranK Extended thermal lance research started for CranK 11:00 78 vs 86 drop in the main of CranK photon overcharge on the main nexus concussive shells for aLive the drop puls the main army back into the main 2nd bio force tries to attack into the natural but photon overcharge is used on the natural nexus 12:00 90 vs 86 aLive loses some of his army but is able to save a good deal with medivacs Factory restarted for aLive 3 more rax for aLive 3rd CC building for aLive twilight council for CranK 2 more gates for CranK 13:00 94 vs 94 double drop in the main of CranK CranK is able to save his colossus in the main 2nd bio group attacks into the natural and kills a colossus +2 armor started for CranK charge research started for CranK 14:00 96 vs 94 double drop in the main of CranK another colossus is picked off Templar archives for CranK the drop lifts and escapes the main armory for aLive 2nd ebay for aLive 3rd base building for CranK double drop at the 3rd of CranK 15:00 106 vs 107 3rd of CranK is killed 3rd base restarted for CranK storm research started for CranK vikings started for aLive 2nd starport for aLive 3rd base landed for aLive 2 more rax for aLive 16:00 128 vs 127 double drop in the main of CranK photon overcharge on the main nexus and chargelots force a lift 2-2 started for aLive +2 attack started for CranK hellbats started for aLive HT in the middle of the map kills a full medivac with feedback 17:00 153 vs 140 warp prism for CranK ghost academy for aLive 18:00 158 vs 168 marauders pick off a HT 4th base for CranK aLive pushing the natural ramp of CranK CranK dropping storms moebius reactor for aLive ghosts starte dfor aLive storms force aLive to back off 19:00 178 vs 185 +3 armor started for CranK zealot drop in the natural of aLive missile turrets going up for aLive CranK moving out of his natural zealots cleaned up in aLive's natural 3-3 started for aLive 20:00 174 vs 195 vikings trying to pick off colossi because CranK has very little anti air storm chases the viings away snipe on some of the HTs 4 were sniped aLive pushing into the natural | ||
DasHawk
Denmark362 Posts
June 01 2013 22:21 GMT
#1587
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kju
6143 Posts
June 01 2013 22:22 GMT
#1588
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ujonecro
United Kingdom846 Posts
June 01 2013 22:22 GMT
#1589
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aZealot
New Zealand5447 Posts
June 01 2013 22:22 GMT
#1590
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negativedge
4279 Posts
June 01 2013 22:23 GMT
#1591
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Kashll
United States1117 Posts
June 01 2013 22:23 GMT
#1592
On June 02 2013 07:22 aZealot wrote: Damn, big skill mismatch here. ^^ | ||
Bagration
United States18282 Posts
June 01 2013 22:23 GMT
#1593
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AlternativeEgo
Sweden17309 Posts
June 01 2013 22:24 GMT
#1594
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Fusilero
United Kingdom50293 Posts
June 01 2013 22:24 GMT
#1595
Let's go with coach park. Coach park too strong compared to TB :> | ||
Zarahtra
Iceland4053 Posts
June 01 2013 22:24 GMT
#1596
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Shellshock
United States97274 Posts
June 01 2013 22:24 GMT
#1597
On June 02 2013 07:21 Shellshock1122 wrote: Show nested quote + On June 02 2013 07:17 Shellshock1122 wrote: On June 02 2013 07:14 Shellshock1122 wrote: On June 02 2013 07:10 Shellshock1122 wrote: On June 02 2013 07:07 Shellshock1122 wrote: 0:00 CranK spawns in the top left aLive spawns in the bottom right 1:30 gas first for aLive rax for aLive gate for Crank 2:00 double gas for CranK reaper for aLive 3:00 Cybernetics core for CranK zealot for CranK proxy factory behind the 3rd base mineral line of CranK mothership core for CranK stalker for CranK 4:00 bunker for aLive in his natural zealot of CranK scouts the proxy factory right as it finishes widow mine started for aLive Robo for CranK 5:00 reaper kills the zealot first widow mine runs up the main ramp but is blocked by a stalker it is killed before it can burrow 2nd gate for CranK probe blocks CC from building in the natural of aLive Nexus for CranK 6:00 observer ofr CranK ebay for aLive CC on the high ground for aLive 2nd widow mine of aLive is killed with no kills 2 more rax for aLive +1 attack started for aLive forge for CranK 7:00 38 vs 39 marines and a widow mine move intot he natural of CranK reaper in the main of CranK natural nexus finishes and CranK uses photon overcharge to push the marines away +1 armor started for CranK 8:00 44 vs 44 observer of CranK is killed in aLive's main CranK kills the proxy factory Starport started right before the factory dies combat shields for aLive stim research for aLive widow mine makes it into the main but is killed by a stalker Marauders started for aLive 9:00 56 vs 54 another widow mine is picked off by it gets a stalker marines and a widow mine move into the natural and kills some sentries a stalker and an observer medivacs started for aLive Robo bay forCranK 10:00 59 vs 62 +1 armor for aLive +1 attack for CranK 2 more gates for CranK Colossus production started for CranK Extended thermal lance research started for CranK 11:00 78 vs 86 drop in the main of CranK photon overcharge on the main nexus concussive shells for aLive the drop puls the main army back into the main 2nd bio force tries to attack into the natural but photon overcharge is used on the natural nexus 12:00 90 vs 86 aLive loses some of his army but is able to save a good deal with medivacs Factory restarted for aLive 3 more rax for aLive 3rd CC building for aLive twilight council for CranK 2 more gates for CranK 13:00 94 vs 94 double drop in the main of CranK CranK is able to save his colossus in the main 2nd bio group attacks into the natural and kills a colossus +2 armor started for CranK charge research started for CranK 14:00 96 vs 94 double drop in the main of CranK another colossus is picked off Templar archives for CranK the drop lifts and escapes the main armory for aLive 2nd ebay for aLive 3rd base building for CranK double drop at the 3rd of CranK 15:00 106 vs 107 3rd of CranK is killed 3rd base restarted for CranK storm research started for CranK vikings started for aLive 2nd starport for aLive 3rd base landed for aLive 2 more rax for aLive 16:00 128 vs 127 double drop in the main of CranK photon overcharge on the main nexus and chargelots force a lift 2-2 started for aLive +2 attack started for CranK hellbats started for aLive HT in the middle of the map kills a full medivac with feedback 17:00 153 vs 140 warp prism for CranK ghost academy for aLive 18:00 158 vs 168 marauders pick off a HT 4th base for CranK aLive pushing the natural ramp of CranK CranK dropping storms moebius reactor for aLive ghosts starte dfor aLive storms force aLive to back off 19:00 178 vs 185 +3 armor started for CranK zealot drop in the natural of aLive missile turrets going up for aLive CranK moving out of his natural zealots cleaned up in aLive's natural 3-3 started for aLive 20:00 174 vs 195 vikings trying to pick off colossi because CranK has very little anti air storm chases the viings away snipe on some of the HTs 4 were sniped aLive pushing into the natural 21:00 158 vs 171 storms on the army of aLive photon overcharge on the natural nexus vikings kill all of the colossi vikings land army of CranK falls aLive pushes into the 3rd of CranK storm on the army of aLive again probes are pulled to defend +1 vehicle armor for aLive 22:00 83 vs 130 CranK trying to rebuild his army reinforcements arriving for aLive mothership core restarted for CranK another storm hits the army of aLive a colossus is out for CranK aLive trying to push into the natural again 23:00 83 vs 137 aLive just streaming units across the map colossus of CranK dies Robo bay is killed off another colossus comes out but it has no support and dies right away twilight council falls robo falls 24:00 75 vs 159 CranK warping in as many zealots as possible to try and save his natural more and more units showing up for aLive 4th of CranK under attack CranK ggs! aLive wins 3-0 and advances to the semifinals! | ||
Wintex
Norway16834 Posts
June 01 2013 22:24 GMT
#1598
Poll: Recommend CranK vs aLive Game 3? Yes! (10) If you have time. (0) Nope. (0) 10 total votes Your vote: Recommend CranK vs aLive Game 3? Poll: Recommend CranK vs aLive Game 4? Yes! (6) If you have time. (2) Nope. (0) 8 total votes Your vote: Recommend CranK vs aLive Game 4? Poll: Recommend CranK vs aLive Game 5? Yes! (5) If you have time. (2) Nope. (1) 8 total votes Your vote: Recommend CranK vs aLive Game 5? immaculate play. | ||
GulpyBlinkeyes
United States1449 Posts
June 01 2013 22:24 GMT
#1599
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Emzeeshady
Canada4203 Posts
June 01 2013 22:24 GMT
#1600
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