[WCS AM] RO16 Day 1 Challenger Season 1 2013 - Page 10
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Bagration
United States18282 Posts
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Shellshock
United States97274 Posts
On May 30 2013 08:50 Shellshock1122 wrote: 1:40 rax first for Apocalypse 2:00 Nexus first for Top gateway for Top 3:00 CC on the low ground for Apocalypse double gas for Top bunker in the natural for apocalypse cybernetics core for Top zealot for Top 4:00 gas for Apocalypse 2 more rax for Apocalypse mothership core for Top 5:00 stalker for Top ebay for Apocalypse mothership core and zealot deny the scv scout from seeing the natural nexus bunker kills the probe before seeing the natural CC +1 attack for Apocalypse Twilight council for Top 6:00 2 more gas for Top mothership core harassing the edge of Apocalypse's main killing 1 scv combat shields for Apocalypse 2 more gates for Top blink research started for Top 7:00 49 vs 51 Marauder production started for Apocalypse missile turret for Apocalypse 3rd CC for Apocalypse Top going up to 7 gates mothership core sees units moving out 8:00 62 vs 59 2 more rax for apocalypse factory for Apocalypse Stim research started for Apocalypse Top forcefields his natural ramp but misses catching the army of apocalypse 9:00 71 vs 79 Top moving out as blink finishes +1 armor for Apocalypse Starport for Apocalypse Apocalypse sneaking back around to the natural of Top Top pulls his probes back into his natural Top attacks into the natural of Apocalypse 10:00 79 vs 91 natural nexus falls natural bunker is destroyed Natural CC is lifted Stalkers breaking into the main of Apocalypse forcefield on the main ramp of Top misses and marines get into the main scvs are pulled timewarp and forcefields are used against the scvs | ||
LimeNade
United States2125 Posts
I just don't understand since any random streamer could set up a better setup for this. Unless they are being stubborn about losing viewers if they reboot it but this is inexcusable for a company like MLG to let it go on for this long. Does no one from the company check out the stream after it goes live? Because this isn't a couple single cases of viewers noticing this, everyone I have talked to agree with how horrid it looks. | ||
Tayar
United States1439 Posts
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MCDayC
United Kingdom14464 Posts
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Shellshock
United States97274 Posts
On May 30 2013 08:54 Shellshock1122 wrote: 6:00 2 more gas for Top mothership core harassing the edge of Apocalypse's main killing 1 scv combat shields for Apocalypse 2 more gates for Top blink research started for Top 7:00 49 vs 51 Marauder production started for Apocalypse missile turret for Apocalypse 3rd CC for Apocalypse Top going up to 7 gates mothership core sees units moving out 8:00 62 vs 59 2 more rax for apocalypse factory for Apocalypse Stim research started for Apocalypse Top forcefields his natural ramp but misses catching the army of apocalypse 9:00 71 vs 79 Top moving out as blink finishes +1 armor for Apocalypse Starport for Apocalypse Apocalypse sneaking back around to the natural of Top Top pulls his probes back into his natural Top attacks into the natural of Apocalypse 10:00 79 vs 91 natural nexus falls natural bunker is destroyed Natural CC is lifted Stalkers breaking into the main of Apocalypse forcefield on the main ramp of Top misses and marines get into the main scvs are pulled timewarp and forcefields are used against the scvs 11:00 56 vs 80 The stalkers back off 2 widow mines are out Top warps in some stalkers at home but theya rent enough probes are pulled in the main of top top moves into the main of Apocalypse and loses some sentries to widow mines medivac out for Apocalypse 12:00 57 vs 62 Top blink microing against the army of Apocalypse bio finally cleaned up in the main of Top widow mines go off again 11 scvs left for apocalypse 13:00 48 vs 55 widow mine kills the mothership core 1 of the 2 medivacs of Apocalypse are kiled stalkers blink into the main scvs are pulled again Apocalypse is able to push the stalkers away 16 marines 2 medivacs 10 scvs vs 3 zealots 7 stalkers Apocalypse kills off the stalkers Top ggs! Apocalypse wins game 1! | ||
Shellshock
United States97274 Posts
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Oboeman
Canada3980 Posts
it's a terrn player doing zergling runby | ||
Bagration
United States18282 Posts
On May 30 2013 08:54 Tayar wrote: recall + nexus cannon might have been a better choice over double timewarp Yeah, most likely. Or if he could have forcefielded his main ramp, he could have limited the damage. | ||
chipmonklord17
United States11944 Posts
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Oboeman
Canada3980 Posts
On May 30 2013 08:57 chipmonklord17 wrote: Wait what...TOP had something like 15 more probes. Why not just go home? 3 orbitals - negates 15 worker advantage - gives advantage to terran in situation of main base mostly mined out (ignores saturation at additional base) - faster worker production to catch up and medivacs | ||
Bagration
United States18282 Posts
On May 30 2013 08:57 chipmonklord17 wrote: Wait what...TOP had something like 15 more probes. Why not just go home? He had no tech and 1 nexus, against 3 OC. It would have been nice to see him fight a bit longer, but he didn't know his opponent's worker count, and he was definitely behind. | ||
Shellshock
United States97274 Posts
0:00 Apocalypse spawns in the top right Top spawns in the bottom left | ||
chipmonklord17
United States11944 Posts
wasnt the 3rd orbital just sorta floating around? Not saying he would have been ahead but if he kept a stalker under it for as long as possible and just went back home he could have retaken his natural and not been in bad shape. Or maybe I'm a zerg and don't have a clue what I'm talking about | ||
Bagration
United States18282 Posts
On May 30 2013 09:00 chipmonklord17 wrote: wasnt the 3rd orbital just sorta floating around? Not saying he would have been ahead but if he kept a stalker under it for as long as possible and just went back home he could have retaken his natural and not been in bad shape. Or maybe I'm a zerg and don't have a clue what I'm talking about There was also a widow mine drop going to his main (his only base), and I don't think he had a robo. | ||
Shellshock
United States97274 Posts
On May 30 2013 09:00 Shellshock1122 wrote: 0:00 Apocalypse spawns in the top right Top spawns in the bottom left 1:40 rax first for Apocalypse gateway first for Top 2:00 gas for Top probe scout of Top is trapped in Apocalypse's main 3:00 Nexus for Top CC on the low ground for Apocalypse Cybernetics core for Top 2nd rax for Apocalypse 4:00 zealot for Top 3rd rax for Apocalypse 4th rax for Apocalypse stalker for Top 2nd gas for Top 5:00 mothership core for Top 2 more gates for Top | ||
MCDayC
United Kingdom14464 Posts
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Shellshock
United States97274 Posts
On May 30 2013 09:04 Shellshock1122 wrote: 1:40 rax first for Apocalypse gateway first for Top 2:00 gas for Top probe scout of Top is trapped in Apocalypse's main 3:00 Nexus for Top CC on the low ground for Apocalypse Cybernetics core for Top 2nd rax for Apocalypse 4:00 zealot for Top 3rd rax for Apocalypse 4th rax for Apocalypse stalker for Top 2nd gas for Top 5:00 mothership core for Top 2 more gates for Top 6:00 mothership core moving across the map gas for Apocalypse stalker scouts all the marines of Apocalypse at the watchtower Mothership core is trapped on the other side of the map 7:00 54 vs 46 Marines pushing into the natural of Top stalkers kiting marines through the natural ebay for Apocalypse 3rd CC for Apocalypse +1 attack started for Apocalypse 8:00 44 vs 46 photon overcharge on the natural nexus marines are finally cleaned up after 10 probe kills 2 bunkers in the natural of Apocalypse forge for Top twilight council for Top 9:00 57 vs 58 Marauder production started for Apocalypse Templar archives for Top charge resarch for top stim research for Apocalypse 2 more gates for Top +1 armor for Top Factory for Apocalypse turret going up for Apocalypse 10:00 72 v 62 Storm research started for Top 4 more gates for Top (going up to 9) Starport for Apocalypse +1 armor for Apocalypse 2 more rax for Apocalypse | ||
Shellshock
United States97274 Posts
On May 30 2013 09:07 Shellshock1122 wrote: 6:00 mothership core moving across the map gas for Apocalypse stalker scouts all the marines of Apocalypse at the watchtower Mothership core is trapped on the other side of the map 7:00 54 vs 46 Marines pushing into the natural of Top stalkers kiting marines through the natural ebay for Apocalypse 3rd CC for Apocalypse +1 attack started for Apocalypse 8:00 44 vs 46 photon overcharge on the natural nexus marines are finally cleaned up after 10 probe kills 2 bunkers in the natural of Apocalypse forge for Top twilight council for Top 9:00 57 vs 58 Marauder production started for Apocalypse Templar archives for Top charge resarch for top stim research for Apocalypse 2 more gates for Top +1 armor for Top Factory for Apocalypse turret going up for Apocalypse 10:00 72 v 62 Storm research started for Top 4 more gates for Top (going up to 9) Starport for Apocalypse +1 armor for Apocalypse 2 more rax for Apocalypse 11:00 Combat shields started for Apocalypse +2 armor for top armory for Apocalypse 2n ebay for Apocalypse 12:00 110 vs 88 a few marines move across the map but chargelots chase them away killing a few 2 more bunkers started for Apocalypse in his natural Top moving across the map medivacs started for Apocalypse storm on the bio of Apocalypse 13:00 106 vs 94 hellbats started for Apocalypse Apocalypse has scvs ready to repair Top waiting for some more zealots Top goes in for an attack storm on the bio and repairing scvs 14:00 122 vs 99 none of hte bunkers go down Top is forced back 3rd of Apocalypse is lifted as Top retreats through that corridor Top adding another gate Apocalypse coming out to meet the army of Top Apocalypse splits vs the storm zealots being kited 15:00 119 vs 75 Top forces Apocalypse to lift his units and retreat 3rd base on the way for Top +2 attack started for Apocalypse 3rd base landed again for Apocalypse | ||
Shellshock
United States97274 Posts
On May 30 2013 09:11 Shellshock1122 wrote: 11:00 Combat shields started for Apocalypse +2 armor for top armory for Apocalypse 2n ebay for Apocalypse 12:00 110 vs 88 a few marines move across the map but chargelots chase them away killing a few 2 more bunkers started for Apocalypse in his natural Top moving across the map medivacs started for Apocalypse storm on the bio of Apocalypse 13:00 106 vs 94 hellbats started for Apocalypse Apocalypse has scvs ready to repair Top waiting for some more zealots Top goes in for an attack storm on the bio and repairing scvs 14:00 122 vs 99 none of hte bunkers go down Top is forced back 3rd of Apocalypse is lifted as Top retreats through that corridor Top adding another gate Apocalypse coming out to meet the army of Top Apocalypse splits vs the storm zealots being kited 15:00 119 vs 75 Top forces Apocalypse to lift his units and retreat 3rd base on the way for Top +2 attack started for Apocalypse 3rd base landed again for Apocalypse 16:00 136 vs 105 +2 armor for Apocalypse concussive shells for Apocalypse Top attacks into the 3rd of Apocalypse and forces a lift scvs being killed +3 armor started for top ghost academy for Apocalypse storm hits the army of Apocalypse 17:00 142 vs 131 moebius reactor for Apocalypse ghost production started for Apocalypse zealot blocking the 3rd of Apocalypse from landing Top attacks into the natural of Apocalypse storm on thea rmy bunkers fall 18:00 127 vs 119 double drop at the 3rd of Top scvs are pulled in the natural Apocalypse is able to hold his natural drop at the 3rd of Top is cleaned up Apocalypse retakes his 3rd base 2-2 finishes for Apocalypse 19:00 117 vs 107 engagement at the 3rd of Apocalypse archons starting to kill medivacs reinforcing bio flanks the army of Top and cleans up the attack at the 3rd Dark shrine for Top 20:00 135 vs 95 Apocalypse moving across the map for a counterattack more ghosts coming out for Apocalypse Top comes down his natural ramp to engage feedback on 1 of the ghosts no more energy ghosts with the army | ||
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