[GSTL] NSH vs MVP 2013 S1 - Page 5
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SHODAN
United Kingdom1060 Posts
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Master of DalK
Canada1797 Posts
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KelsierSC
United Kingdom10443 Posts
On May 25 2013 14:02 KelsierSC wrote: 01:00 - pylon is placed in the middle of the map by madbull rax started for keen 02:00 -gateway in the middle of the map keen starts a gas cyber core proxied in the middle of the map...what in the fuck is happening keen starts a reaper 03:00 Keens reaper gets the zealot in the middle of the map he has an inkling 04:00The zealot lives and the stalker gets out!, keen has a bunker finished Keen has factory finished the MC core gets to keen base 05:00 MB gets into the base! 2 stalkers and a zealot but the SCV's force the units to recall Keen starts a startport and WM production..drops incoming 06:00 CC started for keen Robo started for MB MB expands to his natural, i was expecting it to be a proxy nexus cannon, dissapointed 07:00 drop scouted so it is abandoned, instead we have a mostly marine drop 2 more gates and an observer for MB 08:00 drop at tje matiral can MB hold!! high ground pylon taken out, Keen saves the WM on no health | ||
Immutant
Singapore201 Posts
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Dodgin
Canada39254 Posts
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KelsierSC
United Kingdom10443 Posts
On May 25 2013 14:06 KelsierSC wrote: 03:00 Keens reaper gets the zealot in the middle of the map he has an inkling 04:00The zealot lives and the stalker gets out!, keen has a bunker finished Keen has factory finished the MC core gets to keen base 05:00 MB gets into the base! 2 stalkers and a zealot but the SCV's force the units to recall Keen starts a startport and WM production..drops incoming 06:00 CC started for keen Robo started for MB MB expands to his natural, i was expecting it to be a proxy nexus cannon, dissapointed 07:00 drop scouted so it is abandoned, instead we have a mostly marine drop 2 more gates and an observer for MB 08:00 drop at tje matiral can MB hold!! high ground pylon taken out, Keen saves the WM on no health 09:00 double forge for MB Keen with 1 EB has +1 attack on the way 10:00 Stim beings for keen MB begins attack and armour upgrades Keen takes out the random buildings in the middle of the map Robotics bay started 11:00 Keen is up double the army supply he might go in!!! Here he goes!!! 12:00 The nexus cannon is forced out colossus production begins but it needs to get out!! nexus cannon at the main 3rd CC, 2nd ebay and armoury on the way twilight started for MB 13:00 CS and +2 for keen Madbull has a tiny army, can he hold, he is getting more colossus and range hellbat production beings for keen | ||
stuchiu
Fiddler's Green42661 Posts
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Fionn
United States23455 Posts
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sitromit
7051 Posts
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KelsierSC
United Kingdom10443 Posts
On May 25 2013 14:09 KelsierSC wrote: 09:00 double forge for MB Keen with 1 EB has +1 attack on the way 10:00 Stim beings for keen MB begins attack and armour upgrades Keen takes out the random buildings in the middle of the map Robotics bay started 11:00 Keen is up double the army supply he might go in!!! Here he goes!!! 12:00 The nexus cannon is forced out colossus production begins but it needs to get out!! nexus cannon at the main 3rd CC, 2nd ebay and armoury on the way twilight started for MB 13:00 CS and +2 for keen Madbull has a tiny army, can he hold, he is getting more colossus and range hellbat production beings for keen 14:00 blink begins for MB 2nd starport for keen big drop coming in for keen!!! MB sees it and keen decided not to go for it 15:00 Keen is has his 3rd base up and running and viking production Madbull tries to take his third and keen has it scouted...will he push it? templar archives started for MB, +2 about to finish for MB 16:00 keen posturing outside MB base storm and charge begin Keen pushes into the NAT whilst double hellbat drop the main 17:00 workers stacked up and so many go down!!! the natural goes down aswell 18 workers killed!!! 18:00 +3 begins for keen huge viking count for keen ghost academy on the way keen maxed with a huge bank 19:00 Engagement at the third, great angles with the vikings and all the colossus go down some good storms but it isnt enough the third goes down, madbull back on 2 bases with no real splash damage keen pushes through 20:00 Keen blasts through and madbull GG's NSH 0 - 2 MVP | ||
Dodgin
Canada39254 Posts
Mad God has forsaken us | ||
Master of DalK
Canada1797 Posts
Poll: Recommend Set 2? No (4) Yes (1) If you have time (1) 6 total votes Your vote: Recommend Set 2? | ||
Seeker
Where dat snitch at?36900 Posts
JJAKJI TIME!! | ||
sitromit
7051 Posts
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chipmonklord17
United States11944 Posts
On May 25 2013 14:17 sitromit wrote: NSH coach always looks like he's about to cry. Can you blame the guy? | ||
KelsierSC
United Kingdom10443 Posts
Game 3 - Jjakji vs Keen Map - Whirlwind 00:00 - Jjakji spawns top left, Keen Spawns bottom right | ||
Laryleprakon
New Zealand9496 Posts
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KelsierSC
United Kingdom10443 Posts
On May 25 2013 14:22 KelsierSC wrote: NSH 0 - 2 MVP Game 3 - Jjakji vs Keen Map - Whirlwind 00:00 - Jjakji spawns top left, Keen Spawns bottom right 01:00 - whirlwind is a really cool map keen sends out 2 scv's to the watch tower, could be 11/11 02:00 - 1st rax begins in the middle of the map jj starts rax followed by gas 2nd rax begins 1st marine begins 03:00 - reaper starts for jj he scouts the rax with an SCV!! keen blocks the bunker with his scv 1st reaper gets out! 04:00 - micro battle but jj gets the better loses 1 scv but kills most of the marines the bunker is up jj starts a factory and his 2nd gas keen pushes with about 6 marines but it shouldn't do that much 05:00 - keen begins a 2nd cc jj starts a quick starport and a techlab, looks like a cloaked banshee keen floats his rax home | ||
dainbramage
Australia1442 Posts
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KelsierSC
United Kingdom10443 Posts
On May 25 2013 14:26 KelsierSC wrote: 01:00 - whirlwind is a really cool map keen sends out 2 scv's to the watch tower, could be 11/11 02:00 - 1st rax begins in the middle of the map jj starts rax followed by gas 2nd rax begins 1st marine begins 03:00 - reaper starts for jj he scouts the rax with an SCV!! keen blocks the bunker with his scv 1st reaper gets out! 04:00 - micro battle but jj gets the better loses 1 scv but kills most of the marines the bunker is up jj starts a factory and his 2nd gas keen pushes with about 6 marines but it shouldn't do that much 05:00 - keen begins a 2nd cc jj starts a quick starport and a techlab, looks like a cloaked banshee keen floats his rax home 06:00 - banshee and cloak begins keen starts his own factory keen puts a bunker in the natural of jj to delay the expansion keen smells something , starts an ebay and brings hius marines home 07:00 - +1 and stim finish for keen banshee on the way to keens base 08:00 - widow mine out for keen and viking production no turrets out just yet and the banshee doing reasonable work 09:00 - 2nd CC done for jjajki and he starts a 3rd one 2nd banshee enters keens base but he has turrets up jj making tanks medivacs begin for keen keen also making tanks 10:00 - keen sends out a drop but jj spots it with a banshee double ebay begins for jj 11:00 - stim and double upgrades start for jj keen starts a 3rd CC both players macroing up building that tank count | ||
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