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United Kingdom36156 Posts
On May 16 2013 22:16 Vivax wrote:Show nested quote +On May 16 2013 22:12 marvellosity wrote:On May 16 2013 22:09 Vivax wrote: Marv, you're starting to piss me off. Think about a good strategy instead of talking about "scumslips".
For example, the majority of players is on the left, if you want to reach the sides of the board, what would you do? You would let everyone move left, cause if everyone moves right, logically the majority would reach a position in the middle. You provided the specific example of B and J being together and how they should move optimally. How do you propose we do anything about this when we don't know who we are? I don't have anything concrete for them, I was trying to start some general musing about strategy. There might be a pattern to use to maximize the effectiveness of people being close to each other, the movement they make, the direction they face. And by pattern I mean, something everyone can agree on using, maybe cause there is a constellation on the board that encourages the use of a specific common strategy.
I don't understand why you would attempt to do some 'general musing' about strategy when on Day 1 we don't know who we are, therefore any such musings are totally redundant. They become relevant tomorrow, but tomorrow is not today, and like Zeph says, it smells that you're bringing up something totally useless when otherwise you've just been wanting to policy lynch Oats.
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On May 16 2013 22:16 Vivax wrote:Show nested quote +On May 16 2013 22:12 marvellosity wrote:On May 16 2013 22:09 Vivax wrote: Marv, you're starting to piss me off. Think about a good strategy instead of talking about "scumslips".
For example, the majority of players is on the left, if you want to reach the sides of the board, what would you do? You would let everyone move left, cause if everyone moves right, logically the majority would reach a position in the middle. You provided the specific example of B and J being together and how they should move optimally. How do you propose we do anything about this when we don't know who we are? I don't have anything concrete for them, I was trying to start some general musing about strategy. There might be a pattern to use to maximize the effectiveness of people being close to each other, the movement they make, the direction they face. And by pattern I mean, something everyone can agree on using, maybe cause there is a constellation on the board that encourages the use of a specific common strategy. Pretty sure we're done talking about setup at this point. We just need to randomly move day 1 and claim our movements near the deadline.
Don't dodge phagga's question. What do you think of fferyllt?
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I've got stuff to study for the next few hours, I'll have a look into the thread from time to time.
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On May 16 2013 21:53 Vivax wrote: We mustn't forget to talk about our moves though. Finding a good lynch target is fine, but not having the angels feed on us is possibly a higher priority than that. This game is won on the board for them.
I'm currently looking at B and J and they are close to each other, they are basically already in a pair, any idea on how they should move ideally? Vivax. What. Vivax. We already said that optimal plan is to claim moves just before day post. Why are you trying to direct conversation out from scumhunting. What. Also how the fuck do we know who B and J is? Scum making up stuff to write and bullshitting useless stuff.? Yes. so much yes.
##Vote: Vivax
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On May 16 2013 22:19 Vivax wrote: I've got stuff to study for the next few hours, I'll have a look into the thread from time to time.
WTF?
##Unvote ##Vote: Vivax
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On May 16 2013 22:16 Vivax wrote:Show nested quote +On May 16 2013 22:12 marvellosity wrote:On May 16 2013 22:09 Vivax wrote: Marv, you're starting to piss me off. Think about a good strategy instead of talking about "scumslips".
For example, the majority of players is on the left, if you want to reach the sides of the board, what would you do? You would let everyone move left, cause if everyone moves right, logically the majority would reach a position in the middle. You provided the specific example of B and J being together and how they should move optimally. How do you propose we do anything about this when we don't know who we are? I don't have anything concrete for them, I was trying to start some general musing about strategy. There might be a pattern to use to maximize the effectiveness of people being close to each other, the movement they make, the direction they face. And by pattern I mean, something everyone can agree on using, maybe cause there is a constellation on the board that encourages the use of a specific common strategy. If we try to use a pattern (i.e. all use similar movements in order to manipulate B and J into some potentially favorable position), then we won't know who everyone is tomorrow, as we will all have used the same movements. The only way I could see this seeming superior to the original plan was if you already know where everyone is and it slipped your mind that the rest of us didn't.
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fferyllt. Lets see, his only contribution so far is echoing BH's zeph read. And posting a list post. I like that list post though, he points out that UoN is whiteknighting him, something I think scum wouldnt say. Why attack someone who is defending you? So yeah town side of null.
About Phagga, I really am liking his recent attacking dudes, asking questions, getting fucking off talking about setup.
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It's pretty obvious actually, everyone should be moving either left or right on the board. For example A I and E are at the upper and lower borders, so you risk being one of them not moving at all or having their flashlight not pointed on the board if you pick up or down as movement or face direction.
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On May 16 2013 22:26 Oatsmaster wrote: fferyllt. Lets see, his only contribution so far is echoing BH's zeph read. And posting a list post. I like that list post though, he points out that UoN is whiteknighting him, something I think scum wouldnt say. Why attack someone who is defending you? So yeah town side of null.
About Phagga, I really am liking his recent attacking dudes, asking questions, getting fucking off talking about setup.
I could see scum pointing out any action that a townie could accidentally take that would make him appear scummy to others. Actually, it's pretty much their main source of "scumreads".
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That would be 3 people possibly not getting to know if those have their movement speed, whereas the others can identify which ones belong to their movement speed group reliably, whether they chose to go at maximum or not.
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On May 16 2013 22:31 mkfuba07 wrote:Show nested quote +On May 16 2013 22:26 Oatsmaster wrote: fferyllt. Lets see, his only contribution so far is echoing BH's zeph read. And posting a list post. I like that list post though, he points out that UoN is whiteknighting him, something I think scum wouldnt say. Why attack someone who is defending you? So yeah town side of null.
About Phagga, I really am liking his recent attacking dudes, asking questions, getting fucking off talking about setup.
I could see scum pointing out any action that a townie could accidentally take that would make him appear scummy to others. Actually, it's pretty much their main source of "scumreads". well no, no one really looks at 'whiteknighting' here. Like if it was a legit defense, fine. If not, SMASH YOUR FACE IN. Yeah. And sentinel didnt really get pressured on that. Think of the mindset. A townie wants to find scum. 'hey this dude defended me for no reason. Why? I think its scummy' Scum wants to stay alive. 'Oh good someone thinks im town'.
Yeah.
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Now I'm wondering if Vivax doesn't fully understand how movement works (or if I don't), or if we're misunderstanding what he's trying to say...
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I checked actually, and misunderstood how movement works. Forget everything I said -.-
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On May 16 2013 22:31 Vivax wrote: It's pretty obvious actually, everyone should be moving either left or right on the board. For example A I and E are at the upper and lower borders, so you risk being one of them not moving at all or having their flashlight not pointed on the board if you pick up or down as movement or face direction. Do you know the purpose of n1 movement? Its to determine which alphabet you are. You know that it doesnt make a blind bit of difference what directions and what not that you pick as long as its not similar to someone elses? Why are you continuing to talk about this??
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I missed crossfire's post about how movement works. I was still stuck into thinking you pick a cardinal direction and have to move into just one direction.
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On May 16 2013 22:48 Vivax wrote: I missed crossfire's post about how movement works. I was still stuck into thinking you pick a cardinal direction and have to move into just one direction. nup.
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On May 16 2013 22:41 Oatsmaster wrote:Show nested quote +On May 16 2013 22:31 mkfuba07 wrote:On May 16 2013 22:26 Oatsmaster wrote: fferyllt. Lets see, his only contribution so far is echoing BH's zeph read. And posting a list post. I like that list post though, he points out that UoN is whiteknighting him, something I think scum wouldnt say. Why attack someone who is defending you? So yeah town side of null.
About Phagga, I really am liking his recent attacking dudes, asking questions, getting fucking off talking about setup.
I could see scum pointing out any action that a townie could accidentally take that would make him appear scummy to others. Actually, it's pretty much their main source of "scumreads". well no, no one really looks at 'whiteknighting' here. Like if it was a legit defense, fine. If not, SMASH YOUR FACE IN. Yeah. And sentinel didnt really get pressured on that. Think of the mindset. A townie wants to find scum. 'hey this dude defended me for no reason. Why? I think its scummy' Scum wants to stay alive. 'Oh good someone thinks im town'. Yeah. I guess I just see too many possibilities, and can't decide which are more likely than the others. I follow your reasoning, but I don't think it necessarily invalidates mine. Like, I've seen enough people called scummy for "defending" someone only to have those people flip town, that I think if I were scum it would occur to me to call out a townie for "defending" me.
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United Kingdom36156 Posts
Vivax dear, what do you think of deconduo?
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Day 1 Lynch
Oatsmaster (0): Blazinghand ghost_403 (2): deconduo, marvellosity Vivax (5): ghost_403, Blazinghand, Oatsmaster, Zephirdd, phagga, Oatsmaster fferyllt (0): phagga
The lynch will happen in at 20:00 GMT (+00:00). With 12 alive it takes 7 to lynch. Let me know if I missed something or made a mistake.
Remember that votes in the voting thread are the only ones that count.
Also, make sure to send in all movement and actions (if you have any) to both hosts. Go to my filter and read the last post where I talk about how I am resolving the movement to make sure you know how to correctly submit your pm. Thanks!
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On May 16 2013 21:53 Vivax wrote: We mustn't forget to talk about our moves though. Finding a good lynch target is fine, but not having the angels feed on us is possibly a higher priority than that. This game is won on the board for them.
I'm currently looking at B and J and they are close to each other, they are basically already in a pair, any idea on how they should move ideally? I was getting ready to put a Sentinel vote down before I reached this post.
On May 16 2013 22:19 Vivax wrote: I've got stuff to study for the next few hours, I'll have a look into the thread from time to time. And, as pressure mounts, you hit da club.
Okay, so does the day end early if the votes on a bandwagon hit majority+1?
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