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On May 07 2013 21:37 Breach_hu wrote:He is not afraid, he knows how chanceless to beat swarmhost corruptor lategame.
check the comments in this thread after the first roro vs flying match
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On May 07 2013 21:39 rothsbury wrote:Show nested quote +On May 07 2013 21:37 Type|NarutO wrote:On May 07 2013 21:36 rothsbury wrote:On May 07 2013 21:35 Amestir wrote: You shouldn't be able to abduct a fungaled unit. That's what I was thinking. If they can't blink or move at all they shouldn't be able to be lifted. Abduct is stupid spell anyway. Why? Fungal disables the systems of the unit, doesn't mean that an enemy force can't move it. It doesn't disable attacks or spells; it either specifically somehow disables movement functions, or it sticks the unit to the ground (which is what fungal growth looks like - a lot of sticky goop). If you're covered in so much goop that you can't move, you wouldn't be able to be pulled either. Although I guess fungal works on air units so it has to be some sort of disabling thing. Ah well, starcraft spell lore is kinda silly anyway; e.g. concussive shells are mini black holes.
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On May 07 2013 21:40 Grovbolle wrote:Show nested quote +On May 07 2013 21:39 Grovbolle wrote:On May 07 2013 21:37 Grovbolle wrote:On May 07 2013 21:36 Grovbolle wrote:On May 07 2013 21:35 Grovbolle wrote:On May 07 2013 21:34 Grovbolle wrote:On May 07 2013 21:32 Grovbolle wrote:On May 07 2013 21:31 Grovbolle wrote:On May 07 2013 21:30 Grovbolle wrote:On May 07 2013 21:28 Grovbolle wrote: [quote] 25:00 Flying postures the front of roro. 25:30 colossi gets abducted into mass corruptors who takes them out really fast. 26:00 Tempests on the way to deal with the mass SH/corruptor/viper comp of roro. 27:00 +1 air armor on the way and +2 plasma done. 27:30 Roro pushing the rocks of the 3rd of flying. mass locusts. 28:00 locusts attacking the 4th/potential 5th of flying. 29:00 flying attacking the 5th of flying. stalkers vs. spines. 29:30 Gets the hatch . 30:00 6k gas banked for Z. Still pushing with locusts on the 4th of flying. 30:30 flying massing colossi, VR, tempests and HT's. +2 air armor +3 ground armor for P on the way +3 air carapace for Z. 31:30 Flying attack the massive wall of spine/spores on the 6th of roro. Mass fungal/storm and huge losses for both. 33:00 Tempests slow pushing the spores. Mass zealots on the 5th of flying pushing the spines back. 34:00 Zerg beginning to get low on minerals with 5k gas. both still maxed. 35:00 locusts killing of colossi slowly but steadily. Both wants a good engagement. 36:00 Flying has killed the 5th of roro. Huge engagement with roro getting the better trade. Kills all the colossi and the locusts/corruptors are still alive. 165 army for roro. 37:00 The 4th of flying dies. He has a base on the other side though. But roaches are attacking it. 38:00 Zerg back on 2K/4k bank. Locusts doing lots of damage 39:00 good fungal and lots of storms and abducts. protoss with no bank and 170ish supply. 40:00 RorO pushing the new 4th of flying with the SH's. No kill though. 41:00 Probes gets killed at the 4th, base still alive though. Good abducts and corruptors kills off a few tempest/ht's 42:00 4th goes down for flying. Roro taking minimal losses. 42:30 Roro moving to pressure the new 4th on the other side, gets the cancel on it. 43:00 Flying wants to go but can't find a good engagement. 44:00 4th back up on top base for flying. very few probes on it though. 44:30 Crackling speed started. 5th finished for flying, but not for long with mass locusts on it.
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lol to all the hate on abduct
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On May 07 2013 21:39 rothsbury wrote:Show nested quote +On May 07 2013 21:37 Type|NarutO wrote:On May 07 2013 21:36 rothsbury wrote:On May 07 2013 21:35 Amestir wrote: You shouldn't be able to abduct a fungaled unit. That's what I was thinking. If they can't blink or move at all they shouldn't be able to be lifted. Abduct is stupid spell anyway. Why? Fungal disables the systems of the unit, doesn't mean that an enemy force can't move it. It doesn't disable attacks or spells; it either specifically somehow disables movement functions, or it sticks the unit to the ground (which is what fungal growth looks like - a lot of sticky goop). If you're covered in so much goop that you can't move, you wouldn't be able to be pulled either. Don't try to make logical sense when talking about starcraft mechanics. That's a death trap.
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Austria24416 Posts
This will become standard. HotS lategame PvZ will be more hated than in WoL. And I knew it the second I saw SHs.
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mass VR/Carrier/HTs would have pwnd this army imo
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opterown
Australia54747 Posts
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Hahaha dat templar control!
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On May 07 2013 21:41 labbe wrote:Show nested quote +On May 07 2013 21:39 rothsbury wrote:On May 07 2013 21:37 Type|NarutO wrote:On May 07 2013 21:36 rothsbury wrote:On May 07 2013 21:35 Amestir wrote: You shouldn't be able to abduct a fungaled unit. That's what I was thinking. If they can't blink or move at all they shouldn't be able to be lifted. Abduct is stupid spell anyway. Why? Fungal disables the systems of the unit, doesn't mean that an enemy force can't move it. It doesn't disable attacks or spells; it either specifically somehow disables movement functions, or it sticks the unit to the ground (which is what fungal growth looks like - a lot of sticky goop). If you're covered in so much goop that you can't move, you wouldn't be able to be pulled either. Don't try to make logical sense when talking about starcraft mechanics. That's a death trap.
yeah talk about hellions becoming biological when transforming. abduct just doenst feel zergy.
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opterown
Australia54747 Posts
if you have time plz
Poll: Recommend Final Match Game 1?Yes (45) 41% If you have time (37) 34% No (28) 25% 110 total votes Your vote: Recommend Final Match Game 1? (Vote): Yes (Vote): No (Vote): If you have time
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Well fungal has a big ass range and HTs are slow... No big surprise there tbh.
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On May 07 2013 21:41 Grovbolle wrote:Show nested quote +On May 07 2013 21:40 Grovbolle wrote:On May 07 2013 21:39 Grovbolle wrote:On May 07 2013 21:37 Grovbolle wrote:On May 07 2013 21:36 Grovbolle wrote:On May 07 2013 21:35 Grovbolle wrote:On May 07 2013 21:34 Grovbolle wrote:On May 07 2013 21:32 Grovbolle wrote:On May 07 2013 21:31 Grovbolle wrote:On May 07 2013 21:30 Grovbolle wrote: [quote] 27:00 +1 air armor on the way and +2 plasma done. 27:30 Roro pushing the rocks of the 3rd of flying. mass locusts. 28:00 locusts attacking the 4th/potential 5th of flying. 29:00 flying attacking the 5th of flying. stalkers vs. spines. 29:30 Gets the hatch . 30:00 6k gas banked for Z. Still pushing with locusts on the 4th of flying. 30:30 flying massing colossi, VR, tempests and HT's. +2 air armor +3 ground armor for P on the way +3 air carapace for Z. 31:30 Flying attack the massive wall of spine/spores on the 6th of roro. Mass fungal/storm and huge losses for both. 33:00 Tempests slow pushing the spores. Mass zealots on the 5th of flying pushing the spines back. 34:00 Zerg beginning to get low on minerals with 5k gas. both still maxed. 35:00 locusts killing of colossi slowly but steadily. Both wants a good engagement. 36:00 Flying has killed the 5th of roro. Huge engagement with roro getting the better trade. Kills all the colossi and the locusts/corruptors are still alive. 165 army for roro. 37:00 The 4th of flying dies. He has a base on the other side though. But roaches are attacking it. 38:00 Zerg back on 2K/4k bank. Locusts doing lots of damage 39:00 good fungal and lots of storms and abducts. protoss with no bank and 170ish supply. 40:00 RorO pushing the new 4th of flying with the SH's. No kill though. 41:00 Probes gets killed at the 4th, base still alive though. Good abducts and corruptors kills off a few tempest/ht's 42:00 4th goes down for flying. Roro taking minimal losses. 42:30 Roro moving to pressure the new 4th on the other side, gets the cancel on it. 43:00 Flying wants to go but can't find a good engagement. 44:00 4th back up on top base for flying. very few probes on it though. 44:30 Crackling speed started. 5th finished for flying, but not for long with mass locusts on it. 46:00 Flying taking Roros old 5th. Mass fungal on all of flyings templars. 46:30 good fungals/abducts kills of a huge chunk of flyings army as there is no storm. 47:00 Flying accepts defeat. GG RorO takes first game.
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That was pretty good. Vision of the future.
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Interesting game. Quite insane. Bit boring near the end :D
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rofl guess Flying didn't know you can recall out of Fungal.
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