it's like an elevator drop without a shuttle :D
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EmS.Radagast
Israel280 Posts
it's like an elevator drop without a shuttle :D | ||
Jyvblamo
Canada13788 Posts
(Like all those abbreviations I just made up? =P) | ||
MindCrusher
Romania236 Posts
Reavers appear in the artwork trailer (00:45) in a picture with the Colossus. However there seems to be a dragon there as well. Wraiths are on my new SC2 wallpaper so they must be in too. Actually there will not be SC without them. There were plenty of Hydras in the artwork pictures and in the initial trailer so there will most definitely make it to the sequel. On May 21 2007 14:07 EmS.Radagast wrote: I wonder if it is possible for stalkers to blink between different terrain levels anyone knows? Yes, that is seen in the gameplay trailer. | ||
EmS.Radagast
Israel280 Posts
By the way, I also realized you can use stalkers for harrassment earlier than that, with vision of the high ground from your scouting worker. Col can join the party on its own later on | ||
EmS.Radagast
Israel280 Posts
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Jyvblamo
Canada13788 Posts
On May 21 2007 14:30 EmS.Radagast wrote: No it's not irrelevant, it will arrive at enemy base faster, wtf (could be a whole minute faster, we don't know how fast prism builds). By the way, I also realized you can use stalkers for harrassment earlier than that, with vision of the high ground from your scouting worker. Col can join the party on its own later on Obviously you'd build the P.P. while waiting for the tech building for Cols to warp in. Seems unlikely that you can build a Col straight from the Robo Fac. Besides, finding a place to Proxy a Col where it won't be spotted and where it can easily access a cliff seems more difficult than just doing a P.P. + Col drop. But anyways, this is all shits 'n giggles meta-theory-crafting. | ||
EmS.Radagast
Israel280 Posts
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WHiTeSTRiPeS-
United States17 Posts
-removal of certain units = . with same BW units with additional new units can create many strategies and flexible tactics to be executed. -auto cast .................... this is becoming more and more like WC3. without the ability to micro, players will become lazy and be less skilled and ulitmately lead to the game not being as fun as its supposed to be | ||
Loveletter
United States543 Posts
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IntoTheWow
is awesome32263 Posts
Manual Caster > Auto Caster | ||
DeCoup
Australia1933 Posts
or Are they saying that each team will havet he same number of units to choose from for production? | ||
itemlock
United States256 Posts
Warp Rays = Scouts Pheonix = Corsairs Colossus = Reaver Immortal = Dragoon Stalker = Dark Templar The existence of Phase Prisms makes Shuttles obsolete. I think we can all agree that we will not be seeing Scouts and Corsairs again. The Colossus addresses the loss of the Reaver quite well in my opinion and quite obviously the Immortal is pretty much a Dragoon that doesn't get wtfowned by Siege Tanks. The biggest thing for me is the introduction of the Stalker and the removal of the Dark Templar. Many people are saying that the DT is a vital Protoss unit with a number of strategic possibilities and that the Stalker cannot fill the role that the DT played. These people are absolutely correct and the Stalker was never meant to. Nobody said that Blizzard was trying to keep gameplay and strategy the same. They are trying to refresh SC and force players into breaking the patterns of thinking that SC:BW has put them into. The Stalker is like the DT in the sense that it is most definitely a unit with numerous possibilities and I'm almost certain that Blink will not be its only ability. As for any concerns regarding the Zealot, I think they hit it right on the mark. The Zealot's weakness was its lack of speed before getting Leg Upgrade. Blizzard instead of simply increasing the Zealot's speed outright, has limited this innate speed enhancement to combat purposes. This means that for normal travel across the map, you'll have your normal Zealot speed while extra speed kicks in at the start of a fight. I think this definitely balances out early game scouting and combat for Zealots. As for the people that fear that micro will die, it most certainly won't. All of this talk of "autocasting" is nonsense. I highly doubt that you will see High Templar autocasting Psionic Storm across the map. The Zealot's ability is not an "autocast" because there is no need to cast it anyway. It's simply that: an ability. It would be impractical to require a player to manually cast something that's meant only to be used at a single moment in a conflict... I'm sure that any spell of strategic significance will require a player to manually cast it. I also agree that Blizzard is simply improving the innate AI of the in-game units. This is not so much to take away from micro, but more to address a problem that has been somewhat of a bane in BW. While I do agree that it takes skill to spread out units during an attack, the fact that you no longer have to do this means that you can be spending more time microing units in other ways, such as focusing fire or hitting and running. I'm sure Blizzard will still leave in the need for good unit control, but if it's true that the armies will be even larger than the original Starcraft, then I think this kind of automation for some of the more rudimentary things is a good thing as the original game itself can be quite daunting. As for the unlimited unit selection, I think that's fine because an good player will still be needing to subdivide into smaller groups anyway. The unlimited unit selection simply allows players to move their general armies around more efficiently and effectively, leaving more room during a battle for actually controlling the battle as opposed to sending more attack groups of units during a fight. I think people need to understand that though this game bears the Starcraft name, it is not Brood War and it is not meant to be. We must prepare ourselves to adapt and view the game from a different perspective. Everything that we may feel is negative from our current Brood War mindset may very well make sense in this new game. Let's wait it out and see. I can't wait until I see how gameplay and strategy for each race will change. It's such a refreshing thought. ^^ | ||
Zelniq
United States7166 Posts
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evanthebouncy!
United States12796 Posts
On May 21 2007 14:34 Jyvblamo wrote: Obviously you'd build the P.P. while waiting for the tech building for Cols to warp in. Seems unlikely that you can build a Col straight from the Robo Fac. Besides, finding a place to Proxy a Col where it won't be spotted and where it can easily access a cliff seems more difficult than just doing a P.P. + Col drop. But anyways, this is all shits 'n giggles meta-theory-crafting. What makes you think P.P. doesn't require an additional tech building? What if Cols are the default for robo and P.P. is the addon some sorta arbitor tribunal thing? Also, Stalkers are probably on the templar tech tree, which... You don't normally tech both templar and robo tech unless you are fancy or you want to get owned. | ||
Rotodyne
United States2263 Posts
On May 21 2007 18:42 Raist wrote: all you people who still think something you read indicates autocast go read my post on page 4 please do this ^ -_- | ||
evanthebouncy!
United States12796 Posts
Harr! Okay DT cannot be gone, makes no sense, it cloaks, melee, massive damage, morphs to DA, you can't possibly replace that. However, it makes sense if DT can morph also into stalkers. LIke 2 morph possibilities, morph stalker, morph DA. That'd be tight. Kinda like muta into guard/dev Then dragoons are pretty much gone for sure, I HATE the Immorta's disgn though, almost bipedal, planar semmectic instead of the good o' goon, four legged and shoot cannon balls and radially symmetrical and bleed blue goos. New immortals shot pew pew lazers, LAME! Phoenix functionwise replaces corsair fairly well, antiair unit. But man iono corsair was wayyy cooler, phonex is kinda like valk >_> Overcharge? wtf is that lameshit, dweb was so much better. Reavers are goons probably extinct cuz they're too dumb/slow to walk out of danger, that artwork picture seems to depict the last goon/reaver was unable to get out of danger because they move too slow, while the Cols with their mobility got out of the valley T_T Carriers? Mothership repalce them pretty generically, carriers have great micro possibilities unthought of from blizzard. Mothership seems... bland. | ||
Zelniq
United States7166 Posts
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nagash
Australia58 Posts
That would free up 1 more slot for a new/old unit. | ||
ad0
Canada113 Posts
Ah im probably overthinking this, I should be more patient and see the complete game before judgement. I'm still wondering what unit the Reaper will replace... Medic or Firebat? Grr i use both so much in TvZ. And we definately see Ghost in the game which is the one unit i dont use as much as a Terran player. (everyonce in a while ill build in a valk for fun) | ||
Zelniq
United States7166 Posts
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