Dignitas Apollo's Interview with David Kim - Page 4
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AnomalySC2
United States2073 Posts
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Garmer
1286 Posts
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KanoCoke
Japan863 Posts
On April 11 2013 16:25 Ramiz1989 wrote: Sorry, I am not following you here? 24 supply of Swarm Hosts spawn 16 Locusts, not 8. Single Swarm Host spawn 2 Locusts at a time, not 1. Maybe they should remove current Enduring Locusts upgrade, and give it by default, and put in upgrade that let you spawn 3 Locusts instead of 2? But even without this, I think that Swarm Hosts aren't bad units, but just underused. I think that Mine needs a bit of its splash nerfed, Medivac should be fine, but we will see. And I would love to see Hellbats have their damage nerfed, and getting it back with Infernal Preigniter. This way it just seems... stupid. That upgrade is close to worthless and it would make sense, since Hellions and Hellbats are basically same units. I'm primarily a muta player as a zerg admittedly, so I always thought swarm hosts just spawned a single locust like they did some time ago. | ||
Emix_Squall
France705 Posts
And the wait & see approach seems just fine to me at this point. more than 50% of the new units / spells / mechanics aren't exploited correctly by players anyway. | ||
Nachtwind
Germany1130 Posts
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Plansix
United States60190 Posts
Love the interview and I am pumped to see where they go from there. | ||
ElPeque.fogata
Uruguay460 Posts
Wtf is that? auto-captioning? Its hilarious! | ||
Zheryn
Sweden3653 Posts
I also liked his point about maybe increasing the mobility of swarm host a little bit. Then we would probably see a little bit more of this unit. | ||
GunSec
1095 Posts
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-Kaiser-
Canada932 Posts
On April 11 2013 20:49 Markwerf wrote: the guy is totally ignorant sometimes. Mech is a total failure, even less used than in WoL perhaps. Completely unviable in TvP and not used in TvZ. Tanks see only TvT play basically despite having a free upgrade now. Admittedly TvZ and PvZ are a bit better now with some more action going on. TvP however is hardly improved, it's even more an all-in or defend game for P now with the occasional guessing game of oracles vs widow mines. TvP in general, ZvZs mutafest and skytoss in ZvP could use some tweaking. Inevitable the medivac will gain a small nerf too, I guess the speedboost will just get a longer cooldown or something. I know of at least a few GM players who go exclusively mech in TvP and do extremely well. Thor/Hellbat is an extremely strong core army to hit timings with. The problem with mech is that you have to know what you're doing to get the army you need and make use of it, it's not spammable the same way bio is. Bio is versatile enough that you can make it work without your build being precise. If you try to play mech without having everything clear in your head, Protoss will roll you with a superior army and Zerg will roll you with a superior economy. | ||
Sapphire.lux
Romania2620 Posts
On April 11 2013 22:53 -Kaiser- wrote: Bio is versatile enough that you can make it work without your build being precise. If you try to play mech without having everything clear in your head, Protoss will roll you with a superior army and Zerg will roll you with a superior economy. Maybe you want to rephrase that because it sounds barking mad. Pro Terrans are just building random stuff when playing bio right? Christ... | ||
TBone-
United States2309 Posts
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Big J
Austria16289 Posts
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Emix_Squall
France705 Posts
On April 11 2013 23:00 Sapphire.lux wrote: Maybe you want to rephrase that because it sounds barking mad. Pro Terrans are just building random stuff when playing bio right? Christ... Stop barking dude. He's actually right though he didn't phrase it well. Bio armies are much easier to reproduce, much more mobile and scale best with great micro skills. Mech armies require more carefull play, better positionning and take better advantage of timing attacks. That's all | ||
TheDwf
France19747 Posts
On April 11 2013 22:22 Plansix wrote: After watching TaeJa’s game today, I do have to agree that TvZ could turn into a drop fest and that could be really dull/annoying. You select a random single game in which Zerg goes an awful 3-bases infests into ultras build with zero anti-air on a giant map; Zerg gets partially dismantled by multi-pronged drops just like it could have been the case in WoL (Bogus vs Stephano, Whirlwind, first game from the last season comes to mind) → "TvZ could turn into a drop fest and that could be really dull/annoying"? Missing something in your thought process here. | ||
Garmer
1286 Posts
On April 11 2013 23:01 TBone- wrote: Have they addressed mech in tvp yet? they give up i think | ||
Emix_Squall
France705 Posts
Skyterran is mech right? | ||
Sapphire.lux
Romania2620 Posts
On April 11 2013 23:08 Emix_Squall wrote: Stop barking dude. He's actually right though he didn't phrase it well. Bio armies are much easier to reproduce, much more mobile and scale best with great micro skills. Mech armies require more carefull play, better positionning and take better advantage of timing attacks. That's all He was talking about the build and how precise it has to be, not army management and game plans. "barking mad" is an expression, telling someone he is barking is an insult. | ||
PiQLiQ
Sweden702 Posts
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AnomalySC2
United States2073 Posts
Mech is fine, players just need to explore it more. I think more simcity and ravens along with your ground mech units might have potential. | ||
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