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Dignitas Apollo's Interview with David Kim - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 All
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 15 2013 16:50 GMT
#101
On April 16 2013 01:45 unkkz wrote:
Don't they dare buff swarm hosts, if anything they need nerfs. So hard to deal with as a protoss, it's like getting hit in the face with broodlords at 10ish min.


With a massive timing before that where the zerg has nothing but lings because swarm host cost crazy amounts of gas. Ten minute swarm hosts are like fast mutas, easy to scout and deal with if you do any form of early aggression that matters.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Shade_FR
Profile Joined June 2010
France378 Posts
April 15 2013 16:54 GMT
#102
On April 12 2013 01:26 Ben... wrote:
Show nested quote +
On April 12 2013 00:41 lorestarcraft wrote:
Give swarm hosts time. They are really strong.
This is definitely true. Most Zergs either don't use them because of the stigma around them (Early on they got a stigma of not being good when no one had actually used them yet. The same thing happened with infestors in early WoL and look how that turned out


Wow Ben, it's not the first time I read this and I really hate your argument, and I'll tell you why :

Everyone seems to forget that Infestors were buffed in patch 1.3. [ Liquipedia : 1.3 Patch notes ]

- DPS doubled
- +30% dmg vs armored units

This (huge) buff caused some players like Destiny and CatZ to abuse it for months, then the whole metagame shifted toward this unit, in addition to Broodlords. Then came players like Stephano executing the build perfectly to the point that it was considered imbalanced.

Before the buff, the Infestor was a trash unit. Zerg players didn't "figured it out", their race was buffed.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
April 15 2013 17:39 GMT
#103
On April 16 2013 01:50 Plansix wrote:
Show nested quote +
On April 16 2013 01:45 unkkz wrote:
Don't they dare buff swarm hosts, if anything they need nerfs. So hard to deal with as a protoss, it's like getting hit in the face with broodlords at 10ish min.


With a massive timing before that where the zerg has nothing but lings because swarm host cost crazy amounts of gas. Ten minute swarm hosts are like fast mutas, easy to scout and deal with if you do any form of early aggression that matters.


Yeah no, i´m not gonna go into a theorycraft debate because that´s pointless. But even if you look away from 10min swamhosts they are still insanely strong in the lategame. Catz is abusing them like hell to great effect.
gnomeinbrain
Profile Joined October 2011
United States12 Posts
April 15 2013 19:16 GMT
#104
I would like to see them include a community map every season. Hold some kind of competition. That would foster the map making community.
If it ain't broken, don't break it.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
Last Edited: 2013-04-15 19:29:14
April 15 2013 19:27 GMT
#105
In my opinion, the more time that passes before the first post-release balance patch, the less likely it is that Speedivacs and Widow Mines will get nerfed. The reason being that they're both things which players can learn to defend against, and have already done so to a large degree, even if most players aren't there yet so those units still seem very strong.

On the other hand, there's no adaptation possible for Zergs against Protoss air + high templars except to kill the Protoss before he gets to that composition, so that will probably be nerfed no matter how long Blizzard waits to see how the game evolves.

Belha
Profile Joined December 2010
Italy2850 Posts
April 15 2013 19:58 GMT
#106
Lol, classic DK.

Swarm host are REALLY good right now in ZvP. An for P's, new mutas make new PvZ totally unidimensional (not going phoenix is imposible for any mid game strategy).

Great interview.
Chicken gank op
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
April 15 2013 20:24 GMT
#107
On April 11 2013 12:03 Rabiator wrote:
When korean pros say that the game is balanced it doesnt mean the same is true for "Joe Woodleague". Professionals can handle stuff more easily than casuals ... and the game should be FUN for everyone.

No, that is really dumb, they must balance for the very best players, not because "joe terrible" finds banelings imbalanced because he cant split for shit. Also FUN is way to subjective, what is fun for you might not be fun for me.

If you want to play a game with no barrier to entry and little diffrence between pro players and casual players, look into Console FPS
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 15 2013 20:28 GMT
#108
On April 16 2013 05:24 Hypemeup wrote:
Show nested quote +
On April 11 2013 12:03 Rabiator wrote:
When korean pros say that the game is balanced it doesnt mean the same is true for "Joe Woodleague". Professionals can handle stuff more easily than casuals ... and the game should be FUN for everyone.

No, that is really dumb, they must balance for the very best players, not because "joe terrible" finds banelings imbalanced because he cant split for shit. Also FUN is way to subjective, what is fun for you might not be fun for me.

If you want to play a game with no barrier to entry and little diffrence between pro players and casual players, look into Console FPS


Exactly. The game is fun for people of the same skill level. SC2 is both a game of planning and execution. There is no other game like SC2 out the on the market right. Just because people can't log into the game and be amazing right off the bat does not mean it should be changed. You will likely lose your first bunch of games of chess, Settlers of Catan, Magic and League of Legends too.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
cosmo.6792
Profile Joined September 2010
161 Posts
April 15 2013 20:56 GMT
#109
On April 16 2013 01:54 Shade_FR wrote:
Wow Ben, it's not the first time I read this and I really hate your argument, and I'll tell you why :

Everyone seems to forget that Infestors were buffed in patch 1.3. [ Liquipedia : 1.3 Patch notes ]

- DPS doubled
- +30% dmg vs armored units

This (huge) buff caused some players like Destiny and CatZ to abuse it for months, then the whole metagame shifted toward this unit, in addition to Broodlords. Then came players like Stephano executing the build perfectly to the point that it was considered imbalanced.

Before the buff, the Infestor was a trash unit. Zerg players didn't "figured it out", their race was buffed.


Trash unit? Hardly. It was already a powerful unit, but people just didn't know how to use them properly. History proves that.

Remember --- infestors received a big buff, then an even bigger nerf. As I remember it, it got buffed by (1) increasing the vs armor damage, (2) Fungal damages faster, and (3) fungal became an instant-hit.

But the infestor also got nerfed in that same patch and in subsequent patches when the (1) fungal immobilize duration was halved, (2) fungal reverted from instant-hit to VERY slow projectile, (3) fungal range reduced (4) armor bonus damage was removed, (5) infested terrans eggs lost 30 hp, (6) infested terrans no longer receive upgrades, (7) neural parasite was severely nerfed and became useless, and (8) infestor movement speed was reduced.

Infestors before the unnecessary v1.3 buffs would arguably be more deadly than today's infestors. Fungal hold duration for 8 seconds? Both Fungal -and- Neural have longer ranges? Infestor eggs that are 30% stronger? Infested Terrans with +3 damage and +3 armor? Are you kidding me?!

It goes to show the unit never needed the v1.3 buffs to begin with. People just needed more time to figure the unit out, but Blizzard jumped the gun by buffing the unit prematurely. They ended up back-tracking by nerfing the unit again, which included directly undoing many of the buffs from the v1.3 patch. If anything, Blizzard's experience with the unit only strengthens their argument for patience.
Blacklizard
Profile Joined May 2007
United States1194 Posts
April 15 2013 21:33 GMT
#110
Swarmhosts are terrific units ZvP at any stage of the game given the right build and circumstance. If they get buffed much to make them easier to use ZvT or ZvZ, it will be hard to keep them balanced vs P. But burrow speed seems a good place to start... certainly not range or damage.
Freeborn
Profile Joined July 2010
Germany421 Posts
April 15 2013 21:40 GMT
#111
Good stuff.

Nice interview Apollo!

David Kim seemed like a cool guy ^^
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
April 15 2013 21:47 GMT
#112
Moar DK plzz!
It's like im actually hearing something that matters for once.
BW pros training sc2 is like kiss making a dub step album.
Csong
Profile Joined March 2012
Canada396 Posts
April 16 2013 05:27 GMT
#113
am i the only person that feels widow mines are a bigger issue than speed medivacs? t.t
AxionSteel
Profile Joined January 2011
United States7754 Posts
April 16 2013 05:33 GMT
#114
On April 16 2013 05:24 Hypemeup wrote:
Show nested quote +
On April 11 2013 12:03 Rabiator wrote:
When korean pros say that the game is balanced it doesnt mean the same is true for "Joe Woodleague". Professionals can handle stuff more easily than casuals ... and the game should be FUN for everyone.

No, that is really dumb, they must balance for the very best players, not because "joe terrible" finds banelings imbalanced because he cant split for shit. Also FUN is way to subjective, what is fun for you might not be fun for me.

If you want to play a game with no barrier to entry and little diffrence between pro players and casual players, look into Console FPS



Perfectly said
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