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Dignitas Apollo's Interview with David Kim - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
AnomalySC2
Profile Joined August 2012
United States2073 Posts
April 11 2013 12:20 GMT
#61
I think the game is great so far. There are probably some units or abilities that need to be tweaked but I would rather see the players come up with counters to "OP" stuff instead.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2013-04-11 12:28:07
April 11 2013 12:26 GMT
#62
swarm host are like siege tank, when in small numbers, they are too weak, they need to be 10+ to become menacing
KanoCoke
Profile Joined June 2011
Japan863 Posts
April 11 2013 12:32 GMT
#63
On April 11 2013 16:25 Ramiz1989 wrote:
Show nested quote +
On April 11 2013 12:55 KanoCoke wrote:
On April 11 2013 11:23 blade55555 wrote:
On April 11 2013 11:22 KanoCoke wrote:
Increase the supply requirements for swarm host by one, increase the number of locusts it spawns by one maybe?


3 supply is already a lot doesn't need to be 4 supply.

I wouldn't mind a buff to my beloved swarmhosts

Wouldn't it be worth 4 supply to have 2 locusts spawn per cycle for a single swarm host be good though? 12 supply for 6 locusts compared to 12 supply for 4 locusts per cycle isn't much at first glance, but the more swarm hosts you get, the better it is (24 supply for 12 locusts sounds better than 24 supply for 8 locusts, and so on). It's like spawning zerglings with ranged attack for free. Totally zerg-like in my opinion compared to what it was previously.

Sorry, I am not following you here? 24 supply of Swarm Hosts spawn 16 Locusts, not 8. Single Swarm Host spawn 2 Locusts at a time, not 1.

Maybe they should remove current Enduring Locusts upgrade, and give it by default, and put in upgrade that let you spawn 3 Locusts instead of 2?


But even without this, I think that Swarm Hosts aren't bad units, but just underused. I think that Mine needs a bit of its splash nerfed, Medivac should be fine, but we will see. And I would love to see Hellbats have their damage nerfed, and getting it back with Infernal Preigniter. This way it just seems... stupid. That upgrade is close to worthless and it would make sense, since Hellions and Hellbats are basically same units.

I'm primarily a muta player as a zerg admittedly, so I always thought swarm hosts just spawned a single locust like they did some time ago.
Will always cheer for: MMA Bomber Taeja Curious Life herO Zest
Emix_Squall
Profile Joined February 2012
France705 Posts
April 11 2013 12:32 GMT
#64
Great interview! Apollo asks the good questions (as expected) and it's nice to have David Kim speaking because everytime Dustin Browder talks about the game it seems like very corporate answers that don't necesseraly answer the questions, but rather are him telling us what the company wants to say about the game.

And the wait & see approach seems just fine to me at this point. more than 50% of the new units / spells / mechanics aren't exploited correctly by players anyway.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
April 11 2013 13:10 GMT
#65
Give swarm host a passive spawn boost that only start working at a group of 5 hosts. Something like a passive bonus like china troops had back in C&C Generals trololo.
invisible tetris level master
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 11 2013 13:22 GMT
#66
After watching TaeJa’s game today, I do have to agree that TvZ could turn into a drop fest and that could be really dull/annoying. But beyond that I think people are figuring out the game at a reasonable pace. PvT is still pretty awesome and protoss seem to be using the mother ship core and new all-ins to keep the terran honest, while the medivac boost keeps that from snowballing into stupid. Endgame protoss seems silly against zerg, but only on maps where protoss gets a free 4 bases.

Love the interview and I am pumped to see where they go from there.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
April 11 2013 13:24 GMT
#67
Oh god! please! Watch the video again but reading all the captions!!!!

Wtf is that? auto-captioning?

Its hilarious!
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
Zheryn
Profile Joined December 2010
Sweden3653 Posts
April 11 2013 13:27 GMT
#68
I would have liked to hear his thoughts on changing target priority for widow mines. I think it's kind of broken that they can't be autotargeted by the AI if there are other units nearly, making them so good to just run up front of the army with no real risk of losing them.

I also liked his point about maybe increasing the mobility of swarm host a little bit. Then we would probably see a little bit more of this unit.
hundred thousand krouner
GunSec
Profile Joined February 2010
1095 Posts
April 11 2013 13:47 GMT
#69
Apollo how was the pizza :D? I don't think the game is fully balanced but that is expected since the game is so new.
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
Last Edited: 2013-04-11 13:55:29
April 11 2013 13:53 GMT
#70
On April 11 2013 20:49 Markwerf wrote:
the guy is totally ignorant sometimes.
Mech is a total failure, even less used than in WoL perhaps. Completely unviable in TvP and not used in TvZ. Tanks see only TvT play basically despite having a free upgrade now.
Admittedly TvZ and PvZ are a bit better now with some more action going on. TvP however is hardly improved, it's even more an all-in or defend game for P now with the occasional guessing game of oracles vs widow mines.

TvP in general, ZvZs mutafest and skytoss in ZvP could use some tweaking. Inevitable the medivac will gain a small nerf too, I guess the speedboost will just get a longer cooldown or something.


I know of at least a few GM players who go exclusively mech in TvP and do extremely well. Thor/Hellbat is an extremely strong core army to hit timings with. The problem with mech is that you have to know what you're doing to get the army you need and make use of it, it's not spammable the same way bio is.

Bio is versatile enough that you can make it work without your build being precise. If you try to play mech without having everything clear in your head, Protoss will roll you with a superior army and Zerg will roll you with a superior economy.
3 Hatch Before Cool
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
April 11 2013 14:00 GMT
#71
On April 11 2013 22:53 -Kaiser- wrote:
Show nested quote +
On April 11 2013 20:49 Markwerf wrote:
the guy is totally ignorant sometimes.
Mech is a total failure, even less used than in WoL perhaps. Completely unviable in TvP and not used in TvZ. Tanks see only TvT play basically despite having a free upgrade now.
Admittedly TvZ and PvZ are a bit better now with some more action going on. TvP however is hardly improved, it's even more an all-in or defend game for P now with the occasional guessing game of oracles vs widow mines.

TvP in general, ZvZs mutafest and skytoss in ZvP could use some tweaking. Inevitable the medivac will gain a small nerf too, I guess the speedboost will just get a longer cooldown or something.



Bio is versatile enough that you can make it work without your build being precise. If you try to play mech without having everything clear in your head, Protoss will roll you with a superior army and Zerg will roll you with a superior economy.

Maybe you want to rephrase that because it sounds barking mad. Pro Terrans are just building random stuff when playing bio right? Christ...
Head Coach Park: "They should buff tanks!"
TBone-
Profile Blog Joined November 2010
United States2309 Posts
April 11 2013 14:01 GMT
#72
Have they addressed mech in tvp yet?
Eve online FC, lover of all competition
Big J
Profile Joined March 2011
Austria16289 Posts
April 11 2013 14:06 GMT
#73
Hm, well I think vipers are too strong vs tanks. And Swarm Hosts just suffer from them being countered in direct combat by nearly every Terran unit AND by drops. Though I still believe in them for PvZ.
Emix_Squall
Profile Joined February 2012
France705 Posts
April 11 2013 14:08 GMT
#74
On April 11 2013 23:00 Sapphire.lux wrote:
Show nested quote +
On April 11 2013 22:53 -Kaiser- wrote:
On April 11 2013 20:49 Markwerf wrote:
the guy is totally ignorant sometimes.
Mech is a total failure, even less used than in WoL perhaps. Completely unviable in TvP and not used in TvZ. Tanks see only TvT play basically despite having a free upgrade now.
Admittedly TvZ and PvZ are a bit better now with some more action going on. TvP however is hardly improved, it's even more an all-in or defend game for P now with the occasional guessing game of oracles vs widow mines.

TvP in general, ZvZs mutafest and skytoss in ZvP could use some tweaking. Inevitable the medivac will gain a small nerf too, I guess the speedboost will just get a longer cooldown or something.



Bio is versatile enough that you can make it work without your build being precise. If you try to play mech without having everything clear in your head, Protoss will roll you with a superior army and Zerg will roll you with a superior economy.

Maybe you want to rephrase that because it sounds barking mad. Pro Terrans are just building random stuff when playing bio right? Christ...


Stop barking dude. He's actually right though he didn't phrase it well.

Bio armies are much easier to reproduce, much more mobile and scale best with great micro skills.
Mech armies require more carefull play, better positionning and take better advantage of timing attacks.

That's all
TheDwf
Profile Joined November 2011
France19747 Posts
April 11 2013 14:10 GMT
#75
On April 11 2013 22:22 Plansix wrote:
After watching TaeJa’s game today, I do have to agree that TvZ could turn into a drop fest and that could be really dull/annoying.

You select a random single game in which Zerg goes an awful 3-bases infests into ultras build with zero anti-air on a giant map; Zerg gets partially dismantled by multi-pronged drops just like it could have been the case in WoL (Bogus vs Stephano, Whirlwind, first game from the last season comes to mind) → "TvZ could turn into a drop fest and that could be really dull/annoying"?

Missing something in your thought process here.
Garmer
Profile Joined October 2010
1286 Posts
April 11 2013 14:10 GMT
#76
On April 11 2013 23:01 TBone- wrote:
Have they addressed mech in tvp yet?

they give up i think
Emix_Squall
Profile Joined February 2012
France705 Posts
April 11 2013 14:12 GMT
#77
On April 11 2013 23:10 Garmer wrote:
Show nested quote +
On April 11 2013 23:01 TBone- wrote:
Have they addressed mech in tvp yet?

they give up i think


Skyterran is mech right?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
April 11 2013 14:15 GMT
#78
On April 11 2013 23:08 Emix_Squall wrote:
Show nested quote +
On April 11 2013 23:00 Sapphire.lux wrote:
On April 11 2013 22:53 -Kaiser- wrote:
On April 11 2013 20:49 Markwerf wrote:
the guy is totally ignorant sometimes.
Mech is a total failure, even less used than in WoL perhaps. Completely unviable in TvP and not used in TvZ. Tanks see only TvT play basically despite having a free upgrade now.
Admittedly TvZ and PvZ are a bit better now with some more action going on. TvP however is hardly improved, it's even more an all-in or defend game for P now with the occasional guessing game of oracles vs widow mines.

TvP in general, ZvZs mutafest and skytoss in ZvP could use some tweaking. Inevitable the medivac will gain a small nerf too, I guess the speedboost will just get a longer cooldown or something.



Bio is versatile enough that you can make it work without your build being precise. If you try to play mech without having everything clear in your head, Protoss will roll you with a superior army and Zerg will roll you with a superior economy.

Maybe you want to rephrase that because it sounds barking mad. Pro Terrans are just building random stuff when playing bio right? Christ...


Stop barking dude. He's actually right though he didn't phrase it well.

Bio armies are much easier to reproduce, much more mobile and scale best with great micro skills.
Mech armies require more carefull play, better positionning and take better advantage of timing attacks.

That's all

He was talking about the build and how precise it has to be, not army management and game plans. "barking mad" is an expression, telling someone he is barking is an insult.
Head Coach Park: "They should buff tanks!"
PiQLiQ
Profile Joined January 2011
Sweden702 Posts
April 11 2013 14:16 GMT
#79
Nice interview. Good job guys!
http://twitter.com/PiQLiQ
AnomalySC2
Profile Joined August 2012
United States2073 Posts
April 11 2013 14:19 GMT
#80
On April 11 2013 23:10 Garmer wrote:
Show nested quote +
On April 11 2013 23:01 TBone- wrote:
Have they addressed mech in tvp yet?

they give up i think


Mech is fine, players just need to explore it more. I think more simcity and ravens along with your ground mech units might have potential.
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