• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:30
CEST 20:30
KST 03:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8917 users

Dignitas Apollo's Interview with David Kim - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
AnomalySC2
Profile Joined August 2012
United States2073 Posts
April 11 2013 12:20 GMT
#61
I think the game is great so far. There are probably some units or abilities that need to be tweaked but I would rather see the players come up with counters to "OP" stuff instead.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2013-04-11 12:28:07
April 11 2013 12:26 GMT
#62
swarm host are like siege tank, when in small numbers, they are too weak, they need to be 10+ to become menacing
KanoCoke
Profile Joined June 2011
Japan863 Posts
April 11 2013 12:32 GMT
#63
On April 11 2013 16:25 Ramiz1989 wrote:
Show nested quote +
On April 11 2013 12:55 KanoCoke wrote:
On April 11 2013 11:23 blade55555 wrote:
On April 11 2013 11:22 KanoCoke wrote:
Increase the supply requirements for swarm host by one, increase the number of locusts it spawns by one maybe?


3 supply is already a lot doesn't need to be 4 supply.

I wouldn't mind a buff to my beloved swarmhosts

Wouldn't it be worth 4 supply to have 2 locusts spawn per cycle for a single swarm host be good though? 12 supply for 6 locusts compared to 12 supply for 4 locusts per cycle isn't much at first glance, but the more swarm hosts you get, the better it is (24 supply for 12 locusts sounds better than 24 supply for 8 locusts, and so on). It's like spawning zerglings with ranged attack for free. Totally zerg-like in my opinion compared to what it was previously.

Sorry, I am not following you here? 24 supply of Swarm Hosts spawn 16 Locusts, not 8. Single Swarm Host spawn 2 Locusts at a time, not 1.

Maybe they should remove current Enduring Locusts upgrade, and give it by default, and put in upgrade that let you spawn 3 Locusts instead of 2?


But even without this, I think that Swarm Hosts aren't bad units, but just underused. I think that Mine needs a bit of its splash nerfed, Medivac should be fine, but we will see. And I would love to see Hellbats have their damage nerfed, and getting it back with Infernal Preigniter. This way it just seems... stupid. That upgrade is close to worthless and it would make sense, since Hellions and Hellbats are basically same units.

I'm primarily a muta player as a zerg admittedly, so I always thought swarm hosts just spawned a single locust like they did some time ago.
Will always cheer for: MMA Bomber Taeja Curious Life herO Zest
Emix_Squall
Profile Joined February 2012
France705 Posts
April 11 2013 12:32 GMT
#64
Great interview! Apollo asks the good questions (as expected) and it's nice to have David Kim speaking because everytime Dustin Browder talks about the game it seems like very corporate answers that don't necesseraly answer the questions, but rather are him telling us what the company wants to say about the game.

And the wait & see approach seems just fine to me at this point. more than 50% of the new units / spells / mechanics aren't exploited correctly by players anyway.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
April 11 2013 13:10 GMT
#65
Give swarm host a passive spawn boost that only start working at a group of 5 hosts. Something like a passive bonus like china troops had back in C&C Generals trololo.
invisible tetris level master
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 11 2013 13:22 GMT
#66
After watching TaeJa’s game today, I do have to agree that TvZ could turn into a drop fest and that could be really dull/annoying. But beyond that I think people are figuring out the game at a reasonable pace. PvT is still pretty awesome and protoss seem to be using the mother ship core and new all-ins to keep the terran honest, while the medivac boost keeps that from snowballing into stupid. Endgame protoss seems silly against zerg, but only on maps where protoss gets a free 4 bases.

Love the interview and I am pumped to see where they go from there.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
April 11 2013 13:24 GMT
#67
Oh god! please! Watch the video again but reading all the captions!!!!

Wtf is that? auto-captioning?

Its hilarious!
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
Zheryn
Profile Joined December 2010
Sweden3653 Posts
April 11 2013 13:27 GMT
#68
I would have liked to hear his thoughts on changing target priority for widow mines. I think it's kind of broken that they can't be autotargeted by the AI if there are other units nearly, making them so good to just run up front of the army with no real risk of losing them.

I also liked his point about maybe increasing the mobility of swarm host a little bit. Then we would probably see a little bit more of this unit.
hundred thousand krouner
GunSec
Profile Joined February 2010
1095 Posts
April 11 2013 13:47 GMT
#69
Apollo how was the pizza :D? I don't think the game is fully balanced but that is expected since the game is so new.
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
Last Edited: 2013-04-11 13:55:29
April 11 2013 13:53 GMT
#70
On April 11 2013 20:49 Markwerf wrote:
the guy is totally ignorant sometimes.
Mech is a total failure, even less used than in WoL perhaps. Completely unviable in TvP and not used in TvZ. Tanks see only TvT play basically despite having a free upgrade now.
Admittedly TvZ and PvZ are a bit better now with some more action going on. TvP however is hardly improved, it's even more an all-in or defend game for P now with the occasional guessing game of oracles vs widow mines.

TvP in general, ZvZs mutafest and skytoss in ZvP could use some tweaking. Inevitable the medivac will gain a small nerf too, I guess the speedboost will just get a longer cooldown or something.


I know of at least a few GM players who go exclusively mech in TvP and do extremely well. Thor/Hellbat is an extremely strong core army to hit timings with. The problem with mech is that you have to know what you're doing to get the army you need and make use of it, it's not spammable the same way bio is.

Bio is versatile enough that you can make it work without your build being precise. If you try to play mech without having everything clear in your head, Protoss will roll you with a superior army and Zerg will roll you with a superior economy.
3 Hatch Before Cool
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
April 11 2013 14:00 GMT
#71
On April 11 2013 22:53 -Kaiser- wrote:
Show nested quote +
On April 11 2013 20:49 Markwerf wrote:
the guy is totally ignorant sometimes.
Mech is a total failure, even less used than in WoL perhaps. Completely unviable in TvP and not used in TvZ. Tanks see only TvT play basically despite having a free upgrade now.
Admittedly TvZ and PvZ are a bit better now with some more action going on. TvP however is hardly improved, it's even more an all-in or defend game for P now with the occasional guessing game of oracles vs widow mines.

TvP in general, ZvZs mutafest and skytoss in ZvP could use some tweaking. Inevitable the medivac will gain a small nerf too, I guess the speedboost will just get a longer cooldown or something.



Bio is versatile enough that you can make it work without your build being precise. If you try to play mech without having everything clear in your head, Protoss will roll you with a superior army and Zerg will roll you with a superior economy.

Maybe you want to rephrase that because it sounds barking mad. Pro Terrans are just building random stuff when playing bio right? Christ...
Head Coach Park: "They should buff tanks!"
TBone-
Profile Blog Joined November 2010
United States2309 Posts
April 11 2013 14:01 GMT
#72
Have they addressed mech in tvp yet?
Eve online FC, lover of all competition
Big J
Profile Joined March 2011
Austria16289 Posts
April 11 2013 14:06 GMT
#73
Hm, well I think vipers are too strong vs tanks. And Swarm Hosts just suffer from them being countered in direct combat by nearly every Terran unit AND by drops. Though I still believe in them for PvZ.
Emix_Squall
Profile Joined February 2012
France705 Posts
April 11 2013 14:08 GMT
#74
On April 11 2013 23:00 Sapphire.lux wrote:
Show nested quote +
On April 11 2013 22:53 -Kaiser- wrote:
On April 11 2013 20:49 Markwerf wrote:
the guy is totally ignorant sometimes.
Mech is a total failure, even less used than in WoL perhaps. Completely unviable in TvP and not used in TvZ. Tanks see only TvT play basically despite having a free upgrade now.
Admittedly TvZ and PvZ are a bit better now with some more action going on. TvP however is hardly improved, it's even more an all-in or defend game for P now with the occasional guessing game of oracles vs widow mines.

TvP in general, ZvZs mutafest and skytoss in ZvP could use some tweaking. Inevitable the medivac will gain a small nerf too, I guess the speedboost will just get a longer cooldown or something.



Bio is versatile enough that you can make it work without your build being precise. If you try to play mech without having everything clear in your head, Protoss will roll you with a superior army and Zerg will roll you with a superior economy.

Maybe you want to rephrase that because it sounds barking mad. Pro Terrans are just building random stuff when playing bio right? Christ...


Stop barking dude. He's actually right though he didn't phrase it well.

Bio armies are much easier to reproduce, much more mobile and scale best with great micro skills.
Mech armies require more carefull play, better positionning and take better advantage of timing attacks.

That's all
TheDwf
Profile Joined November 2011
France19747 Posts
April 11 2013 14:10 GMT
#75
On April 11 2013 22:22 Plansix wrote:
After watching TaeJa’s game today, I do have to agree that TvZ could turn into a drop fest and that could be really dull/annoying.

You select a random single game in which Zerg goes an awful 3-bases infests into ultras build with zero anti-air on a giant map; Zerg gets partially dismantled by multi-pronged drops just like it could have been the case in WoL (Bogus vs Stephano, Whirlwind, first game from the last season comes to mind) → "TvZ could turn into a drop fest and that could be really dull/annoying"?

Missing something in your thought process here.
Garmer
Profile Joined October 2010
1286 Posts
April 11 2013 14:10 GMT
#76
On April 11 2013 23:01 TBone- wrote:
Have they addressed mech in tvp yet?

they give up i think
Emix_Squall
Profile Joined February 2012
France705 Posts
April 11 2013 14:12 GMT
#77
On April 11 2013 23:10 Garmer wrote:
Show nested quote +
On April 11 2013 23:01 TBone- wrote:
Have they addressed mech in tvp yet?

they give up i think


Skyterran is mech right?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
April 11 2013 14:15 GMT
#78
On April 11 2013 23:08 Emix_Squall wrote:
Show nested quote +
On April 11 2013 23:00 Sapphire.lux wrote:
On April 11 2013 22:53 -Kaiser- wrote:
On April 11 2013 20:49 Markwerf wrote:
the guy is totally ignorant sometimes.
Mech is a total failure, even less used than in WoL perhaps. Completely unviable in TvP and not used in TvZ. Tanks see only TvT play basically despite having a free upgrade now.
Admittedly TvZ and PvZ are a bit better now with some more action going on. TvP however is hardly improved, it's even more an all-in or defend game for P now with the occasional guessing game of oracles vs widow mines.

TvP in general, ZvZs mutafest and skytoss in ZvP could use some tweaking. Inevitable the medivac will gain a small nerf too, I guess the speedboost will just get a longer cooldown or something.



Bio is versatile enough that you can make it work without your build being precise. If you try to play mech without having everything clear in your head, Protoss will roll you with a superior army and Zerg will roll you with a superior economy.

Maybe you want to rephrase that because it sounds barking mad. Pro Terrans are just building random stuff when playing bio right? Christ...


Stop barking dude. He's actually right though he didn't phrase it well.

Bio armies are much easier to reproduce, much more mobile and scale best with great micro skills.
Mech armies require more carefull play, better positionning and take better advantage of timing attacks.

That's all

He was talking about the build and how precise it has to be, not army management and game plans. "barking mad" is an expression, telling someone he is barking is an insult.
Head Coach Park: "They should buff tanks!"
PiQLiQ
Profile Joined January 2011
Sweden702 Posts
April 11 2013 14:16 GMT
#79
Nice interview. Good job guys!
http://twitter.com/PiQLiQ
AnomalySC2
Profile Joined August 2012
United States2073 Posts
April 11 2013 14:19 GMT
#80
On April 11 2013 23:10 Garmer wrote:
Show nested quote +
On April 11 2013 23:01 TBone- wrote:
Have they addressed mech in tvp yet?

they give up i think


Mech is fine, players just need to explore it more. I think more simcity and ravens along with your ground mech units might have potential.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#65
RotterdaM786
TKL 384
TaKeTV 320
IndyStarCraft 212
BRAT_OK 126
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 869
TKL 384
IndyStarCraft 212
MaxPax 168
BRAT_OK 126
UpATreeSC 93
MindelVK 22
EmSc Tv 17
JuggernautJason9
StarCraft: Brood War
Shuttle 726
ggaemo 177
firebathero 136
White-Ra 122
910 59
Barracks 58
Hyun 37
Trap 33
Killer 26
Bale 23
[ Show more ]
ToSsGirL 17
Shine 14
soO 14
yabsab 11
Dota 2
qojqva4774
Counter-Strike
Fnx 765
Heroes of the Storm
Grubby6929
crisheroes1677
Liquid`Hasu1526
Other Games
Liquid`RaSZi3641
singsing1494
Beastyqt752
ceh9653
B2W.Neo511
ArmadaUGS188
C9.Mang0126
KnowMe86
Trikslyr49
Dewaltoss44
Organizations
Dota 2
PGL Dota 2 - Main Stream432
Other Games
BasetradeTV208
StarCraft 2
EmSc Tv 17
EmSc2Tv 17
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 71
• Reevou 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix15
• 80smullet 14
• Azhi_Dahaki1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2070
• TFBlade849
Other Games
• Shiphtur269
Upcoming Events
Sparkling Tuna Cup
15h 30m
Afreeca Starleague
15h 30m
Leta vs Soulkey
PiGosaur Cup
1d 5h
Kung Fu Cup
1d 16h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
BSL: Ladder Tournament
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.