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On January 29 2013 12:48 BinOnFire wrote: Did you not say that only scummy players contribute mana towards Minds Aglow? Then you said that it gives them a chance to look 'townie'
Also, yes town can actually have some teeth, but this is also good for scum in the sense that a Vig is good for scum. More often than not, Vig's shoot town. Same with lynches. I would think that scum would want to get enough 'power' to 1 shot people as fast as possible to reduce the number of townies, thats why the card is also good for them /Oats Wrong Hydra. It was Poster boy who came up with that plan, not us.
Dandel stated the obvious about it: fucking duh that following a plan that majority agrees with is a good one (and is thus a "town plan") gives the sheeples town credit for being a good little sheeple.
Also, vigilantes are one of the stronger power roles. You're deluded (aka wrong) if you think they're pro-scum.
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I made that post.
That scum will VOLUNTARILY follow the plan is clearly something completely different from anybody being able to force them into doing anything. That you think there's a contradiction is you not reading.
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Oh, I see the problem is with my wording. Well tough titties.
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I thought when you said If you look scummy, you can provide mana if you want to look townie. you meant the "scummy" players that would be "forced" to provide mana, who would indeed provide mana, and thus not be that "scummy" anymore because they followed "the plan"
Also nice, you say "I made that post" and don't sign up that post either
/G
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Vig's are pro town, but in a game with no lurkers, the main target of vigi hits, Chances are that they are gonna hit town. Except now we have 7 vigis.
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I just said Dandel went to bed, ffs.
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On January 29 2013 13:13 Oatsmaster wrote: Vig's are pro town, but in a game with no lurkers, the main target of vigi hits, Chances are that they are gonna hit town. Except now we have 7 vigis. Interesting, why do you think that?
Lolololol. Flooding control. And Dandel had it earlier.
I'll take the time to expound why this is interesting: it implies you have no confidence at all in your own ability to find scum. Is that so?
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Chances. Do you know how probability works? there are 8 targets, 6 of them are town. so you hitting town is 75%. Which are really bad odds. Of course its not static, I could have a town read on a scum and then it becomes 6 town 1 scum, reducing the chances even more. Its day 1, CH. I have confidence in my reads, I dont see how that affects my previous statment
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On January 29 2013 13:13 Clockwork Hydra wrote: I just said Dandel went to bed, ffs.
Well Acro, obviously that wasn't made clear >_>
Acro, what do you think of Stutters+Bin? Do you think Midnight could be a "scum mastermind" by claiming his whole deck with a "pro-town" card as that Voyager one, then heavily pushing the Mind Glow play this early? (or also anything about Oats that you may find funny?)
Prom hasn't contacted me yet, but I asked this question to him in our QT (lol scumslip lol) basically.
Stutters hasn't done much (like I'd expect lol), but his reaction to my plan seemed kind of townie for some reason. Like the way he instantly jumped on it being a "good idea", instead of waiting to see if the plan had support or not. Could be a red herring, but what do you think?
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There won't be "7 vigs" unless you get the Voyager card, because we'll still have like 3 lands (thus can't cast shit) and will have to discard like 15 cards. The only "vig" will be Clockwork with his 20 skeletons if that happens. I can't say I trust him being town 100% or his reads to give him that power right now in the chance you guys don't get Voyager
Also Oats, care to chime in into the scumhunting issue? Do you have any thoughts about anybody being scum or anything like that?
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Not at the moment, no. So DontFear, are you saying that we dont use the card?
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Well, actually no. I'm not that sure, part of me wants to say "If CW+Bin are town and Bin gets the Voyager card, we could like win the game by D2 or something fuck yeah!" and just go all in with it, but other part of me tells me it's a little bit risky and everything could fuck up, specially if we spend 100% of our time talking about it and kill a bunch of townies.
I have to talk with Prome about it.
Also....can't we use instants from our hands in the Attack phase? If we discard them at the end of the ATTACK PHASE, we can still use some instants in that phase, which could be handy.
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Well all I gotta do is prove that Im town, which has not been a problem so far. I would say im leaning scum on CH, not a strong read though
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On January 29 2013 13:21 BinOnFire wrote: Chances. Do you know how probability works? there are 8 targets, 6 of them are town. so you hitting town is 75%. Which are really bad odds. Of course its not static, I could have a town read on a scum and then it becomes 6 town 1 scum, reducing the chances even more. Its day 1, CH. I have confidence in my reads, I dont see how that affects my previous statment I was going to respond with everything that is wrong about this post, but it's just derailing the discussion. Suffice to say, you are wrong. You are looking at the situation of everybody being given a gun in completely the wrong way.
Lets get back on track, which is to point out that giving everybody more power enables town to actually DO stuff, whereas now all we can do is sit and watch an 8/8 mafia beast munch on us. The FASTER we can do stuff, the sooner we can strike back and the greater the chance that we can find and kill the mafias before the mafia beast kills all of us. Sure, mafia also gets stronger, but we get 3.5x as strong as mafia. Additionally, we close the gap on their 8/8 advantage.
That means, they can't just rely on night kills, but have to act. The more mafia is forced to act, the greater the chance of us finding and killing them.
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Ok for you, the reason why you want me to play Minds Aglow is to play 20 skeletons.
That is the only reason so dont be all so 'herp derp town more cards = better' So do you disagree with my point? Or what.
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On January 29 2013 13:23 (DontFear)ThePoster wrote:Show nested quote +On January 29 2013 13:13 Clockwork Hydra wrote: I just said Dandel went to bed, ffs. Well Acro, obviously that wasn't made clear >_> Acro, what do you think of Stutters+Bin? Do you think Midnight could be a "scum mastermi1nd" by claiming his whole deck with a "pro-town" card as that Voyager one, then heavily pushing the Mind Glow play this early? (or also anything about Oats that you may find funny?)
Stutters is hard to say anything much about right now. I am very hesitant to say that Bin is town, because all he has really done is propose a pro-town play. However, given the deck he made, it seems unlikely he could have done any differently as scum. I had Oats' early posts as "too aggressive a start to be scum", but Dandel pointed out that Oats has started aggressively as scum in the past (not sure what game). Oats also seems adamant about pointing out how not pro-town the play actually is, which is just plain weird.
Prom hasn't contacted me yet, but I asked this question to him in our QT (lol scumslip lol) basically.
Stutters hasn't done much (like I'd expect lol), but his reaction to my plan seemed kind of townie for some reason. Like the way he instantly jumped on it being a "good idea", instead of waiting to see if the plan had support or not. Could be a red herring, but what do you think?
Meh, as I said, it's mind-numbingly obvious that there's about 10,000 loopholes in your plan, on top of the fact that Stutters stated that he currently has nothing to spend his mana on anyway.
Anyway, it's way past bedtime for me as well. G'night.
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On January 29 2013 13:45 BinOnFire wrote: Ok for you, the reason why you want me to play Minds Aglow is to play 20 skeletons.
That is the only reason so dont be all so 'herp derp town more cards = better' So do you disagree with my point? Or what. Dude, did you even read my post? I don't mention zombies at all. In fact, I talk in general terms. Stronger everybody = good for town.
Also, what point was that?
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Hi guys. Just so you know I'm a magic noob. I was supposed to hydra with Risen, but he dropped out and took all the magic knowledge with him lol. I'll try to do my best, but I'll probably still be dumb, therefore, feel free to correct me when I make mistakes because I know I will.
As for this whole Mind Glow issue. I only think a few mana total should be used on it because I don't think it is wise to discard so many cards because that's wasteful. I also don't think I would contribute mana to it because it seems like a big goal of using it is so Bin can get that Voyage card, which if I understand correctly won't help me at all. Risen seems to have had a fondness for non basic lands (all of my basic lands are already in play lol).
Oh, also can anyone that played in the first MTG Mafia summarize any hugely important things from it? Basically, I'm trying to think what is better, everyone attacking 1 person or everyone slowly whittling down everyone else, so they'll be easier to kill later. Typing that out makes me think that attacking 1 person is best because it will be as close to a normal lynch as possible, but I'm not sure with all this magic stuff, so I'm asking.
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Dude, did you even read my post? I don't mention zombies at all. In fact, I talk in general terms. Stronger everybody = good for town. Of course you dont want to say that you are a selfish bastard. I agree that the more cards you get, and the more mana you can play, the better it is for you. Also better for scum.
Town getting stronger is better because scum already start with a big fat 8/8 monster.
HOWEVER what I am saying is that its not objectively good for town. There are pro's and con's for playing that card and all you seem to be doing is saying how good it is for town.
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