Heart of the Swarm Preview - [22.01.13] - Page 5
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ODKStevez
Ireland1225 Posts
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gedatsu
1286 Posts
Drop Pods Cost: 100 mana Cooldown: 300 seconds (This ability starts on cooldown) Delivers Zerg with timed life to the battlefield. Drop-pods contain 40 Zerglings, 50 Roaches, and 5 Hydralisks. wat. | ||
Cheeseling
Ukraine132 Posts
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Ribbon
United States5278 Posts
Cost: 100 mana Cooldown: 300 seconds (This ability starts on cooldown) Delivers Zerg with timed life to the battlefield. Drop-pods contain 40 Zerglings, 50 Roaches, and 5 Hydralisks. Well, I guess we don't have to worry about Kerrigan feeling too weak. Even for the last few minutes, that's an instant, free, 130 supply army :O Even the most basic spell is a yamato cannon for less than half the energy cost. | ||
DwD
Sweden8621 Posts
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Grumbels
Netherlands7028 Posts
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Cheeseling
Ukraine132 Posts
On January 22 2013 18:38 Ribbon wrote: [list][*]Drop Pods Cost: 100 mana Cooldown: 300 seconds (This ability starts on cooldown) Delivers Zerg with timed life to the battlefield. Drop-pods contain 40 Zerglings, 50 Roaches, and 5 Hydralisks. Well, I guess we don't have to worry about Kerrigan feeling too weak. Even for the last few minutes, that's an instant, free, 130 supply army :O Even the most basic spell is a yamato cannon for less than half the energy cost. I'm scared. What will Blizzard add on Brutal difficulty to balance it O_O | ||
FoShao
United States256 Posts
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r1flEx
Belgium256 Posts
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Arkanthiel
Philippines100 Posts
On January 22 2013 16:49 Waxangel wrote: When you get to fight a Terran player who lands vikings against ultralisks, you know it's a dream. That or Bronze League. | ||
Riquiz
Netherlands397 Posts
Ultra's so cute !! | ||
Akilleus
Sweden82 Posts
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Jarvs
Australia639 Posts
Can't agree more. | ||
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Doublemint
Austria8366 Posts
![]() Also wtf raptorlings :D | ||
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Waxangel
United States32832 Posts
it's probably 5, changed it for now I'll bother shindigs about it when he wakes up :O | ||
phyre112
United States3090 Posts
On January 22 2013 17:31 paralleluniverse wrote: Now there needs to be a option to turn it off from the player's perspective. I would expect that skins only appear from the perspective of the player selecting them - if A is a zerg playing against B, and he has a skin for tanks, marines, and roaches, he will see all tanks, marines, and roaches on the map as having that skin. If B only has the skin selected for zerglings, Hydras and Marauders, he will not see tank.marine.roach as having a skin, but rather only ling/hydra/marauder. | ||
gedatsu
1286 Posts
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Sumahi
Guam5609 Posts
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Thezzy
Netherlands2117 Posts
Would love it if Vikings could actually land like that, maintaining their momentum rather than having to stop. Ultralisk crushing a Tank was funny. | ||
m0ck
4194 Posts
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