Feedback on the New HotS Battle.net - Page 6
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Yoshi Kirishima
United States10290 Posts
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Erik.TheRed
United States1655 Posts
On December 10 2012 07:21 Paladia wrote: Very impressive. I do however would like to stress that the default viewing option for custom games should be a random list of "open games waiting for players", just like in WC3. Otherwise the scene dies as just the same few maps gets played over and over. Blizzard also has to solve the issue with an people stuck on "connecting.." in a map. It means that map can never start, and every time you try to join that map, you end up with the guy stuck on connecting, so basically that map is disabled. I'm really curious why Blizz is against the custom-names for UMS lobbies. It seems like not a big deal, or at least something they should be neutral about but from what I remember Dustin Browder said they do not want to bring in custom names at all. | ||
Freefall
Bahamas46 Posts
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Trasko
Sweden983 Posts
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Melaine
United States56 Posts
The info after games is pretty low compared to WOL, They show stuff thats not important like players "apm" which does not tell you anything really. Also the APM count is broken, it counts the Computer auto minning @ start as apm, which boost a players apm by like 100 @ start of the game......so its showing bonze silver players with like 400 Apm, when the fact is there real apm when viewed in replay is like 30 or 40 lol. | ||
jalstar
United States8198 Posts
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Setemalky
Spain6 Posts
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Ikkath
United Kingdom54 Posts
I don't see why an "unranked" matchup is required anyway, it literally makes zero difference to the choice of opponent and thus will be no "easier" than a normal ranked game. The person will still know how they are performing and will still feel the frustration as usual if it isn't what they expect/hope... | ||
SigmaoctanusIV
United States3313 Posts
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speknek
758 Posts
On December 10 2012 10:08 jalstar wrote: Pretty good points, I can't imagine Blizzard adding 40 new things to the UI alone in 4 months though, so we probably won't see most of this until patch 2.5 or even LotV. A lot of these stylistic changes are just a couple of lines of code, though. Some are obviously a bit trickier, but I think if they just take this list and work on it for a day most of it will be fixed. However, I do doubt that they will actually do this :p. | ||
Grobyc
Canada18410 Posts
Really well constructed and solid points brought up. gj | ||
Warpath
Canada1242 Posts
a few more things, but overall some pretty good stuff | ||
jesseclaytonjames
20 Posts
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jesseclaytonjames
20 Posts
On December 10 2012 08:56 Erik.TheRed wrote: I'm really curious why Blizz is against the custom-names for UMS lobbies. It seems like not a big deal, or at least something they should be neutral about but from what I remember Dustin Browder said they do not want to bring in custom names at all. because dustin browder is a coonch User was warned for this post | ||
dgwow
Canada1024 Posts
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Wildmoon
Thailand4189 Posts
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oxxo
988 Posts
On December 10 2012 11:50 jesseclaytonjames wrote: congrats, you wasted 4 hours of your time putting together a post that is pointless. the game is in BETA. these aren't prioritys for blizzard at the moment, I think they'd rather put a game that is good to play together before they try and change "starting colors from red and blue" That a joke? This is EXACTLY the time to talk about this stuff. What do you think beta is for? | ||
earti
Canada36 Posts
Yes I can see the many inconsistencies in the UI, but I really not gonna be concerned at this phase because it's not one that is being released into the masses. Think of it as writing the first draft of a report and all you care about at the time is the content of the report and not moreso the grammar, layout, and alignment because it's all going to be finished upon release. That sums up 99% of all the reports that I write up for all my classes. I do appreciate your problems about the current beta patch, but that's the idea of a beta--there's BOUND to be problems. | ||
Archas
United States6531 Posts
On December 10 2012 12:54 earti wrote: Seeing this at an Engineering point of view, the majority of the suggestions are aesthetic. When they release a beta patch, they're more concerned about the functionality of the product than looks. Eventually they will be fixed in the future, but that's the point of Beta: They want to test out functionality rather than looks. Yes I can see the many inconsistencies in the UI, but I really not gonna be concerned at this phase because it's not one that is being released into the masses. Think of it as writing the first draft of a report and all you care about at the time is the content of the report and not moreso the grammar, layout, and alignment because it's all going to be finished upon release. That sums up 99% of all the reports that I write up for all my classes. I do appreciate your problems about the current beta patch, but that's the idea of a beta--there's BOUND to be problems. Likewise, isn't a beta phase the ideal time to correct these kinds of issues? Blizzard almost assuredly has a team of graphic designers and such who focus on this kind of stuff. Putting that group to work on these inconsistencies and errors isn't really taking time away from the balance team or anything, is it? (Maybe it is; I'm no expert on how a company like Blizzard manages its personnel.) Perhaps the Battle.net UI ought to be further down on the to-do list than unit balance and design for the time being, but it's certainly an essential and important feature in its own right, and ought to be maintained with similar care. Heart of the Swarm isn't all about those flashy new units; one of the major focal points of the expansion is to revamp the UI, and the beta is a perfect time to fix odds and ends related to that overhaul. | ||
earti
Canada36 Posts
On December 10 2012 13:11 Archas wrote: Likewise, isn't a beta phase the ideal time to correct these kinds of issues? Blizzard almost assuredly has a team of graphic designers and such who focus on this kind of stuff. Putting that group to work on these inconsistencies and errors isn't really taking time away from the balance team or anything, is it? (Maybe it is; I'm no expert on how a company like Blizzard manages its personnel.) Perhaps the Battle.net UI ought to be further down on the to-do list than unit balance and design for the time being, but it's certainly an essential and important feature in its own right, and ought to be maintained with similar care. Heart of the Swarm isn't all about those flashy new units; one of the major focal points of the expansion is to revamp the UI, and the beta is a perfect time to fix odds and ends related to that overhaul. Of course, what if a majority of those issues listed have already been patched in their internal versions? And yes, spending time fixing tiny inconsistencies does take time, because they are typically the same programmers that are programming the functionality. The same mindset of a programmer would always push functionality over aesthetics, which is 80% of the job done for 20% of the work, the rest of the 20%, which can be bugs and interface improvements, takes the largest amount of time. The UI revamp is indeed simply testing all the buttons. They want to make sure they function correctly first than worry about looks. | ||
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