[Code A] RO48 Day 2 2012 GSL Season 5 - Page 62
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Heartland
Sweden24578 Posts
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FrostedMiniWheats
United States30730 Posts
*people's eyebrow* | ||
mikedebo
Canada4341 Posts
Oh is this why you guys were making all those Harry Potter jabs?? haha | ||
Dodgin
Canada39254 Posts
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itsjuspeter
United States668 Posts
On November 19 2012 20:35 Ahelvin wrote: Ditto. In a well-designed game (AND I AM NOT TALKING ABOUT BALANCE !), there should be absolutely NO reason whatsoever to get more spellcasters than attacking units. Never. These should be support units, not the bulk of your army FFS. lol indeed, 29 spellcasters, its really sickening indeed -___-" first GSL ive watched in awhile and damn didn't really the state of the meta became like this. | ||
Desiire
Australia191 Posts
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Qikz
United Kingdom12021 Posts
On November 19 2012 20:36 Flonomenalz wrote: lol Infestors aren't why Jangbi lost this game though. Well they were the reason he could never engage. That many infested stimmed marines and fungal made it impossible for him to get anywhere near the broodlords :p | ||
Flonomenalz
Nigeria3519 Posts
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Blaec
Australia4289 Posts
I think Heart is going to take it, but cant bet against Nestea. | ||
andaylin
United States10830 Posts
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droken
Sweden126 Posts
On November 19 2012 20:36 Flonomenalz wrote: lol Infestors aren't why Jangbi lost this game though. No, but if zerg was balanced for the lategame he might have had a shot | ||
SnipedSoul
Canada2158 Posts
On November 19 2012 20:37 Flonomenalz wrote: 3 supply Infestors actually sounds like a good idea. Or 6 supply broodlords. I never understood why they are only 4 supply. | ||
Schelim
Austria11528 Posts
i don't get it. who is what? | ||
itsjuspeter
United States668 Posts
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Tycho
Netherlands351 Posts
i know archons are necessary against the broodlings / but i mean 4 high templar with full energy could feedback soo many of these infestor clumps. maybe even put them in a warp prism to get a good angle. sounds super micro intensive but i'm sure some korean could pull it off | ||
PVJ
Hungary5211 Posts
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YyapSsap
New Zealand1511 Posts
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X3GoldDot
Malaysia3840 Posts
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Flonomenalz
Nigeria3519 Posts
On November 19 2012 20:37 Qikz wrote: Well they were the reason he could never engage. That many infested stimmed marines and fungal made it impossible for him to get anywhere near the broodlords :p He could never engage because he didn't TECH to anything. He had 4 base vs 4 base with the ability to go any tech path he wanted, mothership, speed prism harass to stall shine with carrier transition, but he just did... nothing. I just simply think he doesn't know the proper transitions for late game PvZ yet, not really a skill thing, just a lack of knowledge and experience. | ||
broodmann
604 Posts
On November 19 2012 20:38 droken wrote: No, but if zerg was balanced for the lategame he might have had a shot And if he played better he could have won even with the "imbalance" | ||
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