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[Code A] RO48 Day 2 2012 GSL Season 5 - Page 63

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 61 62 63 64 65 86 Next
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 19 2012 11:39 GMT
#1241
On November 19 2012 20:36 GreyKnight wrote:
i thought jangbi played his brood war pvz style well but lacked understanding of some sc2 fundamentals? dunno why people thought he played horrible.


Because you don't play bw style in SC2. I am not sure lacking understanding of sc2 fundamentals can be a valid excuse now. Yes, Jangbi switched late compare to other Kespa players but still, these players are playing 10+ hours a day.
mcc
Profile Joined October 2010
Czech Republic4646 Posts
November 19 2012 11:39 GMT
#1242
Current ZvP makes this game frustrating to watch that I even stop watching tournaments after seeing all the infestor nonsense. Well, thankfully there is enough BW VODs that I did not have seen yet
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
Last Edited: 2012-11-19 11:39:36
November 19 2012 11:39 GMT
#1243
Had a Nestea chocalate to channel power for Nestea.
umelbumel
Profile Joined January 2011
2026 Posts
November 19 2012 11:39 GMT
#1244
gsl music best music
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
November 19 2012 11:39 GMT
#1245
heart says nestea. mind says heart.
"What am I supposed to do against this?" - "Lose!" :-]
lannisport
Profile Joined February 2012
878 Posts
November 19 2012 11:39 GMT
#1246
Jangbi looked like a code B player there, between his guardian shield slips, not blocking his choke multiple times and completely missing storms.... It was painful to watch.

I wonder what his strategy that game was though could a toss explain? He delayed his mothership and collosus, taking his 4th before laying down his bay, and it looked like he was trying to engage the zerg army with mainly feedbacks but he didn't get shuttle speed, maybe he preferred to squeeze out more archons during the attack?
HereBeDragons
Profile Joined May 2011
1429 Posts
November 19 2012 11:39 GMT
#1247
On November 19 2012 20:32 ogion wrote:
I remember Bisu talking about how the 3d aspect of sc2 made it hard to get used to dropping units, I think this is why Jangbi missed all his storms, he seemed to be storming on the broodlords and not under them.


Even though, he's been programmed to do that over and over again for 10 years, I would assume coaches and such would help identify these issues and have him train on it. I expect more from OSL champions.
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
November 19 2012 11:39 GMT
#1248
On November 19 2012 20:38 SnipedSoul wrote:
Show nested quote +
On November 19 2012 20:37 Flonomenalz wrote:
3 supply Infestors actually sounds like a good idea.


Or 6 supply broodlords. I never understood why they are only 4 supply.


Why not both?
Mark Munoz looks like Gretorp
GreyKnight
Profile Joined August 2010
United States4720 Posts
November 19 2012 11:40 GMT
#1249
On November 19 2012 20:39 vthree wrote:
Show nested quote +
On November 19 2012 20:36 GreyKnight wrote:
i thought jangbi played his brood war pvz style well but lacked understanding of some sc2 fundamentals? dunno why people thought he played horrible.


Because you don't play bw style in SC2. I am not sure lacking understanding of sc2 fundamentals can be a valid excuse now. Yes, Jangbi switched late compare to other Kespa players but still, these players are playing 10+ hours a day.


you're right he should have just all ined off 2 base like a good sc2 pvz expert
itsjuspeter
Profile Joined November 2010
United States668 Posts
November 19 2012 11:40 GMT
#1250
On November 19 2012 20:38 Flonomenalz wrote:
Show nested quote +
On November 19 2012 20:37 Qikz wrote:
On November 19 2012 20:36 Flonomenalz wrote:
On November 19 2012 20:34 Highways wrote:
infestors are disgusting

lol Infestors aren't why Jangbi lost this game though.


Well they were the reason he could never engage. That many infested stimmed marines and fungal made it impossible for him to get anywhere near the broodlords :p

He could never engage because he didn't TECH to anything. He had 4 base vs 4 base with the ability to go any tech path he wanted, mothership, speed prism harass to stall shine with carrier transition, but he just did... nothing.

I just simply think he doesn't know the proper transitions for late game PvZ yet, not really a skill thing, just a lack of knowledge and experience.


Yes, that's true think some people commented on how Jangbi definitely should of got an MS way sooner, but still have to admit, big battles coming down to a gimmick "hero" unit isn't very entertaining, I have to admit I'm biased for my bw osl champ though
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 19 2012 11:40 GMT
#1251
On November 19 2012 20:38 Tycho wrote:
yow come you see so little feedbacking in pvz?

i know archons are necessary against the broodlings / but i mean 4 high templar with full energy could feedback soo many of these infestor clumps.

maybe even put them in a warp prism to get a good angle. sounds super micro intensive but i'm sure some korean could pull it off


Broodlords outrange feedback i'm pretty sure, so getting feedbacks off would only happen if the infestors wandered off whilst the broods were afk somewhere, which normally doesn't happen and if it doesn't you pretty much lose HT's for nothing. Putting them in a warp prism makes them vulnerable for corruptors and infestors, which might change when fungal stops working on psionic (warp prism is psionic for some reason).
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
November 19 2012 11:40 GMT
#1252
On November 19 2012 20:39 lannisport wrote:
Jangbi looked like a code B player there, between his guardian shield slips, not blocking his choke multiple times and completely missing storms.... It was painful to watch.

I wonder what his strategy that game was though could a toss explain? He delayed his mothership and collosus, taking his 4th before laying down his bay, and it looked like he was trying to engage the zerg army with mainly feedbacks but he didn't get shuttle speed, maybe he preferred to squeeze out more archons during the attack?


He was doing the 3 base pre-Hive timing with immortal and archon and chargealot? It's popular in various varieties, if you watched BWC last weekend you could see it destroying the tournaments top Zergs.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
Last Edited: 2012-11-19 11:41:17
November 19 2012 11:40 GMT
#1253
On November 19 2012 20:39 AlternativeEgo wrote:
Show nested quote +
On November 19 2012 20:38 SnipedSoul wrote:
On November 19 2012 20:37 Flonomenalz wrote:
3 supply Infestors actually sounds like a good idea.


Or 6 supply broodlords. I never understood why they are only 4 supply.


Why not both?


Not interested in drowning in zerg tears. Being waist deep is okay, though.

Jangbi didn't really play that great there. He missed so many storms against those BL.
Otolia
Profile Blog Joined July 2011
France5805 Posts
November 19 2012 11:40 GMT
#1254
Shine is known for over-producing infestors. Despite what the mindless whiners thinks, it can be a weakness in ZvP because they are so clumped up that ranged colossi burn them 4 by 4.

I'm glad Shine beat JangBi ! Go TSL !
andaylin
Profile Joined August 2010
United States10830 Posts
November 19 2012 11:40 GMT
#1255
On November 19 2012 20:39 AlternativeEgo wrote:
Show nested quote +
On November 19 2012 20:38 SnipedSoul wrote:
On November 19 2012 20:37 Flonomenalz wrote:
3 supply Infestors actually sounds like a good idea.


Or 6 supply broodlords. I never understood why they are only 4 supply.


Why not both?

Yes please.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
mikedebo
Profile Joined December 2010
Canada4341 Posts
November 19 2012 11:41 GMT
#1256
On November 19 2012 20:38 PVJ wrote:
I m so disgusted. FFS 30 infestors? really? Don't lose faith jangbangw


Yeah that was a pretty Freaky game.
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
itsjuspeter
Profile Joined November 2010
United States668 Posts
November 19 2012 11:41 GMT
#1257
On November 19 2012 20:40 Fragile51 wrote:
Show nested quote +
On November 19 2012 20:38 Tycho wrote:
yow come you see so little feedbacking in pvz?

i know archons are necessary against the broodlings / but i mean 4 high templar with full energy could feedback soo many of these infestor clumps.

maybe even put them in a warp prism to get a good angle. sounds super micro intensive but i'm sure some korean could pull it off


Broodlords outrange feedback i'm pretty sure, so getting feedbacks off would only happen if the infestors wandered off whilst the broods were afk somewhere, which normally doesn't happen and if it doesn't you pretty much lose HT's for nothing. Putting them in a warp prism makes them vulnerable for corruptors and infestors, which might change when fungal stops working on psionic (warp prism is psionic for some reason).



Also, trying to feedback around 30 infestors is quite hard.
andaylin
Profile Joined August 2010
United States10830 Posts
November 19 2012 11:41 GMT
#1258
On November 19 2012 20:41 mikedebo wrote:
Show nested quote +
On November 19 2012 20:38 PVJ wrote:
I m so disgusted. FFS 30 infestors? really? Don't lose faith jangbangw


Yeah that was a pretty Freaky game.

Nice
"Hard work beats talent when talent fails to work hard." - Kevin Durant
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
November 19 2012 11:41 GMT
#1259
On November 19 2012 20:40 Otolia wrote:
Shine is known for over-producing infestors. Despite what the mindless whiners thinks, it can be a weakness in ZvP because they are so clumped up that ranged colossi burn them 4 by 4.

I'm glad Shine beat JangBi ! Go TSL !


However you forget that over producing them is always a good thing..
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 19 2012 11:42 GMT
#1260
On November 19 2012 20:39 AlternativeEgo wrote:
Show nested quote +
On November 19 2012 20:38 SnipedSoul wrote:
On November 19 2012 20:37 Flonomenalz wrote:
3 supply Infestors actually sounds like a good idea.


Or 6 supply broodlords. I never understood why they are only 4 supply.


Why not both?

ten supply brood lords. i like.
ModeratorRetired LR Bonjwa
TL+ Member
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