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On November 19 2012 20:36 GreyKnight wrote: i thought jangbi played his brood war pvz style well but lacked understanding of some sc2 fundamentals? dunno why people thought he played horrible.
Because you don't play bw style in SC2. I am not sure lacking understanding of sc2 fundamentals can be a valid excuse now. Yes, Jangbi switched late compare to other Kespa players but still, these players are playing 10+ hours a day.
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Current ZvP makes this game frustrating to watch that I even stop watching tournaments after seeing all the infestor nonsense. Well, thankfully there is enough BW VODs that I did not have seen yet
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Had a Nestea chocalate to channel power for Nestea.
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heart says nestea. mind says heart.
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Jangbi looked like a code B player there, between his guardian shield slips, not blocking his choke multiple times and completely missing storms.... It was painful to watch.
I wonder what his strategy that game was though could a toss explain? He delayed his mothership and collosus, taking his 4th before laying down his bay, and it looked like he was trying to engage the zerg army with mainly feedbacks but he didn't get shuttle speed, maybe he preferred to squeeze out more archons during the attack?
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On November 19 2012 20:32 ogion wrote: I remember Bisu talking about how the 3d aspect of sc2 made it hard to get used to dropping units, I think this is why Jangbi missed all his storms, he seemed to be storming on the broodlords and not under them.
Even though, he's been programmed to do that over and over again for 10 years, I would assume coaches and such would help identify these issues and have him train on it. I expect more from OSL champions.
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On November 19 2012 20:38 SnipedSoul wrote:Show nested quote +On November 19 2012 20:37 Flonomenalz wrote: 3 supply Infestors actually sounds like a good idea. Or 6 supply broodlords. I never understood why they are only 4 supply.
Why not both?
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On November 19 2012 20:39 vthree wrote:Show nested quote +On November 19 2012 20:36 GreyKnight wrote: i thought jangbi played his brood war pvz style well but lacked understanding of some sc2 fundamentals? dunno why people thought he played horrible. Because you don't play bw style in SC2. I am not sure lacking understanding of sc2 fundamentals can be a valid excuse now. Yes, Jangbi switched late compare to other Kespa players but still, these players are playing 10+ hours a day.
you're right he should have just all ined off 2 base like a good sc2 pvz expert
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On November 19 2012 20:38 Flonomenalz wrote:Show nested quote +On November 19 2012 20:37 Qikz wrote:On November 19 2012 20:36 Flonomenalz wrote:On November 19 2012 20:34 Highways wrote: infestors are disgusting lol Infestors aren't why Jangbi lost this game though. Well they were the reason he could never engage. That many infested stimmed marines and fungal made it impossible for him to get anywhere near the broodlords :p He could never engage because he didn't TECH to anything. He had 4 base vs 4 base with the ability to go any tech path he wanted, mothership, speed prism harass to stall shine with carrier transition, but he just did... nothing. I just simply think he doesn't know the proper transitions for late game PvZ yet, not really a skill thing, just a lack of knowledge and experience.
Yes, that's true think some people commented on how Jangbi definitely should of got an MS way sooner, but still have to admit, big battles coming down to a gimmick "hero" unit isn't very entertaining, I have to admit I'm biased for my bw osl champ though
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On November 19 2012 20:38 Tycho wrote: yow come you see so little feedbacking in pvz?
i know archons are necessary against the broodlings / but i mean 4 high templar with full energy could feedback soo many of these infestor clumps.
maybe even put them in a warp prism to get a good angle. sounds super micro intensive but i'm sure some korean could pull it off
Broodlords outrange feedback i'm pretty sure, so getting feedbacks off would only happen if the infestors wandered off whilst the broods were afk somewhere, which normally doesn't happen and if it doesn't you pretty much lose HT's for nothing. Putting them in a warp prism makes them vulnerable for corruptors and infestors, which might change when fungal stops working on psionic (warp prism is psionic for some reason).
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On November 19 2012 20:39 lannisport wrote: Jangbi looked like a code B player there, between his guardian shield slips, not blocking his choke multiple times and completely missing storms.... It was painful to watch.
I wonder what his strategy that game was though could a toss explain? He delayed his mothership and collosus, taking his 4th before laying down his bay, and it looked like he was trying to engage the zerg army with mainly feedbacks but he didn't get shuttle speed, maybe he preferred to squeeze out more archons during the attack?
He was doing the 3 base pre-Hive timing with immortal and archon and chargealot? It's popular in various varieties, if you watched BWC last weekend you could see it destroying the tournaments top Zergs.
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On November 19 2012 20:39 AlternativeEgo wrote:Show nested quote +On November 19 2012 20:38 SnipedSoul wrote:On November 19 2012 20:37 Flonomenalz wrote: 3 supply Infestors actually sounds like a good idea. Or 6 supply broodlords. I never understood why they are only 4 supply. Why not both?
Not interested in drowning in zerg tears. Being waist deep is okay, though.
Jangbi didn't really play that great there. He missed so many storms against those BL.
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Shine is known for over-producing infestors. Despite what the mindless whiners thinks, it can be a weakness in ZvP because they are so clumped up that ranged colossi burn them 4 by 4.
I'm glad Shine beat JangBi ! Go TSL !
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On November 19 2012 20:39 AlternativeEgo wrote:Show nested quote +On November 19 2012 20:38 SnipedSoul wrote:On November 19 2012 20:37 Flonomenalz wrote: 3 supply Infestors actually sounds like a good idea. Or 6 supply broodlords. I never understood why they are only 4 supply. Why not both? Yes please.
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On November 19 2012 20:38 PVJ wrote:I m so disgusted. FFS 30 infestors? really? Don't lose faith jangbangw
Yeah that was a pretty Freaky game.
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On November 19 2012 20:40 Fragile51 wrote:Show nested quote +On November 19 2012 20:38 Tycho wrote: yow come you see so little feedbacking in pvz?
i know archons are necessary against the broodlings / but i mean 4 high templar with full energy could feedback soo many of these infestor clumps.
maybe even put them in a warp prism to get a good angle. sounds super micro intensive but i'm sure some korean could pull it off Broodlords outrange feedback i'm pretty sure, so getting feedbacks off would only happen if the infestors wandered off whilst the broods were afk somewhere, which normally doesn't happen and if it doesn't you pretty much lose HT's for nothing. Putting them in a warp prism makes them vulnerable for corruptors and infestors, which might change when fungal stops working on psionic (warp prism is psionic for some reason).
Also, trying to feedback around 30 infestors is quite hard.
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On November 19 2012 20:41 mikedebo wrote:Show nested quote +On November 19 2012 20:38 PVJ wrote:I m so disgusted. FFS 30 infestors? really? Don't lose faith jangbangw Yeah that was a pretty Freaky game. Nice
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On November 19 2012 20:40 Otolia wrote: Shine is known for over-producing infestors. Despite what the mindless whiners thinks, it can be a weakness in ZvP because they are so clumped up that ranged colossi burn them 4 by 4.
I'm glad Shine beat JangBi ! Go TSL !
However you forget that over producing them is always a good thing..
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opterown
Australia54756 Posts
On November 19 2012 20:39 AlternativeEgo wrote:Show nested quote +On November 19 2012 20:38 SnipedSoul wrote:On November 19 2012 20:37 Flonomenalz wrote: 3 supply Infestors actually sounds like a good idea. Or 6 supply broodlords. I never understood why they are only 4 supply. Why not both? ten supply brood lords. i like.
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