[Poll] What do you want changed in SC2 the MOST? - Page 4
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UselessTies
United States27 Posts
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theqat
United States2856 Posts
It would be wonderful if they also realized that the community understands better than Blizzard themselves what made Brood War special and that SC2 needs to be more BW-like. I don't really know what shape that would take, just that it's not happening now. Start by removing all abilities/units that counter micro. No more Force Fields, no more Fungal, no more Vortex, no more 250mm Cannon, no more Marauder slow. Make the game genuinely good instead of reliant on "gotcha" gimmick spells. | ||
ReachTheSky
United States3294 Posts
On October 24 2012 15:22 Martijn wrote: Voted for the game client tournament promotion and spectating option. Important to note that I'm not sure how DotA2 handles this, but potentially, this could cost tournaments their ad revenue, so I don't know if that's something to consider. Preferably, (and I realize this is highly controversial) you'd get something like twitch ads or something before/after a game or something. I personally prefer an ad based model waaaaaaaaaaaay more than any PPV model. Seeming money has to come from some where, throw in some ads and then let me do as I please with the camera. LAN is a no brainer too, but I don't think Blizzard will cave on that no matter how we beg. Even if we see a DDoS at the WCS finals. Yeah i definitely think there should be a spectating option similar to what they have in LoL. LoL will have a display of 5 games currently going on(high elo players) with the players listed and you could click any of them to watch. I think this would attract more casuals to the pro scene if they had the ability to dabble in some high level spectating. Not everyone has heard of team liquid or gosugamers or any of the huge tournaments. This would be a great way to connect the casual community to the pro community. It could only grow from there. | ||
J_Slim
United States199 Posts
Would be a real simple thing to implement really -- just a custom game lobby with AI playing a scripted game and X number of observers. Would also be a cool way for Blizzard to highlight special replays that the community would want to see (big event finals, etc) On a more practical level, it would be great for reviewing a friend's replay to help them learn. Also, some form of practice league or a practice partner search feature. A simple feature to toggle LookingForPractice status off or on, with specific filters for league and/or race. Would be huge. | ||
Powster
United States650 Posts
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QzYSc2
Netherlands281 Posts
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BearStorm
United States795 Posts
The second thing I want is literally 100 times as many achievements. | ||
Liquid`Sheth
United States2095 Posts
On October 24 2012 15:06 Dingobloo wrote: Allowing Global play and trying to fix the latency issue that is around. (10) Allowing you to watch replays with friends. (5) Changing how ladder works and giving you more stats. (2) These three are all announced as coming already, seems like a bit of a pointless exercise to just say "well...do these faster" In Client Spectator and Tournament Promotion (13) Not sure why this is lumped together, the in-client spectating is more interesting so I can watch my friends ladder or watch them play a team game rather than as another way to promote a tournament, if I wanted to watch a pro player or tournament I can already do this through a stream or a replay because most pro's have the capability and financial incentive to stream their games. Good initiative Sheth, but there's some stuff lumped together that I think should be separated for clarity, and some stuff that's already officially on the way that seems pointless to get too up in arms about. "Go Free to play" would also be an interesting option. Yea, this is really interesting. Ok, let me adjust the poll a bit!! | ||
PhReNeTik
Spain9 Posts
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ReachTheSky
United States3294 Posts
On October 24 2012 15:26 theqat wrote: LAN. If Blizzard gave us genuine LAN at this point in time, it would truly demonstrate that their hearts and heads are in the right place and they understand the reality that customer satisfaction is the most important goal. Riot got the message as soon as their big tournament was ruined. Blizzard should have gotten the message 100 times over by now. It would be wonderful if they also realized that the community understands better than Blizzard themselves what made Brood War special and that SC2 needs to be more BW-like. I don't really know what shape that would take, just that it's not happening now. Start by removing all abilities/units that counter micro. I don't think blizzard should put out lan since it would make sc2 easily pirated. However, I do think for any major tournament there should indeed be a lan edition available to avoid technical difficculties if they should arise. Pretty much what riot did for LoL. | ||
blade55555
United States17423 Posts
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BrightSideSC2
United States85 Posts
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Megabuster123
Canada1837 Posts
On October 24 2012 15:23 ReachTheSky wrote: I want sc2 to be more anonymous. This might sound funny or retarded, but I'd prefer if every single person had a barcode ID while in a game. This would control the meta better. Alot less blind countering(unless it's a hacker of course). This would change the meta alot. There would be alot less risky play. Just look back not long ago to match of Hyun vs some terran in nasl. Terran goes triple cc macro build, Hyun goes a super fast 2 base muta without even scouting it. Just completely blind. Its like the only build the 2 base muta is good vs. If terran had 2 based he would be ahead even being able to take his third before the zerg if not denying the zerg's third completely. I think that is the major problem. Too much blind countering if you know someone's style. Hence the need for sc2 to be more anonymous. From a spectator point of view what is so interesting about watching someone blind counter another player and roflstomping them? Absolutely nothing. It doesn't really show any strategic insight imo. This is just one example. But yeah, I wish In-game ID's weren't displayed at all as well as I wish players did not know who their opponents were in tournaments. I feel like it would change the dynamic in which the game is played to a certain extent to where we could see more entertaining games. You would literally ONLY be able to use the information available in-game via scouting. No outside information like "o I know this player has been playing a certain way so i'm gonna do "x" strategy/build and play completely tailored to this player". That is my rant. I'd like to hear other players/community member's thoughts on this subject. 90% of why the GSL is the hardest tournament in the world is the amount of prep time you get to face certain players. If people can blind counter you due to your 1 dimensional play then that's your fault and your weakness as a player. We shouldn't allow people to hide behind anonymity to diversify play. Also, I have no idea how you'd possible implement this in any tournament setting especially as you get farther in the tournament. | ||
freakhill
Japan463 Posts
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caradoc
Canada3022 Posts
Socially-oriented things like a much improved custom system, ability to make public chat channels, public games, cross region play, custom tournaments, clan support, group replay watching, in-client streams (deals could be worked out with stream providers!) and accompanying stream chat... essentially things that build community and interaction within the client itself are among the most important things to get right right now. Comparatively speaking, very few people played on the ladder/iccup in BW, many many more played custom games, sat in channels etc. These are things that are most likely to be implemented. | ||
Logic.jake
United States37 Posts
only one option having to do anything with gameplay... zzZzz | ||
johnny123
521 Posts
That way the biggest problem of the warcraft 3 custom game list that even blizzard themselfs love to project all the time as a problem for warcraft 3 custom games (always seeing DOTA DOTA DOTA DOTA DOTA POPULATE THE LIST) would be solved. The problem with the current custom game system is that they actually think custom maps can thrive in an environment where maps are sorted by popularity. I disagree, popularity is a system of dog eat dog, where the rich get richer and the poor get poorer. Popularity systems are more suited for games that are paid for, or any product that is receiving money by trying to beat out the competition. In a system where everything is free after you pay for the game, This will literally kill map maker motivation, They already do this shit for free, Now the editor so much harder than warcraft 3 own AND you going to tell them that there is actually a really high chance their map wont even be played because it does not appear on the first 2 pages of custom game list? come on GTFO. Sc2mapster.com , the biggest custom game community sc2 has right now is a fucking ghost town. If blizzard thinks this popularity system is the future, then good for them. They will support a ghost town and are likely to blame it on other aspects instead of their incompetency. There is a reason the custom map scene is a mess, AND ITS BECAUSE of the popularity system. I know, i made a very popular map (zealot frenzy) that has held page 1 for 1 year, its now on page 2 for last couple of months due to me not updating. But i know exactly why the custom game scene is a mess. I interact with other mappers, There is no motivation to create maps because of this system. It is with no doubt in my mind this is the number 1 problem with the custom game scene, because if the map makers arent making maps, What is the community going to play when they get bored of the already top 10 maps? . I know what they do, they stop fucking playing because its impossible to get no popularity maps played. There is going to be some guy who replys to my post with "well blizzard has open game lobby list now, your point is moot". I'd say, anyone that thinks it has solved anything is foolish. Be honest with yourself, The way how the open game lobby list is presented ( couple rows down from the spotlight list). It is clear to me blizzard does not want the open game lobby list where the masses looking for custom games go to first. I know what the masses use , they use the SPOT LIGHT list to find custom games, And thats the problem. The spotlight list is a popularity list.All they did in the 1.5 patch was change the names,Its still the popularity list. When the majority of masses are still using the spotlight list, the 1.5 custom map arcade patch is basically a pointless update that only changed the UI without fixing the core problems. You could disagree all you want, the evidence is there. the custom map sc2 scene is in a mess. And its only getting worst. | ||
EnderSword
Canada669 Posts
I can't think of anything at all that would increase the game's popularity to the same degree of just having people download it for free. I don't think even unranked play matters much, because casuals play team games anyway, and I don't think they care about their rank there. It's lovely its being added, but that might help you retain like...5% more people? Every other idea is about Retaining players who have bought the game. I think we need something to increase that player pool initially. That is the key to LoL, exposure..not retention. | ||
theqat
United States2856 Posts
On October 24 2012 15:28 ReachTheSky wrote: I don't think blizzard should put out lan since it would make sc2 easily pirated. However, I do think for any major tournament there should indeed be a lan edition available to avoid technical difficculties if they should arise. Pretty much what riot did for LoL. Whatever, as long as no more tournaments get ruined by this stupid business decision. | ||
Resonance
Canada113 Posts
I really want to watch replays with friends and LAN support, but we all know it isn't going to happen. Unless blizzard is a troll and releases it with HoTS so it seems like they really do love us | ||
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