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[Poll] What do you want changed in SC2 the MOST? - Page 23

Forum Index > SC2 General
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JohnGreggor
Profile Joined March 2010
Canada148 Posts
October 25 2012 10:17 GMT
#441
If your still reading this Sheth, I'd just like to point out that most people voting in this thread are core players. I'm sure you are doing your best to submit valuable feedback, and probably already realize this, but don't forget to ask people who haven't played sc2 since release. The ones who won't play unless all their friends play, who play through the campaign on easy, and who don't go to forums involving the game. Many of your poll features are focused around 1v1, and personally I want weekly online tournaments for portraits or what have you, but I also realize this is just another 1v1 feature adding to your list. Some of my friends have given me surprising reasons for not playing with me, like lack of a 4th race, how they can't meaningfully show their silver rank off to their bronze friends due to the league system, no co op campaign or mission style multiplayer maps, and cheesy team games. By far the number one complaint I get is that wc3 custom maps are easier and more fun, followed by getting dragged into playing wc3 for the evening QQ.

A big problem is that many customs require 1v1 knowledge to play. Units keep the same stats and counters, and there is an unreasonable learning curve for even simple massing games. I totally understand how this feels, because I have NEVER played wc3 multiplayer or campaign. When I think of myself playing wc3 games that rely on unit balance, I don't see myself playing the game at all. I tried to find a simple evolves game in sc2 to play with friends today and gave up after an hour. I know blizzard can't change what maps people make, but an easier to use editor might encourage more people to create maps. As a child I had an easier time using the map editors than I do now as an adult. Maybe a "beginner mode" in the editor would help people who can't script put out some simple games.

So after putting my thoughts down in text, I guess the conclusion is that I want to ask for a beginner mode added to the map editor, for just about anyone to put a simple idea into practice without studying for 2 weeks first.
Kleen-X
Profile Joined May 2011
Denmark48 Posts
October 25 2012 10:37 GMT
#442
Better social system in bnet 2.0 so people are logged into the game just to hang out sometimes.. Thats what I am missing a lot. Everyone seems to write about it in other posts. I wonder why people havn't been suggesting it to the poll.
Dagwon
Profile Joined November 2011
Canada33 Posts
October 25 2012 11:32 GMT
#443
I voted for "SC2 Free to Play Multiplayer" but what I really mean is that I'd like cheaper accounts. I think it's absolutely ridiculous that it costs the same amount as the entire game to get a new log in. My husband and I share a computer and we had to re-buy the game so that I could play on ladder. I got it on sale for $30, but I had to wait for that because I was NOT going to pay $60 for it.

I won't be purchasing HoTS if it's the same thing. A single player campaign and a half a dozen new units just aren't worth $40 for me, especially when it becomes $80 if both me and my husband want to play. On the other hand, if we were paying $40 for the expansion, and then, say, $10 for another account, I'd reconsider. If we could transfer our WoL accounts over for just the cost of $40 for the expansion, I'd be good. (I still think $40 is a little steep for what we're getting, but I can't expect less from Blizzard.)

I really think that this greedy set-up will hurt the game in the long run. I can't be the only person who doesn't want to spend $140/account.

(I am, of course, assuming Blizzard is going to price HoTS and LotV at $40 each.)
Are you satisfied getting by with just enough? Or are you ready to start trying?
radl
Profile Joined April 2010
Germany8 Posts
October 25 2012 12:13 GMT
#444
Yeah...'spectate games in client' or even better 'replayed casting'. See also my sketch for that: http://www.teamliquid.net/forum/viewmessage.php?topic_id=362440
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
October 25 2012 12:16 GMT
#445
On October 25 2012 11:21 JDub wrote:
Show nested quote +
On October 25 2012 08:45 Liszt wrote:
reading this thread depresses me because it reminds me how great sc2 could have been if blizzard was actually had competent people working for them. oh well... we can always dream

This is quite unfair to Blizz developers. They have developed the best RTS there is. Give credit where credit is due.


You are so ignorant..
archonOOid
Profile Blog Joined March 2011
1983 Posts
October 25 2012 12:17 GMT
#446
Automated tournaments! Ladder can be so boring actually and playing a tournament vs better players can be a thrill.
I'm Quotable (IQ)
JDub
Profile Joined December 2010
United States976 Posts
October 25 2012 12:28 GMT
#447
On October 25 2012 21:16 NarAliya wrote:
Show nested quote +
On October 25 2012 11:21 JDub wrote:
On October 25 2012 08:45 Liszt wrote:
reading this thread depresses me because it reminds me how great sc2 could have been if blizzard was actually had competent people working for them. oh well... we can always dream

This is quite unfair to Blizz developers. They have developed the best RTS there is. Give credit where credit is due.


You are so ignorant..

Please, enlighten me then. Explain how Blizzard developers are incompetent. As someone who has watched and played countless hours of SC2 and still enjoys the game, that notion seems absurd.

Its easy to take some of SC2's flaws and blame it on developers. Do you know any SC2 devs? How much of SC2's problems are because of management decisions or time restrictions? Without insider knowledge, I don't see how you can call the developers of the greatest RTS incompetent because it is missing a few nice features. It's still an awesome game
Apolo
Profile Joined May 2010
Portugal1259 Posts
October 25 2012 12:33 GMT
#448

On October 25 2012 11:21 JDub wrote:
This is quite unfair to Blizz developers. They have developed the best RTS there is. Give credit where credit is due.


If there was only one bad game in the world, it would be the best game there is, but it wouldn't still make it any good.

My point being the only reason SC2 is as popular right now is lack of good competition in the RTS genre.
StraTkSloth
Profile Blog Joined August 2012
United States181 Posts
October 25 2012 12:34 GMT
#449
I think if SC went completely free to play, it would compete better with LoL. I would release just multiplayer with no name changes, just raw multiplayer, and a paid version that includes unlimited name changes and maybe special looking units (thor from WoL and hydra in HotS)
Vega Squadron Player || StarCraft II entusiast
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
October 25 2012 12:40 GMT
#450

On October 25 2012 21:28 JDub wrote:
Show nested quote +
On October 25 2012 21:16 NarAliya wrote:
On October 25 2012 11:21 JDub wrote:
On October 25 2012 08:45 Liszt wrote:
reading this thread depresses me because it reminds me how great sc2 could have been if blizzard was actually had competent people working for them. oh well... we can always dream

This is quite unfair to Blizz developers. They have developed the best RTS there is. Give credit where credit is due.


You are so ignorant..

Please, enlighten me then. Explain how Blizzard developers are incompetent. As someone who has watched and played countless hours of SC2 and still enjoys the game, that notion seems absurd.

Its easy to take some of SC2's flaws and blame it on developers. Do you know any SC2 devs? How much of SC2's problems are because of management decisions or time restrictions? Without insider knowledge, I don't see how you can call the developers of the greatest RTS incompetent because it is missing a few nice features. It's still an awesome game


If SC2 came out in the earlier 00's when the RTS genre was at its peak, noone would play it. As for you watching countless hours of SC2, that is all subjective and mostly irrelevant to the discussion.

The ONLY reason why majority of people play SC2 now is because of the huge amount of money funded into it for "e-sports" (another laughable concept) and the fact that SC2 currently has no competition because the average gamer now plays FPS, RPG and MOBA genres.
JDub
Profile Joined December 2010
United States976 Posts
October 25 2012 13:52 GMT
#451
On October 25 2012 21:40 NarAliya wrote:

Show nested quote +
On October 25 2012 21:28 JDub wrote:
On October 25 2012 21:16 NarAliya wrote:
On October 25 2012 11:21 JDub wrote:
On October 25 2012 08:45 Liszt wrote:
reading this thread depresses me because it reminds me how great sc2 could have been if blizzard was actually had competent people working for them. oh well... we can always dream

This is quite unfair to Blizz developers. They have developed the best RTS there is. Give credit where credit is due.


You are so ignorant..

Please, enlighten me then. Explain how Blizzard developers are incompetent. As someone who has watched and played countless hours of SC2 and still enjoys the game, that notion seems absurd.

Its easy to take some of SC2's flaws and blame it on developers. Do you know any SC2 devs? How much of SC2's problems are because of management decisions or time restrictions? Without insider knowledge, I don't see how you can call the developers of the greatest RTS incompetent because it is missing a few nice features. It's still an awesome game


If SC2 came out in the earlier 00's when the RTS genre was at its peak, noone would play it. As for you watching countless hours of SC2, that is all subjective and mostly irrelevant to the discussion.

The ONLY reason why majority of people play SC2 now is because of the huge amount of money funded into it for "e-sports" (another laughable concept) and the fact that SC2 currently has no competition because the average gamer now plays FPS, RPG and MOBA genres.

So my subjective opinion that the game is really fun to play and fun to watch is irrelevant, but your subjective opinion that if SC2 came out in the early 00's then no one would play it is relevant? What are you basing that opinion on? I'm not the only one who loves playing and watching SC2.

You can't speak about the motivation for the "majority of people" who play SC2 now. The majority of people I know who play SC2 play the custom games or team games and don't know much about professional SC2 or "e-sports" at all. Does that mean I can apply that over the total "majority of people"? No, I can't speak to the motivations of the majority of the people. Moreover, how is "e-sports" a laughable concept? Go tell that to Day9.
HeyImFinn
Profile Joined September 2011
United States250 Posts
October 25 2012 14:10 GMT
#452
I'd like to see the ability for teams or tournaments to have various logos of their sponsors placed around the maps.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 25 2012 14:16 GMT
#453
On October 25 2012 15:11 HypertonicHydroponic wrote:
Liquid`Sheth, Blizzard, et Al.:

I voted for "Other -- Please write a comment." Here is my comment. My vote is for an interesting combination of:

A way to spectate games in client and watch pros with others.
Simplified Custom games area with individually named games.
Changing how ladder works and giving you more stats.
In game tournament promotion so you can easily see where big tournaments will be.

That I mention briefly here. I will elaborate.

I think that it could be a really nice feature that would kill several birds with one stone to allow an account to have the ability (maybe purchase?) to create a ladder and/or tournament through the game client.

~ An account that has this ability would be able to add and subtract map, gather statistics, send invitations, remove players, enforce scheduling, make payouts, assign and collect enterence fees, make veto options, show brackets, etc. (I would think the RMAH technology might be leveraged for a bunch of the money related issues.)

~ There would be override controls for scheduling, player slots, tournament or ladder end times, and other things.

~ There would be a way for a ladder season to flow into a tournament, say top 32 of the ladder season make it into the tournament bracket.

~ There would be a way to browse tournament scheduling, browse current tournament games, spectate the games freely, donate to a particular tournament, sign up for a tournament, view tournament stats.

~ For each tournament, there could be an option to run a ladder concurrently with anonymity options for players (like temporary smurf names, match history games not displaying data until after a tourney is over, etc.) in the tournament so the players can practice and so spectators might be able to play alongside the pros on the maps they might be playing for the tournament (and if they are good enough, maybe even against them).

~ Subladders would generally work based off of the primary ladder rating kind of how one ladder rating affects initial placement of other ladder ratings (e.g., 1v1, influencing 2v2), but obviously the number of people joined into that subladder would affect where people ultimately fall and who they might wind up playing against.

~ There should also be a way to leave a tournament or ladder feedback, kind of like in the arcade.

With something like this:

A) Tournaments and eSports in general get's a lot of support. Blizzard can generate revenue either on when an account purchases the ladder/tourney creation rights, or on a percentage of the prize pool (so something like if you want to have a $500 prize pool, you have to pay $5 to Blizzard assuming 1% is a fair number cut, maybe a tiered system...), or a percentage of enterence fees, etc. -- it opens up a lot of options for increased monetization through SC2, which means it's not only a win for eSports, but a win for Blizzard.

B) Map makers have a chance for improved support and recognition, because it would be easy to just create a ladder or tournament with custom maps to draw attention to new stuff. Mappers get more feedback on their maps and can make better strides in improvement of their maps, and thus the map pool and mapping knowledge in general.

C) Players get the chance not only to watch the big tournaments more easily, but spectators might get a chance to play against the pros, and if not, at least against other people watching the same tournament. It's a fun community builder.

D) The main ladder is still the place to go to get your base MMR and does not become obsolete as the primary balancing testbed. (Maybe??)

It may seem like a lot to ask, but in my mind it is one big integrated thing, and again, a solution to many problems at once. I hope others like this idea and help to refine it and vote for it so it will happen.

And Blizzard, if you are looking for more manpower and like this idea and want to get it done, please have Liquid'Sheth PM me with the place to send my resume. Dead serious.

Edit: Fyi, I posted this on B.net forums since I feel very strongly about this idea. If you ever post there, and you have a mind to do so, please post some discussion about this over there. Many thanks.

I added the following to my post on Battle.net, but I wanted to add it here too in case anyone is reading to page 22/23 for good "other" ideas in this poll to vote for (please go bump the B.net post if you like the idea!) -->

EDIT: It should not have to be said, but I will for absolute clarity sake, that this idea is in no way only supposed to apply to 1v1 melee, but also for team melee, and custom UMS games. Just think how great it would be for all of the Squadron Tower Defense, Nexus Wars, Desert Strike, Hero Attack, etc. players to have a real ladder and tournament system to help see if your game could take off as an eSport...
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Beezly
Profile Joined January 2011
Canada1 Post
October 25 2012 16:29 GMT
#454
The thing I would like to see is for a built in Battle.net tournament creator so that I could play competitive games, like laddering, but in a different format. I haven't seen this sort of thing discussed, and there may be a reason for that (I may be missing something big). I envision instead of selecting a quick match, I could select a tournament and give me some options for tournaments in my MMR range that I could sign up for. It would be a larger commit to time than quick matches as you would have to be around to play the matches and there would have to be a system to prevent people for ditching mid tournament (some sort of time penalty if you ditch on a tournament before you could enter another).

If proper clans were added, this could also be expanded to a team tournament, which I think would be a blast. The clan would have some sort of group MMR and different clan head-to-head formats could be selected for the tournament. This could be simplified to just clan head-to-head matches which I think would be super fun to play. Spectating your buddies games during the matches and then anaylzing replays together after a match to discuss strategies and jumping into the next game with a new plan. I think that would be a blast with friends.

Just some random thoughts Ive been having. Ciao.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
October 25 2012 16:48 GMT
#455
Very very hard...
But out of most:
Redisign infestor.
Add LAN.
Change maps!!!!!!!!!!!!!!!!!!!!!!!!!!! MUSPELHEIM FTW!!!!!!!!!!!DAYBREAK AND ANTIGA FTL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Please dont nerf them.Infestors are fine.
AdriftSC
Profile Joined August 2011
Sweden66 Posts
October 25 2012 16:55 GMT
#456
Voted LAN
Noobity
Profile Blog Joined February 2011
United States871 Posts
October 25 2012 16:57 GMT
#457
Question,

Wouldn't in client spectating reduce the amount of ad revenue earned by streamers, or tournament streams that run ads to pay for a portion of their costs?

I'm personally only interested in in-game clan and tournament support, and don't personally understand most of why these issues are so hot. But I'm glad that people are concerned enough to speak up.
My name is Mike, and statistically, yours is not.
Weebem-Na
Profile Joined May 2010
United States221 Posts
October 25 2012 17:04 GMT
#458
OK I get that LOL has the option to watch pro's in game or whatever and that's cool and all. We have this site called team liquid where we can find all the streams you could ever want so to me changing to allow people to watch in game should be toward the bottom of the priority list...

I've been playing this badass custom called The Star Strikers. Half the time I can only find games in channel "Strikers" if at all. I've been playing this game for a couple months here and there and it has become apparent to me the custom game system is still messed up where it still heavily favors 10-20 different "top of the list games". Well anyways if you like skill based team games where reaction time and team strategy are crucial try TSS.!!!
The reaction of boron-11 and plain hydrogen produces all its energy in the form of charged particles which can be directed by a magnetic field, but the reaction is very difficult to sustain and many fusion physicists doubt it will ever prove practical
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2012-10-25 17:12:31
October 25 2012 17:08 GMT
#459
Edit: Here is my comment on what I think could help improve sc2 a LOT.


this isnt for me personally but more a suggestion to make the game better for casual players,


I want sc2 to become a HUGE esport, where the players can live of salaries without being IMMVP or Stephano.

I think the casual aspect of sc2 needs to be taken care of, for the hardcore players ( such as myself) the game is fine but in order to attract more players perhaps sc2 needs some kind of casual ladder system, both teamwise and individualwise where some mechanics are automized, for example larvae inject or worker production and perhaps implement fun units people can gain through achievement or simply skins to the already existing units.


When I talk to my casual friends about what they think of sc2 they pretty much all say the same thing; They enjoy watching it, but think the mechanics are too hard to learn, the game itself is too hard for them and they prefer playing with friends rather than sit and practice alone. So instead they choose to play mobas where they not only have fun with friends but also get rewards for their fun such as achievements and coins/experience to spend on skins hats and whatnot.

I think its very important to separate casuals from hardcore players since personally I'd hate it if marines all of a sudden looked like clowns or there was this new "fat-pile-of-poo-on-a-bike" for zergs that is bad but people fuck around with it in ladder games. but my friends and a lot of casual players with them would love it.


TL;DR my suggestion is a casual ladder for the casual players with ingame cosmetic changes and/or the way red bull xelnaga maps worked.

Either this or make some serious changes to custom games to make them more popular like the way wc3:FT custom games were, but I dont think that'll increase the playerbase and definitely not the amount of viewers.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 25 2012 17:23 GMT
#460
On October 26 2012 01:57 Noobity wrote:
Question,

Wouldn't in client spectating reduce the amount of ad revenue earned by streamers, or tournament streams that run ads to pay for a portion of their costs?

I'm personally only interested in in-game clan and tournament support, and don't personally understand most of why these issues are so hot. But I'm glad that people are concerned enough to speak up.

Maybe? But, on the other hand, I don't see why there couldn't be a simple addition of having tournament controls that allowed for some sort of ticket or subscription payment system for viewing the tournament itself, and maybe being able to extend that to the players if they wish. For that matter I don't see why that couldn't be worked in for just following the pro's themselves (or anyone really). Advertisement controls might be a little more tricky, at least from a business model point of view, as in the why/how would they support it, but I think still doable. Stream companies might not like it, but I think there is still a lot of casual viewership out there that doesn't own the game.

I think it's a great consideration though to factor into the ultimate solution for this, so thanks for bringing it up. I don't see that it should be a deal breaker though.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
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