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TPW Ravenous Depths by lefix Map Size: 136x148 Tileset: Char Spawns: 2 Bases: 12 Published: NA, EU Angeled View: http://i.imgur.com/ClmOx.jpg
About: Altho I kind of dislike the lava tilesets, I hate fun texturing this. The textures actually look pretty nice close up (see higher rez closeups at the bottom of the post). It's not really a bright and friendly map, but at least it's a rarely use tileset There's a fairly standard main/nate, an close third, a base back in the corner and 2 rather vulnerable more forward bases. I kinda liked how every base was different from the others in some way and how they were spread and connect across the map. I've never been a person to talk much about the details. I just hope you like it, too
Edit: I've also reduced the fog of war a little, so the map doesn't appear as dark ingame.
Screenshots:
High Rez Closeups: + Show Spoiler +
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On October 15 2012 07:21 lefix wrote:
[...] I hate fun [...]
German origin confirmed
On topic: Queens have three range, Neural parasite lasts forever, fungal lasts for 8 seconds, Roaches are one supply, etc.
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Ah damn. let me look into that. (I hate 1.5 patch more than fun)
edit: should be fixed now!
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United States9954 Posts
really good map. like the base layout especially.
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I think it's a great map with a really smart layout. The middle especially, I think. It has features of both a map with a single center and a map with two paths on either side. You're able to circumvent your opponent but you can still take a sizable position in the center without any one point being too strong where it defends everything. And the Xel'Naga tower placement is...perfect.
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Looks awesome. Really wish we got some more community maps onto the ladder.
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screenshots make it look likes there's no space behind the natural/main to maneuver banshees/warp prisms/phoenix/medivacs around. other than that good map, maybe its just the screen shots that make the back area look small?
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Really dig the layout, the higher wrapped cliffs around the 2:30/8:30 bases looks and feels great. Feels like the XNT would suck to hold for Z, though, as a single marine/helion on the high ground would kill 'em.
But yeah, great map! :3
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I really like this map, those Xel'Naga towers positions are awesome and I like the thirds. Dunno how about banshees, there seems to be no room behind those mineral lines to maneuver around. I want new community maps on ladder :>
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Very nice, by I miss the green maps
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Hmm, looks nice, but again too macro focussed IMO :/ Almost 4-free 4th base which sure has some additional attack paths, but favors greedy players too much (especially Zergs). Miss the smaller maps where you had to actually put on a fight for every new expansion resulting in more action early on which contributes to the spectator experience, at least in my case
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You should use some volcanic crystals, they look awesome.
Also a tip for some cool texturing: Paint Lava cracks with low intensity on a rock texture. Then redo the actual lava parts of the texture with full intensity and repaint the rock part with the full rock intensity. Put up a good fog and place orange lights ontop of the lava parts of the texture.
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i arctually wanted to avoid the crystalls, which are used fairly often, and focus more on the char plants and marsh theme. kinda make it look like an inhabited place
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On October 15 2012 21:50 lefix wrote: i arctually wanted to avoid the crystalls, which are used fairly often, and focus more on the char plants and marsh theme. kinda make it look like an inhabited place
I have not seen them anywhere than on my map Incandescence. And if you place them at the bottom edge of the cliffs, how does this make the map look less inhabited?
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Canada16217 Posts
Nice map, it looks really nice, not sure how it would play out in a game. Might try it out!
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Epic watchtower placement.
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Beautiful work! Love the subtle textures changes on the different levels and overall its a unique take on the char theme.
Layout looks good, I can tell you've put some thought in to it. Dat ambiguous base.
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United Kingdom12021 Posts
TPW guys, I LOVE your maps. You seem to know exactly what I want and put it in all of your guys maps.
Third which is easyish to take, but not super easy to defend (ohana problem alongside cloud kingdom and entomed) and the fourth isn't free (same map issues). I can't wait to give this a play.
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Seems super solid. Nothing groundbreaking but really good. It has a few small similarities to CK, but is very different as well. I wish the main cliff had a little less surface area, but that's a super small gripe. Good shyte.
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