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[M] (2) TPW Ravenous Depths - Page 2

Forum Index > SC2 Maps & Custom Games
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EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 16 2012 00:50 GMT
#21
Can someone explain why cliff surface area is such a big deal. It's way more complex than that. I feel like I missed something or everyone is overreacting.

Not trying to pick on you fatam I just wanted to bring it up. <3
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
October 16 2012 03:03 GMT
#22
It's a personal preference thing. Rain vs. Parting a few days ago in WCS Asia is a good example of why it can be dumb. Or to go back a bit, check out Genius vs. Naniwa in last season's GSL (in both instances the map was Cloud Kingdom). Blink stalkers get a little silly with too much surface area to play around with, and people tend to go blink stalkers most of the time on these maps, which can make for less variety in games.

But some people don't have a problem w/ seeing blink stalkers all the time, so like I said it's just a matter of opinion.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 16 2012 03:44 GMT
#23
On October 16 2012 09:50 EatThePath wrote:
Can someone explain why cliff surface area is such a big deal. It's way more complex than that. I feel like I missed something or everyone is overreacting.

Not trying to pick on you fatam I just wanted to bring it up. <3


blink rush will become even more prevalent in hots because you dont have to go robo, momshipcore gives you vision. ive been experiencing the pain of this the past week in the beta :[
starleague forever
lefix
Profile Joined February 2011
Germany1082 Posts
October 16 2012 16:02 GMT
#24
I guess that's something you can criticize on every second map. What's important is how far from the cliff is the mineral line, and how fast can the defender move between main&nat compared to the attacker.
Map of the Month | The Planetary Workshop | SC2Melee.net
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 16 2012 17:44 GMT
#25
On October 17 2012 01:02 lefix wrote:
I guess that's something you can criticize on every second map. What's important is how far from the cliff is the mineral line, and how fast can the defender move between main&nat compared to the attacker.

This is more how I feel. There are a lot of subtler considerations that affect the dynamics of blink as a tactical and a strategic choice. I think maybe people who aren't intimately familiar with high level pvp overreact to seeing a whole army jump into a main base? idk.

It's definitely true that it can almost force players to go blink, which should be avoided ofc. However you have to reflect that if you prolong the part of the game defined by blink harass / contain, you begin to open up more variations in playing without colossus. Although I wouldn't want the latter at the cost of former, but a happy balance is great.
Comprehensive strategic intention: DNE
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 16 2012 17:45 GMT
#26
On October 16 2012 12:44 a176 wrote:
Show nested quote +
On October 16 2012 09:50 EatThePath wrote:
Can someone explain why cliff surface area is such a big deal. It's way more complex than that. I feel like I missed something or everyone is overreacting.

Not trying to pick on you fatam I just wanted to bring it up. <3


blink rush will become even more prevalent in hots because you dont have to go robo, momshipcore gives you vision. ive been experiencing the pain of this the past week in the beta :[

yet another reason i am so confused by the mobile mcore.

and fuuuu to your beta XD
Comprehensive strategic intention: DNE
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