• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:08
CEST 21:08
KST 04:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!21Weekly Cups (August 17-23): Zerg dominate the week2Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week PhD study /w SC2 - help with a survey! Geoff 'iNcontroL' Robinson has passed away
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! 25 Years Since Brood War Patch 1.08 BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group E Escore Tournament - Season 3 [ASL22] Ro24 Group D [ASL22] Ro24 Group B
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3828 users

[M] (2) TPW Ravenous Depths

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2012-10-14 22:40:25
October 14 2012 22:21 GMT
#1
[image loading]

TPW Ravenous Depths
by lefix
Map Size: 136x148
Tileset: Char
Spawns: 2
Bases: 12
Published: NA, EU
Angeled View: http://i.imgur.com/ClmOx.jpg

About:
Altho I kind of dislike the lava tilesets, I hate fun texturing this. The textures actually look pretty nice close up (see higher rez closeups at the bottom of the post).
It's not really a bright and friendly map, but at least it's a rarely use tileset
There's a fairly standard main/nate, an close third, a base back in the corner and 2 rather vulnerable more forward bases. I kinda liked how every base was different from the others in some way and how they were spread and connect across the map. I've never been a person to talk much about the details. I just hope you like it, too

Edit: I've also reduced the fog of war a little, so the map doesn't appear as dark ingame.

Screenshots:
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

High Rez Closeups:
+ Show Spoiler +
[image loading]
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Jebediah
Profile Joined April 2012
Germany106 Posts
October 14 2012 23:01 GMT
#2
On October 15 2012 07:21 lefix wrote:

[...] I hate fun [...]


German origin confirmed

On topic: Queens have three range, Neural parasite lasts forever, fungal lasts for 8 seconds, Roaches are one supply, etc.
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2012-10-14 23:52:56
October 14 2012 23:07 GMT
#3
Ah damn. let me look into that.
(I hate 1.5 patch more than fun)

edit: should be fixed now!
Map of the Month | The Planetary Workshop | SC2Melee.net
FlaShFTW
Profile Blog Joined February 2010
United States10546 Posts
October 14 2012 23:32 GMT
#4
really good map. like the base layout especially.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
October 14 2012 23:46 GMT
#5
I think it's a great map with a really smart layout. The middle especially, I think. It has features of both a map with a single center and a map with two paths on either side. You're able to circumvent your opponent but you can still take a sizable position in the center without any one point being too strong where it defends everything. And the Xel'Naga tower placement is...perfect.
You mean I just write stuff here and other people can see it?
HeavenResign
Profile Joined April 2011
United States702 Posts
October 15 2012 02:07 GMT
#6
Looks awesome. Really wish we got some more community maps onto the ladder.
SpoonTwoBig
Profile Joined October 2012
United States4 Posts
October 15 2012 03:37 GMT
#7
Yeah lava tileset!
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
October 15 2012 03:43 GMT
#8
screenshots make it look likes there's no space behind the natural/main to maneuver banshees/warp prisms/phoenix/medivacs around.
other than that good map, maybe its just the screen shots that make the back area look small?
Befall
Profile Joined September 2010
United States69 Posts
October 15 2012 04:29 GMT
#9
Really dig the layout, the higher wrapped cliffs around the 2:30/8:30 bases looks and feels great. Feels like the XNT would suck to hold for Z, though, as a single marine/helion on the high ground would kill 'em.

But yeah, great map! :3
"Envy is ignorance, imitation is suicide." -Emerson
SparePartsHere
Profile Joined July 2012
Slovakia5 Posts
October 15 2012 06:50 GMT
#10
I really like this map, those Xel'Naga towers positions are awesome and I like the thirds. Dunno how about banshees, there seems to be no room behind those mineral lines to maneuver around.
I want new community maps on ladder :>
SpectreEU
Profile Joined October 2011
Norway28 Posts
October 15 2012 11:05 GMT
#11
Very nice, by I miss the green maps
Alea Iact Est
Creager
Profile Joined February 2011
Germany1961 Posts
October 15 2012 11:11 GMT
#12
Hmm, looks nice, but again too macro focussed IMO :/ Almost 4-free 4th base which sure has some additional attack paths, but favors greedy players too much (especially Zergs). Miss the smaller maps where you had to actually put on a fight for every new expansion resulting in more action early on which contributes to the spectator experience, at least in my case
... einmal mit Profis spielen!
Aunvilgod
Profile Joined December 2011
2653 Posts
October 15 2012 11:56 GMT
#13
You should use some volcanic crystals, they look awesome.

Also a tip for some cool texturing: Paint Lava cracks with low intensity on a rock texture. Then redo the actual lava parts of the texture with full intensity and repaint the rock part with the full rock intensity. Put up a good fog and place orange lights ontop of the lava parts of the texture.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2012-10-15 12:59:37
October 15 2012 12:50 GMT
#14
i arctually wanted to avoid the crystalls, which are used fairly often, and focus more on the char plants and marsh theme. kinda make it look like an inhabited place
Map of the Month | The Planetary Workshop | SC2Melee.net
Aunvilgod
Profile Joined December 2011
2653 Posts
October 15 2012 13:06 GMT
#15
On October 15 2012 21:50 lefix wrote:
i arctually wanted to avoid the crystalls, which are used fairly often, and focus more on the char plants and marsh theme. kinda make it look like an inhabited place


I have not seen them anywhere than on my map Incandescence. And if you place them at the bottom edge of the cliffs, how does this make the map look less inhabited?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
October 15 2012 14:49 GMT
#16
Nice map, it looks really nice, not sure how it would play out in a game. Might try it out!
Moderatorlickypiddy
ArcticRaven
Profile Joined August 2011
France1406 Posts
October 15 2012 17:37 GMT
#17
Epic watchtower placement.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 15 2012 20:59 GMT
#18
Beautiful work! Love the subtle textures changes on the different levels and overall its a unique take on the char theme.

Layout looks good, I can tell you've put some thought in to it. Dat ambiguous base.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Qikz
Profile Blog Joined November 2009
United Kingdom12049 Posts
October 15 2012 21:07 GMT
#19
TPW guys, I LOVE your maps. You seem to know exactly what I want and put it in all of your guys maps.

Third which is easyish to take, but not super easy to defend (ohana problem alongside cloud kingdom and entomed) and the fourth isn't free (same map issues). I can't wait to give this a play.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Fatam
Profile Joined June 2012
1986 Posts
October 15 2012 23:40 GMT
#20
Seems super solid. Nothing groundbreaking but really good. It has a few small similarities to CK, but is very different as well. I wish the main cliff had a little less surface area, but that's a super small gripe. Good shyte.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 16 2012 00:50 GMT
#21
Can someone explain why cliff surface area is such a big deal. It's way more complex than that. I feel like I missed something or everyone is overreacting.

Not trying to pick on you fatam I just wanted to bring it up. <3
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
October 16 2012 03:03 GMT
#22
It's a personal preference thing. Rain vs. Parting a few days ago in WCS Asia is a good example of why it can be dumb. Or to go back a bit, check out Genius vs. Naniwa in last season's GSL (in both instances the map was Cloud Kingdom). Blink stalkers get a little silly with too much surface area to play around with, and people tend to go blink stalkers most of the time on these maps, which can make for less variety in games.

But some people don't have a problem w/ seeing blink stalkers all the time, so like I said it's just a matter of opinion.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 16 2012 03:44 GMT
#23
On October 16 2012 09:50 EatThePath wrote:
Can someone explain why cliff surface area is such a big deal. It's way more complex than that. I feel like I missed something or everyone is overreacting.

Not trying to pick on you fatam I just wanted to bring it up. <3


blink rush will become even more prevalent in hots because you dont have to go robo, momshipcore gives you vision. ive been experiencing the pain of this the past week in the beta :[
starleague forever
lefix
Profile Joined February 2011
Germany1082 Posts
October 16 2012 16:02 GMT
#24
I guess that's something you can criticize on every second map. What's important is how far from the cliff is the mineral line, and how fast can the defender move between main&nat compared to the attacker.
Map of the Month | The Planetary Workshop | SC2Melee.net
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 16 2012 17:44 GMT
#25
On October 17 2012 01:02 lefix wrote:
I guess that's something you can criticize on every second map. What's important is how far from the cliff is the mineral line, and how fast can the defender move between main&nat compared to the attacker.

This is more how I feel. There are a lot of subtler considerations that affect the dynamics of blink as a tactical and a strategic choice. I think maybe people who aren't intimately familiar with high level pvp overreact to seeing a whole army jump into a main base? idk.

It's definitely true that it can almost force players to go blink, which should be avoided ofc. However you have to reflect that if you prolong the part of the game defined by blink harass / contain, you begin to open up more variations in playing without colossus. Although I wouldn't want the latter at the cost of former, but a happy balance is great.
Comprehensive strategic intention: DNE
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 16 2012 17:45 GMT
#26
On October 16 2012 12:44 a176 wrote:
Show nested quote +
On October 16 2012 09:50 EatThePath wrote:
Can someone explain why cliff surface area is such a big deal. It's way more complex than that. I feel like I missed something or everyone is overreacting.

Not trying to pick on you fatam I just wanted to bring it up. <3


blink rush will become even more prevalent in hots because you dont have to go robo, momshipcore gives you vision. ive been experiencing the pain of this the past week in the beta :[

yet another reason i am so confused by the mobile mcore.

and fuuuu to your beta XD
Comprehensive strategic intention: DNE
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 4h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 32
ProTech13
CosmosSc2 13
StarCraft: Brood War
Dewaltoss 111
Hyun 53
910 29
Rock 23
soO 17
Counter-Strike
edward81
Super Smash Bros
Mew2King82
PPMD27
Other Games
Grubby2495
Liquid`RaSZi2312
fl0m1341
ceh9564
B2W.Neo333
Liquid`Hasu225
C9.Mang0126
Livibee84
Trikslyr75
QueenE55
Organizations
StarCraft 2
WardiTV1098
[ Show 15 non-featured ]
StarCraft 2
• Reevou 4
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21093
• WagamamaTV864
League of Legends
• TFBlade966
Other Games
• imaqtpie1354
• Shiphtur335
Upcoming Events
PiGosaur Cup
4h 52m
Afreeca Starleague
14h 52m
Mini vs Calm
Queen vs EffOrt
Patches Events
20h 52m
Replay Cast
1d 4h
The PondCast
1d 14h
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
3 days
GSL
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.