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On August 30 2012 18:53 Dodgin wrote:Show nested quote +On August 30 2012 18:52 bittman wrote:On August 30 2012 18:49 Dodgin wrote: I'm thankful the Kespa players are here now so we may some day not have to watch such bad play in the GSL Kespa players are incapable of bad play? Cool =P Code A will always have bad play. Willing to bet on this. How can you really have 'great' play in the U/D when it's full of people that have lost =P the relative skill level of code a/updowns is going to get higher if we get more good players in here and replace the worse ones
By the same token, we will see more 'great' play so our standard will raise so more games will become 'bad' as well. It is all relative. If we saw the previous game, 1.5 years ago, we would have had a different reaction.
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On August 30 2012 18:52 00Visor wrote: LR: Supernova vs Killer, Cloud Kingdom
Killer places a gateway at his own natural. Supernova goes CC first inbase.
Nexus after Core for Killer. Supernova securing his natural and lands CC. Supernova getting 2rax, factory (siege tanks) and ebay. Killer getting 3gate robo.
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Killer with that micro, no units lost yet.
...And there he goes and loses a stalker. Whatevz.
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Norway25712 Posts
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On August 30 2012 18:54 architecture wrote:Show nested quote +On August 30 2012 18:47 vthree wrote:On August 30 2012 18:44 pmp10 wrote:On August 30 2012 18:40 architecture wrote: I think the real question will be if mines and tanks will be useful against P. The answer still might be no.
Why would tanks become more viable against protoss? If mech will work in TvP it will be all about the warhound. Well, if warhounds are good at tanking for the mech army, then tanks actually becomes very good. One of the problems with mech in TvP was that hellions weren't really good at tanking vs chargelots. Tanks are similiar to colossi and broodlords. Good siege units but they need support. Tanks still might not have the right stats to be useful. If you look at the current stats of the warhound, that's how big the bandaid is for this matchup. It's a 2 food unit with like 215/225 HP! The thing with tanks and bio in TvZ is that the similarly low HP of the vast majority of the Z army means that they can trade fairly evenly. Even if your bio/tanks gets coated with fungals and banes, they can output enough DPS before they die such that it will be even. Point is that tanks are balanced against essentially one shotting low HP zerg units at range. You can kinda see how this doesn't hold true against late game P. What would tanks be good at trading against vs P? Practically everything is better handled by WH and BH.
Thing is, even if they aren't necessarily the best against, say, Zealots, tanks will still have a purpose - the ability to pressure from long range and force an opponent to engage into your strong defensive line is still something Siege Tanks will be good at.
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opterown
Australia54747 Posts
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On August 30 2012 18:56 KristofferAG wrote: Morning. Miss much?
not really, just some things and some stuff.
creator did his thing and killed a terran and yugioh went full yugioh.
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Overkill on the zealot haha
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On August 30 2012 18:55 00Visor wrote:Show nested quote +On August 30 2012 18:52 00Visor wrote: LR: Supernova vs Killer, Cloud Kingdom
Killer places a gateway at his own natural. Supernova goes CC first inbase. Nexus after Core for Killer. Supernova securing his natural and lands CC. Supernova getting 2rax, factory (siege tanks) and ebay. Killer getting 3gate robo.
Killer adds 2 forges and Robobay. Not enough gas for all that right now. Supernova adds Starport. Moves out with 3 tanks and marines while attempting to drop which gets denied. First 2 Colossi out. 11:00 minutes now.
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khaldor is very amused at the medivac situation
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opterown
Australia54747 Posts
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Siege Tanks are still pretty good at pressuring an opponent even if they aren't dealing the main damage. The pressure of having that whole upper-right area of one's base be essentially off limits makes all the pokes and prods that much harder to hold.
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cool style by supernova. Using the map to his advantage
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On August 30 2012 18:58 00Visor wrote:Show nested quote +On August 30 2012 18:55 00Visor wrote:On August 30 2012 18:52 00Visor wrote: LR: Supernova vs Killer, Cloud Kingdom
Killer places a gateway at his own natural. Supernova goes CC first inbase. Nexus after Core for Killer. Supernova securing his natural and lands CC. Supernova getting 2rax, factory (siege tanks) and ebay. Killer getting 3gate robo. Killer adds 2 forges and Robobay. Not enough gas for all that right now. Supernova adds Starport. Moves out with 3 tanks and marines while attempting to drop which gets denied. First 2 Colossi out. 11:00 minutes now.
Supernova added raxes. Killer gets his 3rd at 13min. Supernova with a big 2base push now. 3rd of Killer gets canceled. Supernova starts to siege at that 3rd base location where he the tanks can almost reach the main base. Vikings kill 2 colossi without getting a lot of damage. The contain of Supernova looks strong, now getting bunkers. Killer has problems moving army back and forth between natural and main.
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SuperNova winning like a boss, so hyped for Supernova vs Creator!
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opterown
Australia54747 Posts
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is it me or does the stream look even worse than before
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Gatdam Supernova just fucking tore him apart
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