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[Up/Down] Group D 2012 GSL Season 4 - Page 10

Forum Index > StarCraft 2 Tournaments
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Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
August 30 2012 09:41 GMT
#181
YuGiOh is being too passive and indecisive, he wanted to go for his normal fast hive tech style but hasn't been too interested in teching strongly
Glorious SEA doto
IshinShishi
Profile Joined April 2012
Japan6156 Posts
August 30 2012 09:42 GMT
#182
yugioh is the modern kyrix, can't do anything other than make infestors and ends up behind a spine wall with only 2 bases more often than not, it's like his thing.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
August 30 2012 09:43 GMT
#183
On August 30 2012 18:42 IshinShishi wrote:
yugioh is the modern kyrix, can't do anything other than make infestors and ends up behind a spine wall with only 2 bases more often than not, it's like his thing.

He does it because he doesn't like changing his fast hive tech style, protosses have just figured there's a chance to wreck to third due to his style so his 3rd gets destroyed and yugioh hides at his natural.
Glorious SEA doto
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
August 30 2012 09:43 GMT
#184
ouch poor yugi
ModeratorRetired LR Bonjwa
TL+ Member
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
August 30 2012 09:43 GMT
#185
Strange game.
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
August 30 2012 09:43 GMT
#186
Poll: Recommend Vampire vs. YuGiOh?

N (16)
 
94%

~ (1)
 
6%

Y (0)
 
0%

17 total votes

Your vote: Recommend Vampire vs. YuGiOh?

(Vote): Y
(Vote): ~
(Vote): N

ModeratorRetired LR Bonjwa
TL+ Member
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
August 30 2012 09:43 GMT
#187
Ugh, after OSL matches and the previous UnD, today's matches feel so underwhelming.
Headnoob
Profile Joined September 2010
Australia2108 Posts
August 30 2012 09:44 GMT
#188
That was absolutely horrible play, seriously the worst i've seen a zerg play in over a year now.
crawlingchaos
Profile Joined March 2011
Canada2025 Posts
August 30 2012 09:44 GMT
#189
YuGiOh too loyal to leave his post at the gates of code A
They say that life's a carousel, spinning fast you've gotta ride it well, the world is full of kings and queens who blind your eyes and steal your dreams, it's heaven and hell, oh well.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
August 30 2012 09:44 GMT
#190
On August 30 2012 18:44 Headnoob wrote:
That was absolutely horrible play, seriously the worst i've seen a zerg play in over a year now.


nestea vs huk tal'darim altar
pmp10
Profile Joined April 2012
3401 Posts
August 30 2012 09:44 GMT
#191
On August 30 2012 18:40 architecture wrote:
I think the real question will be if mines and tanks will be useful against P. The answer still might be no.

Why would tanks become more viable against protoss?
If mech will work in TvP it will be all about the warhound.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
August 30 2012 09:44 GMT
#192
On August 30 2012 18:44 crawlingchaos wrote:
YuGiOh too loyal to leave his post at the gates of code A

He will not let those filthy kespa players defile his kingdom.
Glorious SEA doto
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
August 30 2012 09:44 GMT
#193
On August 30 2012 18:43 SupLilSon wrote:
Ugh, after OSL matches and the previous UnD, today's matches feel so underwhelming.

:'(

whyyyy you do this
| Idra | YuGiOh | Leenock | Coca |
TeeTS
Profile Joined June 2011
Germany2762 Posts
August 30 2012 09:45 GMT
#194
On August 30 2012 18:43 SupLilSon wrote:
Ugh, after OSL matches and the previous UnD, today's matches feel so underwhelming.


with happy and yugioh being in a constant downfall since months, it's no real surprise that they can't keep up...
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
August 30 2012 09:45 GMT
#195
YuGiOh needs to be more decisive. He didn't do anything all game except try not to die.

Disappointing to be honest.
Did you ever say Yes to a single joy?
bittman
Profile Joined February 2011
Australia8759 Posts
August 30 2012 09:45 GMT
#196
On August 30 2012 18:43 SupLilSon wrote:
Ugh, after OSL matches and the previous UnD, today's matches feel so underwhelming.


Most of the players are underwhelming today with the exception of creator. Every other player has fallen in results or is relatively unknown.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Porcelina
Profile Blog Joined May 2011
United Kingdom3249 Posts
August 30 2012 09:45 GMT
#197
On August 30 2012 18:44 Dodgin wrote:
Show nested quote +
On August 30 2012 18:44 Headnoob wrote:
That was absolutely horrible play, seriously the worst i've seen a zerg play in over a year now.


nestea vs huk tal'darim altar


May it never be forgotten!

At some point though, it will be more than a year old. But this was pretty brutal to watch.
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
August 30 2012 09:45 GMT
#198
On August 30 2012 18:43 SupLilSon wrote:
Ugh, after OSL matches and the previous UnD, today's matches feel so underwhelming.

OSL and the previous UnD were pretty bad games too tbh
ModeratorRetired LR Bonjwa
TL+ Member
architecture
Profile Blog Joined May 2008
United States643 Posts
August 30 2012 09:46 GMT
#199
On August 30 2012 18:39 FeyFey wrote:
Show nested quote +
On August 30 2012 18:32 architecture wrote:
On August 30 2012 18:29 Porcelina wrote:
On August 30 2012 18:27 Dwelf wrote:
Im convinced Creator let him into the 3rd base on purpose


I think it is pretty certain that he wanted to fight Happy's army just where Happy ended up positioning it anyway. As long as Happy could be contested from only one angle, he could use Ghosts to control space. With three angles, it was just impossible for him to win given the upgrade and tech situation.


This is definitely right, and the poorly thought out unit design in this game largely contributes to the way armies are used.

1. Vikings and ghosts are practically the same unit - control space in one direction with their range. They need to be with the army and move in only one line.
2. You need 4-5 pieces together to make a functional army. If the pieces are split apart, each falls apart terribly.



ghosts can pretty easily act in pairs and stop hts from multiple angles unless you are lazy and only use them in 1 group. Creator kept the rocks to the 4th alive, i thought thats pretty risky for the 4th as its a death funnel pretty much. But any big army attacking the 3rd has the same problem. Caught between a nexus with pylons 2 small ramps with high templars and a super zealot heavy army and no space to split or kite, this army was doomed in this position. But with really good ghost control he could have prevented the storms directly on his army, the army was lost anyway but he could have done enough damage to not die to the conter.


Basically it becomes harder and harder to get an even trade with P having stable 3 base for so long. T had messed up already and missed the window from the earlier transition.

Game always gets really messy in that scenario, since T desperately wants to trade before it's too late, but doesn't really have reliable tools to provoke a siege/engage.

Compare against TvZ, where a tank line can be stretched against primarily melee units, to maintain position while attacking.
tpfkan
Mufaa
Profile Joined October 2010
219 Posts
August 30 2012 09:47 GMT
#200
I understand yugioh played like shit but Christ I can't stand zvp. He pushed with 2 unit types and its a tossup between who his the better caster spells. Getting really boring to watch so often.
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