[Up/Down] Group D 2012 GSL Season 4 - Page 10
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Fusilero
United Kingdom50293 Posts
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IshinShishi
Japan6156 Posts
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Fusilero
United Kingdom50293 Posts
On August 30 2012 18:42 IshinShishi wrote: yugioh is the modern kyrix, can't do anything other than make infestors and ends up behind a spine wall with only 2 bases more often than not, it's like his thing. He does it because he doesn't like changing his fast hive tech style, protosses have just figured there's a chance to wreck to third due to his style so his 3rd gets destroyed and yugioh hides at his natural. | ||
opterown
Australia54747 Posts
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Laryleprakon
New Zealand9496 Posts
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opterown
Australia54747 Posts
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SupLilSon
Malaysia4123 Posts
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Headnoob
Australia2108 Posts
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crawlingchaos
Canada2025 Posts
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Dodgin
Canada39254 Posts
On August 30 2012 18:44 Headnoob wrote: That was absolutely horrible play, seriously the worst i've seen a zerg play in over a year now. nestea vs huk tal'darim altar | ||
pmp10
3224 Posts
On August 30 2012 18:40 architecture wrote: I think the real question will be if mines and tanks will be useful against P. The answer still might be no. Why would tanks become more viable against protoss? If mech will work in TvP it will be all about the warhound. | ||
Fusilero
United Kingdom50293 Posts
On August 30 2012 18:44 crawlingchaos wrote: YuGiOh too loyal to leave his post at the gates of code A He will not let those filthy kespa players defile his kingdom. | ||
ThePlayer33
Australia2378 Posts
On August 30 2012 18:43 SupLilSon wrote: Ugh, after OSL matches and the previous UnD, today's matches feel so underwhelming. :'( whyyyy you do this | ||
TeeTS
Germany2762 Posts
On August 30 2012 18:43 SupLilSon wrote: Ugh, after OSL matches and the previous UnD, today's matches feel so underwhelming. with happy and yugioh being in a constant downfall since months, it's no real surprise that they can't keep up... | ||
FuzzyJAM
Scotland9300 Posts
Disappointing to be honest. | ||
bittman
Australia8759 Posts
On August 30 2012 18:43 SupLilSon wrote: Ugh, after OSL matches and the previous UnD, today's matches feel so underwhelming. Most of the players are underwhelming today with the exception of creator. Every other player has fallen in results or is relatively unknown. | ||
Porcelina
United Kingdom3249 Posts
May it never be forgotten! At some point though, it will be more than a year old. But this was pretty brutal to watch. | ||
opterown
Australia54747 Posts
On August 30 2012 18:43 SupLilSon wrote: Ugh, after OSL matches and the previous UnD, today's matches feel so underwhelming. OSL and the previous UnD were pretty bad games too tbh | ||
architecture
United States643 Posts
On August 30 2012 18:39 FeyFey wrote: ghosts can pretty easily act in pairs and stop hts from multiple angles unless you are lazy and only use them in 1 group. Creator kept the rocks to the 4th alive, i thought thats pretty risky for the 4th as its a death funnel pretty much. But any big army attacking the 3rd has the same problem. Caught between a nexus with pylons 2 small ramps with high templars and a super zealot heavy army and no space to split or kite, this army was doomed in this position. But with really good ghost control he could have prevented the storms directly on his army, the army was lost anyway but he could have done enough damage to not die to the conter. Basically it becomes harder and harder to get an even trade with P having stable 3 base for so long. T had messed up already and missed the window from the earlier transition. Game always gets really messy in that scenario, since T desperately wants to trade before it's too late, but doesn't really have reliable tools to provoke a siege/engage. Compare against TvZ, where a tank line can be stretched against primarily melee units, to maintain position while attacking. | ||
Mufaa
219 Posts
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