[Up/Down] Group D 2012 GSL Season 4 - Page 9
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architecture
United States643 Posts
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opterown
Australia54747 Posts
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MrCon
France29748 Posts
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Porcelina
United Kingdom3249 Posts
On August 30 2012 18:27 Dwelf wrote: Im convinced Creator let him into the 3rd base on purpose I think it is pretty certain that he wanted to fight Happy's army just where Happy ended up positioning it anyway. As long as Happy could be contested from only one angle, he could use Ghosts to control space. With three angles, it was just impossible for him to win given the upgrade and tech situation. | ||
architecture
United States643 Posts
On August 30 2012 18:29 Porcelina wrote: I think it is pretty certain that he wanted to fight Happy's army just where Happy ended up positioning it anyway. As long as Happy could be contested from only one angle, he could use Ghosts to control space. With three angles, it was just impossible for him to win given the upgrade and tech situation. This is definitely right, and the poorly thought out unit design in this game largely contributes to the way armies are used. 1. Vikings and ghosts are practically the same unit - control space in one direction with their range. They need to be with the army and move in only one line. 2. You need 4-5 pieces together to make a functional army. If the pieces are split apart, each falls apart terribly. | ||
tns
1054 Posts
On August 30 2012 18:29 architecture wrote: Can't wait until this matchup gets replaced with mech. HotS will get A click for terrans and micro intensive for zergs ;o and protoss... quite the same x) with more harass | ||
Porcelina
United Kingdom3249 Posts
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opterown
Australia54747 Posts
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MCDayC
United Kingdom14464 Posts
On August 30 2012 18:35 Porcelina wrote: Why is Yugioh playing such a standard opening? If he goes for standard(ish) play five games in a row, I will invent a new curse specifically for him. As a writer, you now have that power. | ||
bittman
Australia8759 Posts
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vthree
Hong Kong8039 Posts
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gawk
Germany310 Posts
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Porcelina
United Kingdom3249 Posts
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opterown
Australia54747 Posts
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FeyFey
Germany10114 Posts
On August 30 2012 18:32 architecture wrote: This is definitely right, and the poorly thought out unit design in this game largely contributes to the way armies are used. 1. Vikings and ghosts are practically the same unit - control space in one direction with their range. They need to be with the army and move in only one line. 2. You need 4-5 pieces together to make a functional army. If the pieces are split apart, each falls apart terribly. ghosts can pretty easily act in pairs and stop hts from multiple angles unless you are lazy and only use them in 1 group. Creator kept the rocks to the 4th alive, i thought thats pretty risky for the 4th as its a death funnel pretty much. But any big army attacking the 3rd has the same problem. Caught between a nexus with pylons 2 small ramps with high templars and a super zealot heavy army and no space to split or kite, this army was doomed in this position. But with really good ghost control he could have prevented the storms directly on his army, the army was lost anyway but he could have done enough damage to not die to the conter. | ||
bittman
Australia8759 Posts
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ElephantBaby
United States1365 Posts
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Infernal Knight
United States557 Posts
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architecture
United States643 Posts
I think the real question will be if mines and tanks will be useful against P. The answer still might be no. If not, then the matchup will have only mildly improved, with T now getting the 1a army, P needing to split it up via harass, and while defending constant hellion runbys. So it will be slightly better, in the sense that P will want to split T, and T will want to punish openings with hellion. Contrast against 2 full armies running around unable to split. | ||
bittman
Australia8759 Posts
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