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[Up/Down] Group D 2012 GSL Season 4 - Page 9

Forum Index > StarCraft 2 Tournaments
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architecture
Profile Blog Joined May 2008
United States643 Posts
August 30 2012 09:29 GMT
#161
Can't wait until this matchup gets replaced with mech.

tpfkan
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
August 30 2012 09:29 GMT
#162
anyone want to LR game 2? i'll be doing creator games only haha
ModeratorRetired LR Bonjwa
TL+ Member
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 30 2012 09:29 GMT
#163
Happy "won" the first engagement, but his whole army was yellow-red and he didn't had enough medivacs to heal it full. Every stim/storm hurt him so much after that.
Porcelina
Profile Blog Joined May 2011
United Kingdom3249 Posts
August 30 2012 09:29 GMT
#164
On August 30 2012 18:27 Dwelf wrote:
Im convinced Creator let him into the 3rd base on purpose


I think it is pretty certain that he wanted to fight Happy's army just where Happy ended up positioning it anyway. As long as Happy could be contested from only one angle, he could use Ghosts to control space. With three angles, it was just impossible for him to win given the upgrade and tech situation.
architecture
Profile Blog Joined May 2008
United States643 Posts
August 30 2012 09:32 GMT
#165
On August 30 2012 18:29 Porcelina wrote:
Show nested quote +
On August 30 2012 18:27 Dwelf wrote:
Im convinced Creator let him into the 3rd base on purpose


I think it is pretty certain that he wanted to fight Happy's army just where Happy ended up positioning it anyway. As long as Happy could be contested from only one angle, he could use Ghosts to control space. With three angles, it was just impossible for him to win given the upgrade and tech situation.


This is definitely right, and the poorly thought out unit design in this game largely contributes to the way armies are used.

1. Vikings and ghosts are practically the same unit - control space in one direction with their range. They need to be with the army and move in only one line.
2. You need 4-5 pieces together to make a functional army. If the pieces are split apart, each falls apart terribly.

tpfkan
tns
Profile Joined June 2011
1054 Posts
August 30 2012 09:34 GMT
#166
On August 30 2012 18:29 architecture wrote:
Can't wait until this matchup gets replaced with mech.

HotS will get A click for terrans and micro intensive for zergs ;o and protoss... quite the same x) with more harass
firebathero miss u♥! http://youtu.be/AXkoG9GnpcM - 1998/11/30 to 2001/05/18 BW stabilized! - WoL v.alpha HotS v.beta LotD v.gamma... summer 2017 SC3 (sc1remastered)
Porcelina
Profile Blog Joined May 2011
United Kingdom3249 Posts
August 30 2012 09:35 GMT
#167
Why is Yugioh playing such a standard opening? If he goes for standard(ish) play five games in a row, I will invent a new curse specifically for him.
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
August 30 2012 09:36 GMT
#168
artosis pylon powering 6 gates, lol
ModeratorRetired LR Bonjwa
TL+ Member
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
August 30 2012 09:37 GMT
#169
On August 30 2012 18:35 Porcelina wrote:
Why is Yugioh playing such a standard opening? If he goes for standard(ish) play five games in a row, I will invent a new curse specifically for him.

As a writer, you now have that power.
VERY FRAGILE, LIKE A BABY PANDA EGG
bittman
Profile Joined February 2011
Australia8759 Posts
August 30 2012 09:37 GMT
#170
Yugioh already doing well in advance against this
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
vthree
Profile Joined November 2011
Hong Kong8039 Posts
August 30 2012 09:38 GMT
#171
I think one of the problems is that Blizzard still feels that Terrans should be able to go do damage mid game to setup for the late game. But as we can see, when the protoss players get better and better at defending (forcefields, blink stalker/templar for drops), it is increasingly difficult for terran to do damage.
gawk
Profile Joined February 2010
Germany310 Posts
August 30 2012 09:39 GMT
#172
Didn't think Vampire would be able to snipe the 3rd and just walk away without getting his stuff killed.
Porcelina
Profile Blog Joined May 2011
United Kingdom3249 Posts
August 30 2012 09:39 GMT
#173
This game is now officially confusing me.
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
August 30 2012 09:39 GMT
#174
wow, yugi held, but vampire ahead in supply? o.O and even after vampire botched his timing haha
ModeratorRetired LR Bonjwa
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 30 2012 09:39 GMT
#175
On August 30 2012 18:32 architecture wrote:
Show nested quote +
On August 30 2012 18:29 Porcelina wrote:
On August 30 2012 18:27 Dwelf wrote:
Im convinced Creator let him into the 3rd base on purpose


I think it is pretty certain that he wanted to fight Happy's army just where Happy ended up positioning it anyway. As long as Happy could be contested from only one angle, he could use Ghosts to control space. With three angles, it was just impossible for him to win given the upgrade and tech situation.


This is definitely right, and the poorly thought out unit design in this game largely contributes to the way armies are used.

1. Vikings and ghosts are practically the same unit - control space in one direction with their range. They need to be with the army and move in only one line.
2. You need 4-5 pieces together to make a functional army. If the pieces are split apart, each falls apart terribly.



ghosts can pretty easily act in pairs and stop hts from multiple angles unless you are lazy and only use them in 1 group. Creator kept the rocks to the 4th alive, i thought thats pretty risky for the 4th as its a death funnel pretty much. But any big army attacking the 3rd has the same problem. Caught between a nexus with pylons 2 small ramps with high templars and a super zealot heavy army and no space to split or kite, this army was doomed in this position. But with really good ghost control he could have prevented the storms directly on his army, the army was lost anyway but he could have done enough damage to not die to the conter.
bittman
Profile Joined February 2011
Australia8759 Posts
August 30 2012 09:39 GMT
#176
Vampire getting templar for feedback? Sounds like a good idea
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
ElephantBaby
Profile Joined November 2011
United States1365 Posts
August 30 2012 09:40 GMT
#177
It seems that 2 protoss will get through. Protoss is indeed imba.
Infernal Knight
Profile Joined July 2012
United States557 Posts
August 30 2012 09:40 GMT
#178
Are those Infestors just meant to look pretty?
"It's like you were running away from bears, except that the bears have the power to make forcefields." - QxC
architecture
Profile Blog Joined May 2008
United States643 Posts
August 30 2012 09:40 GMT
#179
I have my doubts about mech, but bio is really really dumb against P right now.

I think the real question will be if mines and tanks will be useful against P. The answer still might be no.

If not, then the matchup will have only mildly improved, with T now getting the 1a army, P needing to split it up via harass, and while defending constant hellion runbys.

So it will be slightly better, in the sense that P will want to split T, and T will want to punish openings with hellion. Contrast against 2 full armies running around unable to split.
tpfkan
bittman
Profile Joined February 2011
Australia8759 Posts
August 30 2012 09:40 GMT
#180
Gah! Yugioh has been really botching stuff lately. And he looked so good in the last U/D too
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
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