I do not want fifty people telling me to macro better and go win games. I'm doing that already. This is not a balance whine. This is just me having an opinion. Agree or disagree as you like.
Tanks
Tanks don't seem to do their job properly. I'll elaborate. Tanks are arguably space control units - you set them up to either defend a position and then said position is defended or harder to break. You see this pretty well in TvT where you can only really break a tank line when it isn't supported or is horribly outflanked.
Besides TvT though, is there really any match up where they hold that role? In TvZ, they act more as a buffer to kill banelings and keep marines alive than they do as a space control unit. The marines themselves together with medivacs act as the space control - zerglings evaporate to seige tank fire but move so incredibly quickly and you simply cannot afford to protect your tanks with marines because of baneling splash. Tanks find some effectiveness in dealing with infestors - indeed, the only real method of dealing with infestors is tanks - but most of the time i feel like my tanks are sacrificial lambs, there to fire off what shots they can at banelings so my split can deal with the rest. Against Protoss they are pitiful for reasons covered in detail by everyone who has ever built a tank past 10 minutes against a protoss.
I may be right or wrong on this, but even with seige tanks seiged up, against an equal supply zerg I never feel like I have control of an engagement. On the other hand, despite entrenching and committing myself to a position, a zerg can quite easily wipe me off the map if I choose to unseige said tanks.
Not only that, but with late game TvZ, a terran completely loses the ability to control space until they have sufficient vikings out, which brings me to my next point...
Transitioning Into Sky Terran
Sky terran is awesomely fun to play. Astonishingly awesomely, frankly. Banshees all over the map, a few marine drops, big fuck off battlecruisers spewing fiery death and vikings acting as a covering fleet. A sky terran fleet really feels like an end game army - the kind of thing that should put dread into anyone that sees it.
Why is it then so hard to do?
Part of this is a cry for help because I have never been able to nail down a really solid way to transition into raven viking battlecruiser. I know how strong it can be - battlecruisers are scary units by themselves, arguably the strongest individual unit in the entire game. However, would it not be a good thing to make it slightly easier for terran to transition into sky terran? At the moment, I feel like it takes around 10 minutes to fully transition into sky terran and I basically get one shot at it. A few bad fungal growths/storms and I'm left with a lot of flying debris for something that arguably isn't that much stronger than its equivalents.
Is there a smooth way to get into sky terran late game? Is it really worth it?