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Terrain Module
A new distance measuring tool has been added, which measures both straight-line and pathing distances (see Tools >> Measure Distance). New terrain copy/paste options have been added to include or exclude textures, geometry, and water (see Edit >> Copy Options).
AAAWWWEEEESOMMMEEEEEEE!!!!!!! YES! especially the second option has the potential to save hours of time when making maps.
now I just have to wait for this to load...
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On June 02 2012 15:03 Dingobloo wrote:Show nested quote +On June 02 2012 14:35 mrtomjones wrote: "Banelings will now auto-cast Unburrow if a Colossus comes within their attack range"
What is this about? Do banes do that for other units? Yes, if you put a baneling on auto-unburrow it will pop out and explode if anything walks near it with the exception of the colossus, this is merely a bug fix that makes it act consistent with all the other ground units.
Think of auto-unburrow Banelings like Vulture's spider mines. Only it's better because you can detonate them manually.
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Having played the Beta, the open games list is a huge improvement. I can actually play customs now.
Also really nifty, there's a "join chat" button on a lot of screens that kicks you into a relevant chat room. The home page gets you into a general chat, the arcade page has a button for the arcade chat, and quick-play 2v2 and up has a button for looking for teams, etc. It makes more people go into the chat, which in turn makes the chats livelier. It's a nice improvement.
There isn't an easy way to invite someone into a game you're in the lobby for. I'd like that.
A lot of the buttons have been redesigned to be nicer, but that UI still feels empty, especially the home page.
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It's funny to see that ''Starcraft'' button at the top left corner of the screen, it looks as if you can play the original game inside starcraft 2, not to mention that ''Arcade'' button, which reminds me of these old rom emulators. So yeah the whole UI is a blast from the past, but a much needed improvement.
Btw, can you write the name of your game in Open Games, for example ''1x1 PROs only no n00bs''. I miss those things from WC3?
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On June 02 2012 12:50 mtn wrote: For those of you who've actually tried it out, have any of you noticed a bug where instead of "Terran, Zerg, Protoss, Random", it says "Red, Blue, Teal, Purple"? I thought that was weird and funny— "I'm going to play as purple [race] today"
On June 02 2012 15:00 paralleluniverse wrote:Show nested quote +On June 02 2012 08:05 Xapti wrote:OMG they added open games! I was worried that due to the private/closed beta that they wouldn't add it, and just use fun-or-not like they said at Blizzcon (and I think even in earlier 1.5 patch notes, although it didn't work when I tested it) Also: The following new slash commands have been added : • /help – displays available /slash commands • /close – closes the focused chat window • /min – minimizes the focused chat window • /max – maximizes the focused chat window • /restore – returns the focused chat window to default position and size • /afk – puts the player into AFK status • /dnd – puts the players into DND status • /partyinvite – invites the targeted player to a party • /partykick – removes the targeted player from party • /block – blocks the targeted player • /unblock – unblocks the targeted player • /addfriend – adds the targeted player as a character friend • /removefriend – removes the targeted player as a friend • /profile – opens the profile page for targeted player • /report – opens the Report Player dialog for targeted player • /friendnote – opens the Friend Note dialog for targeted player FINALLY. Long overdue. I guess open games list was also really long overdue too (although I could see it taking more time than chat commands to implement) Still no /whisper. They actually added that ability a while ago. It may have been a ninjaed change. I was happy when they added that, too. I kinda doubt it works in the lobby, but you can do it in-game. It even has an auto-search pop-up list of names to choose from when you've partially typed the name (rather necessary considering the fact that you can have people with the same name (it shows their ID number as well))
On June 02 2012 08:33 NeWeNiyaLord wrote: One thing I noticed was, that you can only fungal units. This way, you can't miss.... Can't fungal if there's no units -.- ridiculous.. I noticed that was the case with the old 1.5 arcade beta, along with a bunch of other weird things (unable to cast infested terran while burrowed), but I didn't notice it in the bunch of games I played today in the new version. Are you talking about hte right version?
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Downloading it right now. Lets see what it is and HOW it is
Is this like another full game of starcraft or will I be logging into my real battlenet account and having the same MMR and be in my old league and everything?
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On June 02 2012 15:54 enemy2010 wrote: Is this like another full game of starcraft or will I be logging into my real battlenet account and having the same MMR and be in my old league and everything?
It's like a second account. You get a new name, new ID, new rfiendlist, new MMR. Only your login is the same.
I really like some of the changes and I really dislike others. The "Arcade" is great. An "Open Games" tab, sorting maps by genres, the rating system and especially the preview option for every map is awesome. If they implemented that earlier, a lot of casuals would still be playing the game. I'm not so fond of the look of the UI, especially the Quick Match screen looks kinda meh :/ But since it's only a game menu, I don't really care. What I really don't like is the changes they made to the look of the game itself. I have the feeling that everything that's not in my vision looks gritty and darker than what I'm used to. Played about 15 laddergames and I still have the feeling, that it just doesn't look right.
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New arcade looks cool, but there's one thing, that I don't like it. The main problem is to reach my division ladder. If i press on portrait it doesn't show my league, division - nothing useful. If I want to get to my division I have to go like this Starcraft>Quick Match>View ladder. The other thing is with other players. If I want to know in which league they're I have to go to career summary, but there is no way I can get in other people division ladder.
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all the open games list needs is a player count in each lobby. There also needs to be some kind of veto system where players can boot the host so afk hosts don't clog up the open lists.
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On June 02 2012 11:55 SarcasmMonster wrote:Show nested quote +On June 02 2012 11:53 dynwar7 wrote: Wait....guys, is this a real patch 1.5.0 or is this for a completely different custom game within SC2?
Protoss
The Pylon power radius now displays up cliff levels properly on Low graphic settings. Fixed an issue where certain protoss structures would sometimes continue to display a warp-in animation if they became unpowered.
Terran
It is no longer possible to stack a large number of units into tight spaces using Medivacs. The Medivac_HealLoop sound now plays properly when a player manually heals a unit with a Medivac. The Command Center’s Load ability will no longer reserve a cargo slot for nearby SCVs that are busy constructing buildings. Fixed an issue where flying terran structures would sometimes use their ground death animations when killed. Fixed an issue where the Hellion’s flame attack would only hit burrowed units despite other units also being in its line of fire behind the burrowed unit. Fixed an issue where a Bunker could be made to look empty despite being loaded with units by using queued Rally commands.
Zerg
Banelings will now auto-cast Unburrow if a Colossus comes within their attack range. Morphing units no longer become stuck in their cocoon state if they are underneath a Hatchery. Active Creep Tumors no longer display as dormant if their Spawn Tumor action was canceled during the spawn animation. Brood Lord and Overseer Cocoons now have a Rally command instead of Move, Hold Position, and Patrol commands.
I am concerned with these changes.... so are they just for custom or for the actual gameplay of SC2? You just listed a bunch of bug fixes... what's to be concerned about?
No Im only asking, is this a real patch for the normal game, or is this patch for a separate custom game of SC2? I am confused because it says "arcade" beta, instead of the previous patches where the names were simply "patch 1.3.0, patch 1.3.1", so on.
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Oh this is weird. When I played the game at about 40% downloaded/installed, Typhon Peaks and Shattered Temple were part of my 1v1 map pool along with new maps like Ohana and Cloud Kingdom. When I played the beta at 100% installed, the correct, current map pool was displayed. Weird.
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Anybody else notice that they left Khaydarin Amulet in there? Get your storm drops in while you can!
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Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.
I dont think blizzard thought this one through. This 1. removes skill from the game (like we need that blizz) and 2. it makes a cllossus an observer.
Maybe sometimes it might even be better to have banelings blow up on colossus. So I really hate this unit automization.
Also they added support for self cast hotkey? What is that?
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On June 02 2012 17:15 CrtBalorda wrote: Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.
I dont think blizzard thought this one through. This 1. removes skill from the game (like we need that blizz) and 2. it makes a cllossus an observer.
Maybe sometimes it might even be better to have banelings blow up on colossus. So I really hate this unit automization.
Also they added support for self cast hotkey? What is that?
1: You could already right click on unburrow and it would enable the autocast that would automatically unburrow if a unit came within range. (Less effective then casting it yourself) 2: This is just a fix. If a colossus would walk over a baneling it wouldnt trigger the auto unburrow this just fixes it so it will react in the same way as every other unit.
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On June 02 2012 17:15 CrtBalorda wrote: Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.
I dont think blizzard thought this one through. This 1. removes skill from the game (like we need that blizz) and 2. it makes a cllossus an observer.
Maybe sometimes it might even be better to have banelings blow up on colossus. So I really hate this unit automization.
Also they added support for self cast hotkey? What is that?
dude thats a bugfix wtf are you talking about
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On June 02 2012 11:26 ZeromuS wrote: I would love to post my lower end computer results but with a 10GB download I will need to wait until I get to my house on sunday to download the game. Im surprised its a whole 10GB download O.O
I have the following specs, if someone with a similar PC can let me know if they took a performance hit I would appreciate it
Laptop:
1st Gen i5 430m, 2.27Ghz 4 logical core, turboboost to 2.54Ghz Nvidia 330M 1GB dedicated card 6GB DDR3 Ram 500GB 7200 RPM HDD
I have a similar laptop, except it's not overclocked, has a Nvidia 320M, 4GB DDR3 RAM (just because of this, it might take a performance hit) and the same harddrive specs. I'll get back at you, if you want me to.
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There's still a massive lack of focus on competitive ladders.
You can't even view other people's ladder profile and division ladder anymore. There's no stats. Still no way to compare the rank of players not in the same division.
This is not a serious competitive game.
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I must say, the Beta-patch game looks amazing. It feels like a return to the original SC2 beta feel, with all the buttons and the whole interface just being much more... defined. Looks good, the arcade system is useful. I've got high hopes for this one.
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The new UI is great, Much more good looking, Great job Blizz
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On June 02 2012 16:54 dynwar7 wrote:Show nested quote +On June 02 2012 11:55 SarcasmMonster wrote:On June 02 2012 11:53 dynwar7 wrote: Wait....guys, is this a real patch 1.5.0 or is this for a completely different custom game within SC2?
Protoss
The Pylon power radius now displays up cliff levels properly on Low graphic settings. Fixed an issue where certain protoss structures would sometimes continue to display a warp-in animation if they became unpowered.
Terran
It is no longer possible to stack a large number of units into tight spaces using Medivacs. The Medivac_HealLoop sound now plays properly when a player manually heals a unit with a Medivac. The Command Center’s Load ability will no longer reserve a cargo slot for nearby SCVs that are busy constructing buildings. Fixed an issue where flying terran structures would sometimes use their ground death animations when killed. Fixed an issue where the Hellion’s flame attack would only hit burrowed units despite other units also being in its line of fire behind the burrowed unit. Fixed an issue where a Bunker could be made to look empty despite being loaded with units by using queued Rally commands.
Zerg
Banelings will now auto-cast Unburrow if a Colossus comes within their attack range. Morphing units no longer become stuck in their cocoon state if they are underneath a Hatchery. Active Creep Tumors no longer display as dormant if their Spawn Tumor action was canceled during the spawn animation. Brood Lord and Overseer Cocoons now have a Rally command instead of Move, Hold Position, and Patrol commands.
I am concerned with these changes.... so are they just for custom or for the actual gameplay of SC2? You just listed a bunch of bug fixes... what's to be concerned about? No Im only asking, is this a real patch for the normal game, or is this patch for a separate custom game of SC2? I am confused because it says "arcade" beta, instead of the previous patches where the names were simply "patch 1.3.0, patch 1.3.1", so on.
It's just a regular patch, the actual patch number is patch 1.5.0, They're making a big deal about it because it introduces a lot of stuff designed to bring custom game types to the front hence the "Arcade Patch".
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