• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:47
CET 23:47
KST 07:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2051 users

Patch 1.5 Arcade Beta. - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 23 Next All
ZeromuS
Profile Blog Joined October 2010
Canada13402 Posts
June 02 2012 02:26 GMT
#161
I would love to post my lower end computer results but with a 10GB download I will need to wait until I get to my house on sunday to download the game. Im surprised its a whole 10GB download O.O

I have the following specs, if someone with a similar PC can let me know if they took a performance hit I would appreciate it

Laptop:

1st Gen i5 430m, 2.27Ghz 4 logical core, turboboost to 2.54Ghz
Nvidia 330M 1GB dedicated card
6GB DDR3 Ram
500GB 7200 RPM HDD
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 02 2012 02:38 GMT
#162
I remember one of the mapmakers saying that patch 1.5 has more responsive mouse inputs (ie. scrolling around the map using the mouse on the edge of the screen, etc.). Can anyone confirm?
MMA: The true King of Wings
Chronos.
Profile Joined February 2012
United States805 Posts
June 02 2012 02:46 GMT
#163
Selection size increased to 500!!! I'll never need more than 1 hotkey for lings again!
dynwar7
Profile Joined May 2011
1983 Posts
June 02 2012 02:53 GMT
#164
Wait....guys, is this a real patch 1.5.0 or is this for a completely different custom game within SC2?

Protoss

The Pylon power radius now displays up cliff levels properly on Low graphic settings.
Fixed an issue where certain protoss structures would sometimes continue to display a warp-in animation if they became unpowered.



Terran

It is no longer possible to stack a large number of units into tight spaces using Medivacs.
The Medivac_HealLoop sound now plays properly when a player manually heals a unit with a Medivac.
The Command Center’s Load ability will no longer reserve a cargo slot for nearby SCVs that are busy constructing buildings.
Fixed an issue where flying terran structures would sometimes use their ground death animations when killed.
Fixed an issue where the Hellion’s flame attack would only hit burrowed units despite other units also being in its line of fire behind the burrowed unit.
Fixed an issue where a Bunker could be made to look empty despite being loaded with units by using queued Rally commands.



Zerg

Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.
Morphing units no longer become stuck in their cocoon state if they are underneath a Hatchery.
Active Creep Tumors no longer display as dormant if their Spawn Tumor action was canceled during the spawn animation.
Brood Lord and Overseer Cocoons now have a Rally command instead of Move, Hold Position, and Patrol commands.


I am concerned with these changes.... so are they just for custom or for the actual gameplay of SC2?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Chronos.
Profile Joined February 2012
United States805 Posts
June 02 2012 02:55 GMT
#165
These are for the actual game dynwar7. They're just bug fixes though, nothing really to be concerned about.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 02 2012 02:55 GMT
#166
On June 02 2012 11:53 dynwar7 wrote:
Wait....guys, is this a real patch 1.5.0 or is this for a completely different custom game within SC2?

Protoss

The Pylon power radius now displays up cliff levels properly on Low graphic settings.
Fixed an issue where certain protoss structures would sometimes continue to display a warp-in animation if they became unpowered.



Terran

It is no longer possible to stack a large number of units into tight spaces using Medivacs.
The Medivac_HealLoop sound now plays properly when a player manually heals a unit with a Medivac.
The Command Center’s Load ability will no longer reserve a cargo slot for nearby SCVs that are busy constructing buildings.
Fixed an issue where flying terran structures would sometimes use their ground death animations when killed.
Fixed an issue where the Hellion’s flame attack would only hit burrowed units despite other units also being in its line of fire behind the burrowed unit.
Fixed an issue where a Bunker could be made to look empty despite being loaded with units by using queued Rally commands.



Zerg

Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.
Morphing units no longer become stuck in their cocoon state if they are underneath a Hatchery.
Active Creep Tumors no longer display as dormant if their Spawn Tumor action was canceled during the spawn animation.
Brood Lord and Overseer Cocoons now have a Rally command instead of Move, Hold Position, and Patrol commands.


I am concerned with these changes.... so are they just for custom or for the actual gameplay of SC2?


You just listed a bunch of bug fixes... what's to be concerned about?
MMA: The true King of Wings
Highways
Profile Joined July 2005
Australia6105 Posts
June 02 2012 02:56 GMT
#167
On June 02 2012 11:19 Highways wrote:
[image loading]


Can anyone confirm if they get this error as well?

Wanna know if it is my internet or the server is down.
#1 Terran hater
mtn
Profile Blog Joined August 2011
729 Posts
Last Edited: 2012-06-02 02:57:41
June 02 2012 02:57 GMT
#168
On June 02 2012 11:38 SarcasmMonster wrote:
I remember one of the mapmakers saying that patch 1.5 has more responsive mouse inputs (ie. scrolling around the map using the mouse on the edge of the screen, etc.). Can anyone confirm?


Yes. I can say that is a lot smoother to move ur screen from minimap / on screen. Before it was all like sharp and shiet. Totally love the changes. Also I'm playin on LOW and the graphics looks pretty smooth / good too. Not that gloomy/depressing.
BookII
Profile Blog Joined July 2010
Australia400 Posts
June 02 2012 02:57 GMT
#169
On June 02 2012 08:02 l_Kyo_l wrote:
Not sure if it was mentioned earlier in the posts but some small things i noticed

Obs timing is 40 sec
Probes now show a "waypoint" on the mineral patch they are gathering from, even if multiple are selected you see dots on all minerals. Moreover, there seemed to be more waypoiting shown by probes on movement command. Though, all of the above may have just been because the client was not full updated when i was playing.

There are now chat channels that u can join when looking through strategy, multiplayer(arcade) etc at the top of each game type. This is to help I guess with the "community" aspect.

Overall, not much changes.. and personally I don't think it's really "better" just different. Though, some of the other things that will be introducted with Hots i think will make the new UI much better and smooth with the game. We will see though.

Also not sure if this was mentioned earlier but clicking the mineral patches shows how many workers are mining from it (like how gas buildings worked already).
larse
Profile Blog Joined March 2012
1611 Posts
June 02 2012 03:09 GMT
#170
On June 02 2012 11:57 mtn wrote:
Show nested quote +
On June 02 2012 11:38 SarcasmMonster wrote:
I remember one of the mapmakers saying that patch 1.5 has more responsive mouse inputs (ie. scrolling around the map using the mouse on the edge of the screen, etc.). Can anyone confirm?


Yes. I can say that is a lot smoother to move ur screen from minimap / on screen. Before it was all like sharp and shiet. Totally love the changes. Also I'm playin on LOW and the graphics looks pretty smooth / good too. Not that gloomy/depressing.


If this is because they implemented an acceleration rate for screen scroll, it will hurt professional play, since it actually means "less responsive".
ZeromuS
Profile Blog Joined October 2010
Canada13402 Posts
June 02 2012 03:13 GMT
#171
On June 02 2012 12:09 larse wrote:
Show nested quote +
On June 02 2012 11:57 mtn wrote:
On June 02 2012 11:38 SarcasmMonster wrote:
I remember one of the mapmakers saying that patch 1.5 has more responsive mouse inputs (ie. scrolling around the map using the mouse on the edge of the screen, etc.). Can anyone confirm?


Yes. I can say that is a lot smoother to move ur screen from minimap / on screen. Before it was all like sharp and shiet. Totally love the changes. Also I'm playin on LOW and the graphics looks pretty smooth / good too. Not that gloomy/depressing.


If this is because they implemented an acceleration rate for screen scroll, it will hurt professional play, since it actually means "less responsive".


It will hurt most of the competitive players. It actually sounds terrible to me and I'm only a mid master player -_-
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
June 02 2012 03:17 GMT
#172
On June 02 2012 11:53 dynwar7 wrote:
Wait....guys, is this a real patch 1.5.0 or is this for a completely different custom game within SC2?

Protoss

The Pylon power radius now displays up cliff levels properly on Low graphic settings.
Fixed an issue where certain protoss structures would sometimes continue to display a warp-in animation if they became unpowered.



Terran

It is no longer possible to stack a large number of units into tight spaces using Medivacs.
The Medivac_HealLoop sound now plays properly when a player manually heals a unit with a Medivac.
The Command Center’s Load ability will no longer reserve a cargo slot for nearby SCVs that are busy constructing buildings.
Fixed an issue where flying terran structures would sometimes use their ground death animations when killed.
Fixed an issue where the Hellion’s flame attack would only hit burrowed units despite other units also being in its line of fire behind the burrowed unit.
Fixed an issue where a Bunker could be made to look empty despite being loaded with units by using queued Rally commands.



Zerg

Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.
Morphing units no longer become stuck in their cocoon state if they are underneath a Hatchery.
Active Creep Tumors no longer display as dormant if their Spawn Tumor action was canceled during the spawn animation.
Brood Lord and Overseer Cocoons now have a Rally command instead of Move, Hold Position, and Patrol commands.


I am concerned with these changes.... so are they just for custom or for the actual gameplay of SC2?


LOL wait so if you were to morph a ling into a bling, it would glitch and be stuck as an egg underneath a hatchery?

Also, didn't even know you can tell if Bunkers are empty or not, wtf o.o
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
CyDe
Profile Blog Joined November 2011
United States1010 Posts
Last Edited: 2012-06-02 03:25:25
June 02 2012 03:22 GMT
#173
On June 02 2012 12:09 larse wrote:
Show nested quote +
On June 02 2012 11:57 mtn wrote:
On June 02 2012 11:38 SarcasmMonster wrote:
I remember one of the mapmakers saying that patch 1.5 has more responsive mouse inputs (ie. scrolling around the map using the mouse on the edge of the screen, etc.). Can anyone confirm?


Yes. I can say that is a lot smoother to move ur screen from minimap / on screen. Before it was all like sharp and shiet. Totally love the changes. Also I'm playin on LOW and the graphics looks pretty smooth / good too. Not that gloomy/depressing.


If this is because they implemented an acceleration rate for screen scroll, it will hurt professional play, since it actually means "less responsive".

I bet they will implement some sort of optional "Use Scrolling Acceleration" option, Blizzard is pretty good about that sort of thing.

EDIT: "Optional... option." Check out dem repetitive redundancies, man.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
ZeromuS
Profile Blog Joined October 2010
Canada13402 Posts
June 02 2012 03:23 GMT
#174
On June 02 2012 12:17 Yoshi Kirishima wrote:
Show nested quote +
On June 02 2012 11:53 dynwar7 wrote:
Wait....guys, is this a real patch 1.5.0 or is this for a completely different custom game within SC2?

Protoss

The Pylon power radius now displays up cliff levels properly on Low graphic settings.
Fixed an issue where certain protoss structures would sometimes continue to display a warp-in animation if they became unpowered.



Terran

It is no longer possible to stack a large number of units into tight spaces using Medivacs.
The Medivac_HealLoop sound now plays properly when a player manually heals a unit with a Medivac.
The Command Center’s Load ability will no longer reserve a cargo slot for nearby SCVs that are busy constructing buildings.
Fixed an issue where flying terran structures would sometimes use their ground death animations when killed.
Fixed an issue where the Hellion’s flame attack would only hit burrowed units despite other units also being in its line of fire behind the burrowed unit.
Fixed an issue where a Bunker could be made to look empty despite being loaded with units by using queued Rally commands.



Zerg

Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.
Morphing units no longer become stuck in their cocoon state if they are underneath a Hatchery.
Active Creep Tumors no longer display as dormant if their Spawn Tumor action was canceled during the spawn animation.
Brood Lord and Overseer Cocoons now have a Rally command instead of Move, Hold Position, and Patrol commands.


I am concerned with these changes.... so are they just for custom or for the actual gameplay of SC2?


LOL wait so if you were to morph a ling into a bling, it would glitch and be stuck as an egg underneath a hatchery?

Also, didn't even know you can tell if Bunkers are empty or not, wtf o.o


An empty bunker has its uppermost bit look kind of "lifted" and the portholes where the marines fire from are black. When the bunker has units in it the top bit lowers slightly and the ports light up based on how many marines are in it, along with the shooting animation from each port based on the number of marines. One marine will mean that if a marine shoots you only see shots from one of the ports, the one that is closest to the bottom of the screen for example.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
SpecFire
Profile Joined December 2010
United States1681 Posts
June 02 2012 03:35 GMT
#175
Can I get Grandmaster on this Beta?
•|SlayerS_MMA| • Ryung • Fin • Puzzle •
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 02 2012 03:36 GMT
#176
On June 02 2012 11:57 mtn wrote:
Show nested quote +
On June 02 2012 11:38 SarcasmMonster wrote:
I remember one of the mapmakers saying that patch 1.5 has more responsive mouse inputs (ie. scrolling around the map using the mouse on the edge of the screen, etc.). Can anyone confirm?


Yes. I can say that is a lot smoother to move ur screen from minimap / on screen. Before it was all like sharp and shiet. Totally love the changes. Also I'm playin on LOW and the graphics looks pretty smooth / good too. Not that gloomy/depressing.


Thanks for the response. Can I get a clarification?

When you say smoother, did you mean more responsive or something else?
MMA: The true King of Wings
di3alot
Profile Joined December 2011
172 Posts
June 02 2012 03:36 GMT
#177
you guys should look for bugs not for changes. just sayn
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-06-02 03:48:21
June 02 2012 03:40 GMT
#178
the removal of bfh splash to burrowed units seem unfortunate (i assume still works against cloaks?)
or maybe same principle as irradiated burrow unit not effecting unburrowed units.

edit: i read it wrong

ty poster below me
age: 84 | location: california | sex: 잘함
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-06-02 03:44:15
June 02 2012 03:42 GMT
#179
On June 02 2012 12:35 SpecFire wrote:
Can I get Grandmaster on this Beta?


OMG if you can i wanna play on it! lol


On June 02 2012 12:40 jinorazi wrote:
the removal of bfh splash to burrowed units seem unfortunate (i assume still works against cloaks?)
or maybe same principle as irradiated burrow unit not effecting unburrowed units.


I think you read that wrong. It says that if there is a zergling burrowed, and there are unburrowed zerglings behind it, previously the hellion would only hit the burrowed unit. But now, it will hit the burrowed unit and also splash the ones behind it if they are within range.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
mtn
Profile Blog Joined August 2011
729 Posts
Last Edited: 2012-06-02 03:50:12
June 02 2012 03:46 GMT
#180
On June 02 2012 12:36 SarcasmMonster wrote:
Show nested quote +
On June 02 2012 11:57 mtn wrote:
On June 02 2012 11:38 SarcasmMonster wrote:
I remember one of the mapmakers saying that patch 1.5 has more responsive mouse inputs (ie. scrolling around the map using the mouse on the edge of the screen, etc.). Can anyone confirm?


Yes. I can say that is a lot smoother to move ur screen from minimap / on screen. Before it was all like sharp and shiet. Totally love the changes. Also I'm playin on LOW and the graphics looks pretty smooth / good too. Not that gloomy/depressing.


Thanks for the response. Can I get a clarification?

When you say smoother, did you mean more responsive or something else?


Well, on the mini map with current version( not 1.5beta) when u move ur screen through ur mini map it feels like small jumps all the time, if u know what I mean. On 1.5, it feels very smooth, U can't really feel the jumps. Also i noticed that it's different feel with the cursor too. Feels really good. I love the changes, although the one thing I'm not happy with is that they didn't add ANY statistics.

Such as ur winrate vs Z vs P vs T etc etc. Just same old shit with better lighting. No stats of ur winrate on maps or anything like that.

The one thing that I really love is ur Ladder menu, with new Race icons and graphics.

[image loading]
Prev 1 7 8 9 10 11 23 Next All
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
20:00
RO8
Laughngamez YouTube
DaveTesta Events
18:15
The Dave Testa Open #11
davetesta51
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 210
gerald23 82
Liquid`TLO 67
StarCraft: Brood War
ZZZero.O 66
NaDa 14
Dota 2
420jenkins153
League of Legends
JimRising 354
Counter-Strike
Stewie2K688
fl0m173
Super Smash Bros
hungrybox910
Heroes of the Storm
Khaldor247
Other Games
summit1g5828
tarik_tv4097
Grubby3611
crisheroes257
ToD185
Liquid`Hasu129
ZombieGrub54
Organizations
Other Games
gamesdonequick919
Counter-Strike
PGL232
StarCraft 2
angryscii 30
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 101
• musti20045 27
• HeavenSC 2
• Hupsaiya 1
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2598
• Noizen32
League of Legends
• Doublelift2995
Other Games
• imaqtpie981
• Shiphtur260
Upcoming Events
Replay Cast
1h 14m
PiG Sty Festival
10h 14m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
11h 14m
uThermal 2v2 Circuit
16h 14m
Replay Cast
1d 10h
Wardi Open
1d 13h
Monday Night Weeklies
1d 18h
Replay Cast
2 days
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-02-27
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.